Metaverse is the digital mirror of the physical world where users are connected as individual avatars. The purpose of the virtual surface where it should gather and mirror actual-time global statistics and also inquire for immersion is to link the physical and digital worlds. Users’ physical inputs may be used to train artificial intelligence (AI) systems to provide client users with highly customized offerings. This technology offers an appropriate answer in the sphere of education and training by using its process. By using Metaverse extended reality, education sector will be changed drastically. This study outlined the required principles and approaches for transforming the education sector utilizing the Metaverse. Qualitative method has been used for analyzing. In addition, ten key techniques based on Metaverse’s quality education standards have been outlined. This research will impact the whole education sector by visualizing contents, virtual campus, 3D simulation, and remote quality education which is accessible for all including underdeveloped countries. Additionally, the anticipated developments in the education industry have been highlighted. Finally, a model of classroom has been proposed using Mozilla Hubs platform, which can be used for group discussion, seminar, thesis meeting, presentation and many more which will bring changes to education system eventually. The main purpose of our research is to improve education sector using Metaverse by engaging more students from developing and under-developing countries, as well as providing more facilities and quality education.
Virtual Reality (VR), Augmented Reality (AR), Virtual campus, Metaverse, Education, Mozilla Hub
Metaverse is the digital mirror of the physical world where users are connected as individual avatars. The purpose of the virtual surface where it should gather and mirror actual-time global statistics and also inquire for immersion is to link the physical and digital worlds. Users’ physical inputs may be used to train artificial intelligence (AI) systems to provide client users with highly customized offerings. This technology offers an appropriate answer in the sphere of education and training by using its process. By using Metaverse extended reality, education sector will be changed drastically. This study outlined the required principles and approaches for transforming the education sector utilizing the Metaverse. Qualitative method has been used for analyzing. In addition, ten key techniques based on Metaverse’s quality education standards have been outlined. This research will impact the whole education sector by visualizing contents, virtual campus, 3D simulation, and remote quality education which is accessible for all including underdeveloped countries. Additionally, the anticipated developments in the education industry have been highlighted. Finally, a model of classroom has been proposed using Mozilla Hubs platform, which can be used for group discussion, seminar, thesis meeting, presentation and many more which will bring changes to education system eventually. The main purpose of our research is to improve education sector using Metaverse by engaging more students from developing and under-developing countries, as well as providing more facilities and quality education.
Mozilla Hub, Metaverse, Education, Virtual Reality (VR), Augmented Reality (AR), Virtual campus
Primary Language | English |
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Subjects | Computer Software |
Journal Section | Research Articles |
Authors |
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Early Pub Date | March 5, 2023 |
Publication Date | June 30, 2023 |
Submission Date | January 6, 2023 |
Acceptance Date | February 19, 2023 |
Published in Issue | Year 2023 Volume: 3 Issue: 1 |
Journal of Metaverse
is indexed and abstracted by
Scopus, Index Copernicus, ROAD, Academia.edu, Google Scholar, Asos Index, Academic Resource Index (Researchbib), BASE, IAD, EuroPub, Academindex, ResearchGate
Publisher
Izmir Academy Association
www.izmirakademi.org