Research Article
BibTex RIS Cite

Artificial Intelligence Influencers in the Context of Uncanny Valley Theory

Year 2024, , 1 - 38, 15.04.2024
https://doi.org/10.18094/josc.1390778

Abstract

Brands that want to realise their marketing goals are collaborating with AI influencers designed with artificial intelligence and Computer Generated Imagery (CGI) technologies. Like other robots that serve in different fields and have high human resemblance, AIs can be perceived as repulsive, scary or dangerous by users. In this study, the posts and comments on the Instagram profile of Alara X, who defines herself as Turkey's first digital human, were analysed by content analysis method within the scope of the Uncanny Valley theory developed by Mori (1970). As a result of the research, it was concluded that Alara X is seen as a digital character admired by her followers and a social actor who collaborates with various brands. In this direction, it was concluded that Alara X, as one of the inanimate objects with high anthropomorphism level, exceeded the limits of the Uncanny Valley theory and was accepted by individuals.

References

  • Ahn, R. J., Cho, S. Y., & Tsai, W. S. (2022). Demystifying computer-generated imagery (CGI) influencers: The effect of perceived anthropomorphism and social presence on brand outcomes. Journal of Interactive Advertising, 22(3), 207-348. https://doi.org/10.1080/15252019.2022.2111242.
  • Araujo, T. (2018). Living up to the chatbot hype: the influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions. Computers in Human Behavior(85), 183-189. https://doi.org/10.1016/j.chb.2018.03.051.
  • Arslan, A., Cooper, C., Khan, Z., Gölgeci, I., & Ali, I. (2022). Artificial intelligence and human workers interaction at team level: a conceptual assessment of the challenges and potential HRM strategies. International Journal of Manpower, 43(1), 75-88. https://doi.org/10.1108/IJM-01-2021-0052.
  • Aw, E. C., & Agnihotri, R. (2023). Influencer marketing research: review and future research agenda. Journal of Marketing Theory and Practice(132), 1-14. https://doi.org/10.1080/10696679.2023.2235883.
  • Aw, E. C., & Chuah, S. H. (2021). “Stop the unattain-able ideal for an ordinary me!” fostering parasocial rela-tionships with social media influencers: The role of self- discrepancy. Journal of Business Research(132), 146-157. https://doi.org/10.1016/j.jbusres.2021.04.025.
  • Baklanov, N. (2021, Eylül 23). The top virtual instagram influencer in 2021. HypeAuditor: https://hypeauditor.com/blog/the-top-instagram-virtual-influencers-in-2021/
  • Bartz, S., Molchanov, A., & Stork, P. A. (2013). When a celebrity endorser is disgraced: a twenty-five-year event study. Marketing Letters(24), 131-141. https://doi.org/10.1007/s11002-013-9229-2.
  • Baudrillard, J. (2016). Simgesel değiş tokuş ve ölüm. Ayrıntı.
  • Bayçu, S., & Artukarslan, B. (2023). Sanal bir influencer üzerine duygu analizi: Ay Pera. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi, 8(1), 189-205. https://doi.org/10.47107/inifedergi.1242957.
  • Beattie, A., Edwards, A. P., & Edwards, C. (2020). A bot and a smile: Interpersonal impressions of chatbots and humans using emoji in computer-mediated communication. Communication Studies, 71(3), 369-487. https://doi.org/10.1080/10510974.2020.1725082.
  • Bilgici Oğuz, C., & Özkök Şişman, Ö. (2022). Sanal etkileyicilerin sosyal medya paylaşımlarının antropomorfik biçimler bağlamında incelenmesi. TRT Akademi, 7(14), 104-133. https://doi.org/10.37679/trta.1013407.
