Research Article

Gamelan Land: A Multiplayer Virtual Reality Game based on a Social Presence Approach

Volume: 4 Number: 1 June 30, 2024
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Gamelan Land: A Multiplayer Virtual Reality Game based on a Social Presence Approach

Abstract

A Multiplayer Virtual Reality Game (MVRG) was developed in order to support experiences in learning and playing orchestral music through a virtual world called the Gamelan Land (GL) game. The GL game was aimed as a virtual place to support interaction between musicians and Gamelan enthusiasts who are spread all over the world. It supports them carrying out Gamelan community activities in the real world into a virtual world through immersive virtual experiences. The story developed in the GL game reflects the real life of the Gamelan community. Oculus Quest 2 which is a Head Mounted Displays (HMD) device that can deliver highly immersive 3D environments was selected as the platform to run the Gamelan music MVRG provided in the GL game. The performance of the Gamelan music MVRG shows promising results. Improvement of audio and visual latency in playing music in orchestra is still a problem to be solved. The problem can be caused by differences in internet network speed and device specifications. So far, low poly 3D models can be an alternative solution. Moreover, although it still requires testing involving more users and longer time, the social presence approach in the GL game can be implemented well and has promising prospects for further development.

Keywords

Supporting Institution

The Ministry of Education, Culture, Research, and Technology of The Republic Indonesia

Thanks

Thanks to The Ministry of Education, Culture, Research, and Technology of The Republic Indonesia for financial support through the second year of Applied Research Grant 2023 (Hibah Penelitian Terapan 2023).

References

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Details

Primary Language

English

Subjects

Entertainment and Gaming , Virtual and Mixed Reality

Journal Section

Research Article

Early Pub Date

December 14, 2023

Publication Date

June 30, 2024

Submission Date

July 30, 2023

Acceptance Date

December 8, 2023

Published in Issue

Year 2024 Volume: 4 Number: 1

APA
Syukur, A., Andono, P. N., & Syarif, A. M. (2024). Gamelan Land: A Multiplayer Virtual Reality Game based on a Social Presence Approach. Journal of Metaverse, 4(1), 1-10. https://doi.org/10.57019/jmv.1334412

Cited By

Journal of Metaverse
is indexed and abstracted by
Scopus, ESCI and DOAJ

Publisher
Izmir Academy Association
www.izmirakademi.org