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VIRTUAL REALITY APPLICATIONS ON SHIPS IN USE

Year 2019, Volume: 15 Issue: 2, 173 - 196, 29.11.2019

Abstract

Virtual Reality (VR) technology is one of the rapidly developing technologies. It's widespread usage varies from entertainment to education and engineering. While technological advancements in displays, graphic cards and processors let VR born, its underlying laws has not specified for every part of life. This paper examines applications of Virtual Reality on ships and other marine structures. Their implementation has been elucidated from two perspectives: hardware and software solutions, approximate cost analysis, mathematical equations for design, modeling, construction and inspection, as well as the co-operation and training of people as if they were on board. Two main articles are examined. It's found that some shipbuilders tried to develop their own software at first. But nowadays taking advantage of game engines is more preferred while the mathematical equations behind them are still reasonable.

References

  • [1] Alonso V, Perez R, Reidar T, y Sanchez L. (2012). Advantages of using a Virtual Realitytool in shipbuilding. COMPIT 2012, ISBN 978-3-89220-660-6.
  • [2] Scott M. (2018). "Using virtual reality to train for one of the Navy’s most dangerous jobs", Retrieved from https://federalnewsnetwork.com/navy-2018/2018/12/using-virtual- reality-to-train-for-one-of-the-navys-most-dangerous-jobs/ (Access Date:15.01.2019)
  • [3] Sener Press Releases (2012). "SENER Awarded Contract for the New Navantia ́s VR room", Retrieved from https://www.naval- technology.com/contractors/warship/sener/pressreleases/presssener- contract-navantia-vr-room/(Access Date:15.01.2019)
  • [4] Pérez Fernández, R., & Alonso, V. (2011). Virtual Reality in a shipbuilding environment. Advances in Engineering Software, 81, 30–40. https://doi.org/10.1016/j.advengsoft.2014.11.001
  • [5] Ginnis, A. I., Kostas, K. V., Politis, C. G., & Kaklis, P. D. (2015). VELOS - A VR Environment for Ship Applications: Current Status and Planned Extensions. Virtual Realities International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, (2013), Revised Selected Papers, 33.
  • [6] Waveform, (2019). "About Denis Morais", Retrieved from https://blogs.ssi-corporate.com/waveform/author/denis/(Access Date:15.01.2019).
  • [7] Morais, D. (2017). "VR in Shipbuilding", Retrieved from http://blogs.ssi-corporate.com/waveform/2017/technology/vr-in- shipbuilding/#disqus_thread (Access Date:15.01.2019)
  • [8] Morais, D. (2019). "Shipbuilding 2018 In Review", Retrieved from https://blogs.ssi-corporate.com/waveform/2019/general/shipbuilding-2018-in-review/ (Access Date:15.01.2018)
  • [9] Morais, D. (2019). "Were my 2018 Shipbuilding Predictions Correct?", Retrieved from https://blogs.ssi- corporate.com/waveform/2019/technology/were-my-2018- shipbuilding-predictions-correct/ (Access Date:15.01.2019).
  • [10] Reynolds, C.W. (1999). Steering behaviors for autonomus characters, In: GDC 1999 (Game Developers Conference).
  • [11] Green, R. (2000). Steering behaviors. In: SIGGRAPH 2000 Conference Proceedings.
  • [12] Kostas, K., Ginnis, A.I., Politis, C., Kaklis, P. (2011). Use of VELOS platform for modelling and accessing crew assistance and passenger grouping in ship-evacuation analysis. In: Sustainable Maritime Transportation and Exploitation of Sea Resources. Eds E. Rizzuto, C. Guedes Soares. Volume 2. pp. 729–736.
  • [13] Bles, W., Nooy, S., Boer, L. (2001). Influence of ship listing and ship motion on walking speed. In: Proceedings of the Conference on Pedestrian and Evacuation Dynamics.
  • [14] Crossland, P. (2003). The influence of ship motion induced lateral acceleration on walking speed. In: Proceedings of the 2nd International Conference on Pedestrian and Evacuation Dynamics, Greenwich.
  • [15] Crossland, P., Evans, M.J., Grist, D., Lowten, M., Jones, H., Bridger, R.S. (2007). Motion induced interruptions aboard ship: model development and application to ship design. Occup. Ergon.7(3), pp. 183–199.
  • [16] Baitis, A.E., Holcombe, F.D., Conwell, S.L., Crossland, P., Colwell, J., Pattison, J.H. (1995). Motion Induced Interruptions (MII) and Motion Induced Fatigue (MIF) experiments at the Naval Biodynamics Laboratory. Techical report CRDKNSWC-HD-1423- 01, Bethesda, MD: Naval Surface Warfare Center, Carderock Division.
  • [17] Graham, R. (1990). Motion-induced interruptions as ship operability criteria. J. Naval Eng.
  • [18] Graham, R., Baitis, A.E., Meyers, W. (1992). On the development of seakeeping criteria. J. Naval Eng.
  • [19] ShipReality Official Website, Retrieved from http://www.shipreality.com/ (Access Date:15.01.2019)