  • Booping. (2023, Şubat 2). Avatar the way of water with and without CGI! [Video]. Youtube: https://www.youtube.com/watch?v=_m_s3CTY6iQ
  • Bringe, Alison. (2022, Ekim 18). The rise of virtual influencers and what it means for brands. Forbes: https://www.forbes.com/sites/forbescommunicationscouncil/2022/10/18/the-rise-of-virtual-influencers-and-what-it-means-for-brands/?sh=256349556b56
  • Chuah, S. H., & Yu, J. (2021). The future of service: the power of emotion in human-robot interaction. Journal of Retailing Consumer Sevices(61), 1-8. https://doi.org/10.1016/j.jretconser.2021.102551.
  • Conti, M., Garhani, J., & Tricomi, P. P. (2022). Virtual influencers in online social media. IEEE Communcations Magazine, 60(8), 86-91. https://doi.org/10.1109/MCOM.001.2100786.
  • Destephe, M. B., Zecca, M., Hashimoto, K., & Takanishi, A. (2015). Walking in the uncanny valley: Importance of the attractiveness on the acceptance of a robot as a working partner. Frontiers in Psychology, 6(204), 1-11. https://doi.org/10.3389/fpsyg.2015.00204.
  • DiSalvo, C., Forlizzi, J., & Gemperle, F. (2004). Kinds of anthropomorphic form. DRS International Conference, (s. 17-21. https://dl.designresearchsociety.org/drs-conference-papers/drs2004/researchpapers/45.). Melbourne, Avustralya.
  • Doğan, E. (2020). Simülasyon kuramı bağlamında oyun içi reklam: İkinci hayat oyunu örneği. [Yayımlanmamış Yüksek Lisans Tezi]. Marmara Üniversitesi Sosyal Bilimler Enstitüsü .
  • Drenten, J., & Brooks, G. (2020). Celebrity 2.0: Lil Miquela and the rise of a virtual star system. Feminist Media Studies, 20(8), 1319-1323. https://doi.org/10.1080/ 14680777.2020.1830927.
  • Epley, N. (2018). A mind like mine: The exceptionally ordinary underpinnings of anthropomorphism. Journal of Association for Consumer Research, 3(4), 591-598. http://dx.doi.org/10.1086/699516.
  • Eyrek, A. (2022). Sanal toplulukların oluşmasında içerik üreticilerinin ve bireyler arası etkileşimin rolü. Selçuk İletişim Dergisi, 15(1), 238-263. https://doi.org/10.18094/josc.986871.
  • Flach, L. M., Moura, R. H., Musse, S. R., Dill, V., & Pinho, M. S. (2012). Evaluation of the uncanny valley in CG characters. International Conference on Intelligent Virtual Agents. 7502, s. 108-116. https://www.researchgate.net/publication/290787319. Santa Cruz: Lecture Notes in Computer Science.
  • Freberg, K., Graham, K., & McGaughey, K. F. (2011). Who are the social media influencers? A study of public perceptions of personality. Public Relations Review(37), 90-92. https://doi.org/10.1016/j.pubrev.2010. 11.001.
  • Freud, S. (1919). The uncanny. J. Strachey (Dü.) içinde, The standart edition of the complete psychological works of Sigmund Freud (s. 217-256). Macmillan.
  • Güdüm, S., & Doğan Erdinç, E. (2023). Hipergerçeklik çağında medya ve tüketim. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi), 8(1), 9-29. https://doi.org/10.47107/inifedergi.1146320.
  • Garip, S., & İnceli, P. (2021). Yeniliklerin yayılımı bağlamında Instagram’da yapay zeka ürünü sanal etkileyenin takipçiler tarafından kabulüne yönelik bir inceleme. Erciyes İletişim Dergisi, 8(2), 959-980. https://doi.org/10.17680/erciyesiletisim.888507.
  • Geller, T. (2008). Overcoming the uncanny valley. IEEE Computer Graphics and Applications, 28(4), 11-17. https://doi.org/10.1109/MCG.2008,79.
  • Hanson, D., Olney, A., Prilliman, S., Mathews, E., Zielke, M., Hammons, D., . . . Stephanou, H. (2005). Upending the uncanny valley. AAAI, 1728-1729. https://cdn.aaai.org/AAAI/2005/RBC05-007.pdf.
