Research Article

Exploring Musical Affordance of a Virtual Reality Malay Gamelan Through Qualitative Study

Volume: 5 Number: 2 December 31, 2025
EN

Exploring Musical Affordance of a Virtual Reality Malay Gamelan Through Qualitative Study

Abstract

Many virtual gamelans are designed to give users alternative access to learn about the gamelan instruments. As the gamelan instruments are physically big and heavy, there is typically limited access to ordinary people who want to learn about the instruments. In recent years, there have been many efforts to virtualize gamelan instruments using various advanced technologies to attract the younger generations and make them accessible. New musical technologies often afford novel interactions that are unattainable with their physical counterparts. This paper investigates the affordance of a virtual reality (VR) gamelan instrument called Air Bonang. Using the qualitative methods under the User-Centered Design (UCD) approach, the affordance of Air Bonang is explored through a ‘breaching experiment’ with the Malay gamelan community. Findings showed that the affordance of the VR gamelan instrument is contextual to three aspects: traditional, exploratory, and collective. The traditional context was based on how Air Bonang was played like the actual bonang, while the exploratory context presents a novel virtual interaction with the instrument. The collective context was afforded through ensemble playing of the instrument. This encompasses how the VR instrument is used in different musical settings regarding its purpose, practicality, relevancy, and reliability.

Keywords

Ethical Statement

This article followed the principles of scientific research and publication ethics. This study has obtained ethical clearance from Universiti Putra Malaysia Ref. No: UPM/TNCPI/RMC/JKEUPM/1.4.18.2 (JKEUPM).

Thanks

We thank the Supervisory Committee, Mr. Mohamad Faris Hakimin Yusoff, Gangsapura, Gamelan Anjung Seni, and Fakulti Muzik Universiti Teknologi MARA for their guidance and expertise in this research.

References

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Details

Primary Language

English

Subjects

Virtual and Mixed Reality , Sound and Music Computing

Journal Section

Research Article

Early Pub Date

June 23, 2025

Publication Date

December 31, 2025

Submission Date

December 30, 2024

Acceptance Date

April 30, 2025

Published in Issue

Year 2025 Volume: 5 Number: 2

APA
Ahmad Saffian, K., & Mohd Norowi, N. (2025). Exploring Musical Affordance of a Virtual Reality Malay Gamelan Through Qualitative Study. Journal of Metaverse, 5(2), 104-111. https://doi.org/10.57019/jmv.1609739

Journal of Metaverse
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Publisher
Izmir Academy Association
www.izmirakademi.org