KULLANIMDAKİ GEMİLER ÜZERİNDE SANAL GERÇEKLİK UYGULAMALARI

Year 2019, Volume: 15 Issue: 2, 173 - 196, 29.11.2019

Abstract

Sanal Gerçeklik (VR) teknolojisi hızlı gelişen teknolojilerden biridir. Kullanımı, eğlenceden eğitim ve mühendisliğe kadar geniş bir çeşitlilik göstermektedir. Ekranlar, ekran kartları ve işlemcilerdeki teknolojik ilerlemeler VR'ın doğumuna izin vermiş, fakat hayatın her parçası için temel kuralları belirlenememiştir. Bu çalışma gemiler ve diğer deniz yapılarındaki Sanal Gerçeklik uygulamalarını incelemektedir. Geniş kapsamlı iki makale ele alınmak suretiyle uygulamaya geçirilişleri, farklı bakış açılarıyla ortaya çıkarılmıştır: donanım ve yazılım çözümleri, yaklaşık maliyet analizi, tasarım, modelleme, inşa ve teftiş etmek için gerekli olan matematiksel denklemler ve bunların yanında insanların sanki gemideymiş gibi birlikte çalışması ve eğitilmesi. İki ana makale incelenmiştir. Bazı gemi inşacılar başlangıçta kendi yazılımlarını geliştirmeye çalışmıştır. Ancak günümüzde arkalarında yatan matematiksel denklemler hala geçerli iken oyun makinelerinden faydalanmak daha çok tercih edilmektedir.

References

  • [1] Alonso V, Perez R, Reidar T, y Sanchez L. (2012). Advantages of using a Virtual Realitytool in shipbuilding. COMPIT 2012, ISBN 978-3-89220-660-6.
  • [2] Scott M. (2018). "Using virtual reality to train for one of the Navy’s most dangerous jobs", Retrieved from https://federalnewsnetwork.com/navy-2018/2018/12/using-virtual- reality-to-train-for-one-of-the-navys-most-dangerous-jobs/ (Access Date:15.01.2019)
  • [3] Sener Press Releases (2012). "SENER Awarded Contract for the New Navantia ́s VR room", Retrieved from https://www.naval- technology.com/contractors/warship/sener/pressreleases/presssener- contract-navantia-vr-room/(Access Date:15.01.2019)
  • [4] Pérez Fernández, R., & Alonso, V. (2011). Virtual Reality in a shipbuilding environment. Advances in Engineering Software, 81, 30–40. https://doi.org/10.1016/j.advengsoft.2014.11.001
  • [5] Ginnis, A. I., Kostas, K. V., Politis, C. G., & Kaklis, P. D. (2015). VELOS - A VR Environment for Ship Applications: Current Status and Planned Extensions. Virtual Realities International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, (2013), Revised Selected Papers, 33.
  • [6] Waveform, (2019). "About Denis Morais", Retrieved from https://blogs.ssi-corporate.com/waveform/author/denis/(Access Date:15.01.2019).
  • [7] Morais, D. (2017). "VR in Shipbuilding", Retrieved from http://blogs.ssi-corporate.com/waveform/2017/technology/vr-in- shipbuilding/#disqus_thread (Access Date:15.01.2019)
  • [8] Morais, D. (2019). "Shipbuilding 2018 In Review", Retrieved from https://blogs.ssi-corporate.com/waveform/2019/general/shipbuilding-2018-in-review/ (Access Date:15.01.2018)
  • [9] Morais, D. (2019). "Were my 2018 Shipbuilding Predictions Correct?", Retrieved from https://blogs.ssi- corporate.com/waveform/2019/technology/were-my-2018- shipbuilding-predictions-correct/ (Access Date:15.01.2019).
  • [10] Reynolds, C.W. (1999). Steering behaviors for autonomus characters, In: GDC 1999 (Game Developers Conference).
  • [11] Green, R. (2000). Steering behaviors. In: SIGGRAPH 2000 Conference Proceedings.
  • [12] Kostas, K., Ginnis, A.I., Politis, C., Kaklis, P. (2011). Use of VELOS platform for modelling and accessing crew assistance and passenger grouping in ship-evacuation analysis. In: Sustainable Maritime Transportation and Exploitation of Sea Resources. Eds E. Rizzuto, C. Guedes Soares. Volume 2. pp. 729–736.
  • [13] Bles, W., Nooy, S., Boer, L. (2001). Influence of ship listing and ship motion on walking speed. In: Proceedings of the Conference on Pedestrian and Evacuation Dynamics.
  • [14] Crossland, P. (2003). The influence of ship motion induced lateral acceleration on walking speed. In: Proceedings of the 2nd International Conference on Pedestrian and Evacuation Dynamics, Greenwich.
  • [15] Crossland, P., Evans, M.J., Grist, D., Lowten, M., Jones, H., Bridger, R.S. (2007). Motion induced interruptions aboard ship: model development and application to ship design. Occup. Ergon.7(3), pp. 183–199.
  • [16] Baitis, A.E., Holcombe, F.D., Conwell, S.L., Crossland, P., Colwell, J., Pattison, J.H. (1995). Motion Induced Interruptions (MII) and Motion Induced Fatigue (MIF) experiments at the Naval Biodynamics Laboratory. Techical report CRDKNSWC-HD-1423- 01, Bethesda, MD: Naval Surface Warfare Center, Carderock Division.
  • [17] Graham, R. (1990). Motion-induced interruptions as ship operability criteria. J. Naval Eng.
  • [18] Graham, R., Baitis, A.E., Meyers, W. (1992). On the development of seakeeping criteria. J. Naval Eng.
  • [19] ShipReality Official Website, Retrieved from http://www.shipreality.com/ (Access Date:15.01.2019)
There are 19 citations in total.

Details

Primary Language English
Subjects Engineering
Journal Section Articles
Authors

Hasan Hüseyin Akkuş This is me 0000-0001-6152-6928

Abdi Kukner 0000-0002-3746-4445

Publication Date November 29, 2019
Published in Issue Year 2019 Volume: 15 Issue: 2

Cite

APA Akkuş, H. H., & Kukner, A. (2019). VIRTUAL REALITY APPLICATIONS ON SHIPS IN USE. Journal of Naval Sciences and Engineering, 15(2), 173-196.