  • Ho, C., & MacDorman, K. F. (2016). Measuring the uncanny valley effect: Refinements to indices for perceived humanness, attractiveness, and eeriness. International Journal of Social Robotics, 9(1), 129-139. https://doi.org/10.1007/s12369-016-0380-9.
  • I amx Alara [@iamxalara]. (2022a, Eylül 12). “Waiting to discover and to be discovered” [Fotoğraf]. Instagram: https://www.instagram.com/p/CiZ9YpBK6hG/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • I amx Alara [@iamxalara]. (2022b, Ekim 22). "Glamour Girl" [Fotoğraf]. Instagram: https://www.instagram.com/p/CkBBhr1K17I/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • I amx Alara [@iamxalara]. (2022c, Ekim 7). "Ready for a dazzling friday night" [Fotoğraf]. Instagram: https://www.instagram.com/p/CjbTCb2q0p_/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • I amx Alara [@iamxalara]. (2023a, Ağustos 19). "İtalyanca da şöyle bir söz varmış" [Fotoğraf]. Instagram: https://www.instagram.com/p/CwIABU5KP9C/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • I amx Alara [@iamxalara]. (2023b, Temmuz 21). "Bugün günlerden Off" [Fotoğraf]. Instagram: https://www.instagram.com/p/Cu9g1LFKGxb/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • I amx Alara [@iamxalara]. (2023c, Ağustos 28). "Habibi, come to dubai" [Fotoğraf]. Instagram: https://www.instagram.com/reel/CwfRbp0qg5w/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • Jentsch, E. (1906/2008). On the psychology of the uncanny. J. Collins, & J. Jervis içinde, Uncanny modernity (s. 216-228). New York: Palgrave Macmillan.
  • Kaplan, A., & Haenlein, M. (2019). Siri, Siri, in my hand: who’s the fairest in the land? On the interpretations, illustrations, and implications of artificial intelligence. Business Horizons, 62(1), 15-25. https://doi.org/10.1016/j.bushor.2018.08.004.
  • Kaplan, M. A., & Haenlein, M. (2009). The fairyland of second life: Virtual social worlds and how to use them. Business Horizons(52), 563-572. https://doi.org/10.1016/j.bushor.2009.07.002.
  • Katsyri, J., de Gelder, B., & Takala, T. (2019). Virtual faces evokeonly a weak uncanny valley effect: An empirical investigationwith controlled virtual face images. Journal of Perception, 48(10), 968-991. https://doi.org/10.1177/0301006619869134.
  • Katsyri, J., Forger, K., Makarainen, M., & Takala, T. (2015). A review of empirical evidence on different uncanny valley hypotheses: Support for perceptual mismatch as one road to the valley of eeriness. Frontiers in Psychology(6), 390-400. https://doi.org/10.3389/fpsyg.2015.00390.
  • Kennedy, J. S. (1992). The new anthropomorphism. Cambridge University Press.
  • Kim, B., Bruce, M., Brown, L., de Visser, E., & Phillips, E. (2020). Acomprehensive approach to validating the uncanny valley usingthe Anthropomorphic RoBOT (ABOT) database. System and Information Engineering Design Symposium (SIEDS) (s. 1-6). Virginia: IEEE Conference.
  • Kim, D., & Wang, Z. (2023). The ethics of virtuality: navigating the complexities of human-like virtual influencers in the social media marketing realm. Frontiers in Communication, 8:1205610, 1-5. https://doi.org/10.3389/fcomm.2023.1205610.
  • Koohang, A., Nord, J. H., Ooi, K. B., Tan, G. W., Al-Emran, M., Aw, E. C., & ... & Wong, L. W. (2023). Shaping the metaverse into reality: A holistic multidisciplinary under-standing of opportunities, challenges, and avenues for future investigation. Journal of Computer Information Systems, 63(3), 735-765. https://doi.org/10.1080/08874417.2023.2165197.
