EN
TR
Lane Detection for Autonomous Driving in a Video Game Environment
Öz
To ensure comfortable and safe driving, the automotive industry has accelerated the development of autonomous vehicles in recent years. In the design of autonomous vehicles, challenging problems such as lane detection need to be solved. Convolutional neural networks, which show superior performance in many fields, have also been used in the lane detection problem. The datasets required to train CNN models are too large to be collected and labeled by manual effort. In this study, a method is proposed to automatically collect a labeled data set from the video game environment to be used in the detection of highway lanes. Different CNN models such as ResNet50, VGG16, Xception, and InceptionV3 networks are trained using the Transfer Learning method with 745,823 collected images. The images captured by the front vehicle camera are used as input, the coordinates of the points in the left and right lane and the center of the lane in the 2D plane in front of the vehicle and the angle of the vehicle are used as outputs. The performances of these models are tested and compared on the images collected from a road not used in the training set. According to the performance comparisons, ResNet50 performs best.
Anahtar Kelimeler
Destekleyen Kurum
Dokuz Eylül Üniversitesi
Proje Numarası
2021.KB.FEN.005.
Kaynakça
- Blade, A. (2022a). GTA V Native DB. Retrieved October 28, 2022 from http://www.dev-c.com/nativedb
- Blade, A. (2022b). Script Hook V. Retrieved October 28, 2022 from https://www.dev-c.com/gtav/scripthookv
- Canny, J. (1986). A computational approach to edge detection. IEEE Transactions on pattern analysis and machine intelligence, (6), 679-698.
- Chollet, F. (2017). Xception: Deep learning with depthwise separable convolutions. In Proceedings of the IEEE conference on computer vision and pattern recognition (pp. 1251-1258).
- Filipowicz, A. (2016). “Driving School II Video Games for Autonomous Driving,” M. Eng. thesis, Princeton University, New Jersey, USA.
- Filipowicz, A., Liu, J., & Kornhauser, A. (2017). Learning to recognize distance to stop signs using the virtual world of Grand Theft Auto 5. In Transportation Research Board 96th Annual Meeting, 17-05456.
- Gale, J. W. (2018). GTA Advanced Lane Finding. Retrieved October 28, 2022 from https://github.com/Will-J-Gale/GTA-Advanced-Lane-Finding
- GTAV. (2022). Grand Theft Auto V. Retrieved October 28, 2022 from https://www.rockstargames.com/gta-v
Ayrıntılar
Birincil Dil
İngilizce
Konular
Mühendislik
Bölüm
Araştırma Makalesi
Erken Görünüm Tarihi
20 Ekim 2023
Yayımlanma Tarihi
23 Ekim 2023
Gönderilme Tarihi
7 Kasım 2022
Kabul Tarihi
13 Ağustos 2023
Yayımlandığı Sayı
Yıl 2023 Cilt: 6 Sayı: 2
APA
Giray, A. O., & Doğan, H. (2023). Lane Detection for Autonomous Driving in a Video Game Environment. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi, 6(2), 209-222. https://doi.org/10.51513/jitsa.1200774
AMA
1.Giray AO, Doğan H. Lane Detection for Autonomous Driving in a Video Game Environment. Jitsa. 2023;6(2):209-222. doi:10.51513/jitsa.1200774
Chicago
Giray, Ahmet Onur, ve Hatice Doğan. 2023. “Lane Detection for Autonomous Driving in a Video Game Environment”. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi 6 (2): 209-22. https://doi.org/10.51513/jitsa.1200774.
EndNote
Giray AO, Doğan H (01 Ekim 2023) Lane Detection for Autonomous Driving in a Video Game Environment. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi 6 2 209–222.
IEEE
[1]A. O. Giray ve H. Doğan, “Lane Detection for Autonomous Driving in a Video Game Environment”, Jitsa, c. 6, sy 2, ss. 209–222, Eki. 2023, doi: 10.51513/jitsa.1200774.
ISNAD
Giray, Ahmet Onur - Doğan, Hatice. “Lane Detection for Autonomous Driving in a Video Game Environment”. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi 6/2 (01 Ekim 2023): 209-222. https://doi.org/10.51513/jitsa.1200774.
JAMA
1.Giray AO, Doğan H. Lane Detection for Autonomous Driving in a Video Game Environment. Jitsa. 2023;6:209–222.
MLA
Giray, Ahmet Onur, ve Hatice Doğan. “Lane Detection for Autonomous Driving in a Video Game Environment”. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi, c. 6, sy 2, Ekim 2023, ss. 209-22, doi:10.51513/jitsa.1200774.
Vancouver
1.Ahmet Onur Giray, Hatice Doğan. Lane Detection for Autonomous Driving in a Video Game Environment. Jitsa. 01 Ekim 2023;6(2):209-22. doi:10.51513/jitsa.1200774