EN
TR
Lane Detection for Autonomous Driving in a Video Game Environment
Abstract
To ensure comfortable and safe driving, the automotive industry has accelerated the development of autonomous vehicles in recent years. In the design of autonomous vehicles, challenging problems such as lane detection need to be solved. Convolutional neural networks, which show superior performance in many fields, have also been used in the lane detection problem. The datasets required to train CNN models are too large to be collected and labeled by manual effort. In this study, a method is proposed to automatically collect a labeled data set from the video game environment to be used in the detection of highway lanes. Different CNN models such as ResNet50, VGG16, Xception, and InceptionV3 networks are trained using the Transfer Learning method with 745,823 collected images. The images captured by the front vehicle camera are used as input, the coordinates of the points in the left and right lane and the center of the lane in the 2D plane in front of the vehicle and the angle of the vehicle are used as outputs. The performances of these models are tested and compared on the images collected from a road not used in the training set. According to the performance comparisons, ResNet50 performs best.
Keywords
Project Number
2021.KB.FEN.005.
References
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Details
Primary Language
English
Subjects
Engineering
Journal Section
Research Article
Early Pub Date
October 20, 2023
Publication Date
October 23, 2023
Submission Date
November 7, 2022
Acceptance Date
August 13, 2023
Published in Issue
Year 2023 Volume: 6 Number: 2
APA
Giray, A. O., & Doğan, H. (2023). Lane Detection for Autonomous Driving in a Video Game Environment. Akıllı Ulaşım Sistemleri Ve Uygulamaları Dergisi, 6(2), 209-222. https://doi.org/10.51513/jitsa.1200774
AMA
1.Giray AO, Doğan H. Lane Detection for Autonomous Driving in a Video Game Environment. Jitsa. 2023;6(2):209-222. doi:10.51513/jitsa.1200774
Chicago
Giray, Ahmet Onur, and Hatice Doğan. 2023. “Lane Detection for Autonomous Driving in a Video Game Environment”. Akıllı Ulaşım Sistemleri Ve Uygulamaları Dergisi 6 (2): 209-22. https://doi.org/10.51513/jitsa.1200774.
EndNote
Giray AO, Doğan H (October 1, 2023) Lane Detection for Autonomous Driving in a Video Game Environment. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi 6 2 209–222.
IEEE
[1]A. O. Giray and H. Doğan, “Lane Detection for Autonomous Driving in a Video Game Environment”, Jitsa, vol. 6, no. 2, pp. 209–222, Oct. 2023, doi: 10.51513/jitsa.1200774.
ISNAD
Giray, Ahmet Onur - Doğan, Hatice. “Lane Detection for Autonomous Driving in a Video Game Environment”. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi 6/2 (October 1, 2023): 209-222. https://doi.org/10.51513/jitsa.1200774.
JAMA
1.Giray AO, Doğan H. Lane Detection for Autonomous Driving in a Video Game Environment. Jitsa. 2023;6:209–222.
MLA
Giray, Ahmet Onur, and Hatice Doğan. “Lane Detection for Autonomous Driving in a Video Game Environment”. Akıllı Ulaşım Sistemleri Ve Uygulamaları Dergisi, vol. 6, no. 2, Oct. 2023, pp. 209-22, doi:10.51513/jitsa.1200774.
Vancouver
1.Ahmet Onur Giray, Hatice Doğan. Lane Detection for Autonomous Driving in a Video Game Environment. Jitsa. 2023 Oct. 1;6(2):209-22. doi:10.51513/jitsa.1200774