  • Lil Miquela [@lilmiquela]. (2023, Ekim 11). "Make it an experience. Make it real...." [Fotoğraf]. Instagram: https://www.instagram.com/p/CyP2zNuoOEV/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • Lischetzke, T., Izydorczyk, D., Hüller, C., & Appel, M. (2017). Thetopography of the uncanny valley and individuals’need forstructure: A nonlinear mixed effects analysis. Journal of Research Personality(68), 96-113. https://doi.org/10.1016/j.jrp.2017.01.001.
  • Lou, C., & Yuan, S. (2019). Influencer marketing: how message value and credibility affect consumer trust of branded content on social media. Journal of Interactive Advertising(19), 58-73. https://doi.org/10.1080/15252019.2018.1533501.
  • Lou, C., Kiew, S. T., Chen, T., Lee, T. Y., Ong, J. E., & Phua, Z. (2022). Authentically fake? How consumers respond to the influence of virtual influencers. Journal of Advertising, 1-18. https://doi.org/10.1080/00913367.2022.2149641.
  • Lu, C. C., & Lin, Y. M. (2017). Exploring preschool children’s preferences for artificial animal appearances according to the uncanny valley phenomenon. Interaction Studies, 18(2), 191-213. https://doi.org/10.1075/is.18.2.03lu.
  • MacDorman, K. F., & Entezari, S. O. (2015). Individual differences predict sensitivity to the uncanny valley. Interaction Studies, 16(2), 141-172. https://doi.org/10.1075/is.16.2.01mac.
  • MacDorman, K. F., & Ishiguro, H. (2006). The uncanny advantage of using androids in cognitive and social science research. Interaction Studies Social Behaviour and Communication in Biological and Artificial Systems, 7(3), 297-337. https://doi.org/10.1075/is.7.3.03mac.
  • MacDorman, K. F., Green, R. D., Ho, C., & Koch, C. T. (2009). Too real for comfort? Uncanny responses to computer generated faces. Computers in Human Behavior, 25(3), 695-710. https://doi.org/10.1016/j.chb.2008.12.026.
  • Mara, M., & Appel, M. (2015). Science fiction reduces the eeriness of android robots: A field experiment. Computers in Human Behavior(48), 156-162. https://doi.org/10.1016/j.chb.2015.01.007.
  • Marthur, M. A., & Reichling, D. B. (2016). Navigating a social world with robot partners: A quantitative cartography of the uncanny valley. Cognition(146), 22-32. doi: 10.1016/j.cognition.2015.09.008.
  • Mori, M. (1970). The uncanny valley. IEEE Robotics & Automation Magazine, 98-102. https://web.ics.purdue.edu/~drkelly/MoriTheUncannyValley1970.pdf.
  • Morteo, I. (2017). Influencers: An account of their role as strategic spokesperson. (Publication No. 10686724)[Doctoral Dissertation, EGADE Business School, Instituto Tecnologico y de Estudios Superiores de Monterrey]. ProQuest Dissertations & Theses Global.
  • Moustakas, E., Lamba, N., Mahmoud, D., & Ranganatan, C. (2020). Blurring lines between fiction and reality: Perspectives of experts on marketing effectiveness of virtual influencers. International Conference on Cyber Security and Protection of Digital Services, (s. 15-19. https://doi.org/10.1109/CyberSecurity49315.2020.9138861). Dublin.
  • Mrad, M., Ramadan, Z., & Nasr, L. I. (2022). Computer-generated influencers: the rise of digital personalities. Journal of Marketing Intelligence & Planning, 40(5), 589-603. https://doi.org/10.1108/MIP-12-2021-0423.
  • Nass, C., & Moon, Y. (2000). Machines and mindlessness: Social responses to computers. Journal of Social Issues, 56(1), 81-103. https://doi.org/10.1111/0022-4537.00153.
  • Oxford Learner's Dictionaries. (t., y.). Photorealism. Ekim 19, 2023 tarihinde Oxford Learner's Dictionaries: https://www.oxfordlearnersdictionaries.com/definition/english/photorealism?q=photorealism
  • Reinikainen, H., Munnuka, J., Maity, D., & Louma-Aho, V. (2020). ‘You really are a great big sister’–parasocial rela-tionships, credibility, and the moderating role of audience comments in influencer marketing. Journal of Marketing Management, 36(3-4), 279-298. https://doi.org/10.1080/ 0267257X.2019.1708781.
  • Rickitt, R. (2000). Special effects: The history and technique. Billboard Books.
  • Rosenthal-von Der Pütten, A. M., & Kramer, N. C. (2015). Individuals’ evaluations of and attitudes towards potentially uncanny robots. International Journal of Social Robotics, 7(5), 799-824. https://doi.org/10.1007/s12369-015-0321-z.
  • Rosenthal-von Der Pütten, A. M., Krämer, N. C., Maderwald, S., Brand, M., & Grabenhorst, F. (2019). Neural mechanisms for accepting and rejecting artificial social partners in the uncanny valley. Journal of Neuroscience, 39(33), 6555-6570. https://doi.org/10.1523/JNEUROSCI.2956-18.2019.
  • Sands, S., Ferraro, C., Demsar, V., & Chandler, G. (2022). False idols: Unpacking the opportunities and challenges of falsity in the context of virtual influencers. Business Horizons, 65(6), 777-788. https://doi.org/10.1016/j. bushor.2022.08.002.
  • Sansoni, S., Wodelhouse, A., McFadyen, A., & Buis, A. (2015). The aesthetic appeal of prosthetic limbs and the uncanny valley: The role of personal characteristics in attraction. International Journal of Design, 9(1), 67-81. http://www.ijdesign.org/index.php/IJDesign/article/view/1450.
  • Schneider, E., Wang, Y., & Yang, S. (2007). Exploring the uncanny valley with Japanese video game characters. Proceedings of Situated Play, DIGRA 2007 Conference, (s. 546-549. http://www.digra.org/digital-library/publications/exploring-the-uncanny-valleywith- japanese-video-game-characters/). Tokyo.
  • Schwind, V., Leicht, K., Jäger, S., Wolf, K., & Henze, N. (2018). Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation. International Journal of Human Computer Studies(111), 49-61. doi: 10.1016/j.ijhcs.2017.11.003.
  • Seyama, J., & Nagayama, R. S. (2007). The uncanny valley: Effect of realism on the impression of artificial human faces. Presence, 16(4), 337-351. https://doi.org/10.1162/pres.16.4.337.
  • Seymour, M., Yuan, L. I., Dennis, A., & Riemer, K. (2021). Have we crossed the uncanny valley? Understanding affinity, trustworthiness, and preference for realistic digital humans in immersive environments. Journal of the Association for Information Systems, 22(3), 591-617. https://aisel.aisnet.org/jais/vol22/iss3/9.
  • Shimp, T. A. (2007). Advertising, promotion and other aspects of integrated marketing communications. Billboard Books.
  • Soderlund, M. (2022). Service robots with (perceived) theory of mind: An examination of humans’ reactions. Journal of Retailing and Consumer Services, 67(102999), 1-11. https://doi.org/10.1016/j.jretconser.2022.102999.
  • Stein, J. P., & Ohler, P. (2017). Venturing into the uncanny valley ofmind: The influence of mind attribution on the acceptance ofhuman-like characters in a virtual reality setting. Cognition(160), 43-50. https://doi.org/10.1016/j.cognition.2016.12.010.
  • Stern, J. (2019, Ocak 1). Ascending the uncanny valley in healthcare. Ocak 2024 tarihinde PharmExec: https://www.pharmexec.com/view/ascending-uncanny-valley-healthcare
  • Tambe, P., Cappelli, P., & Yakubovich, V. (2019). Artificial intelligence in human resources management: challenges and a path forward. California Management Review, 61(4), 15-42. https://doi.org/10.1177/0008125619867910.
  • Thomson, M. (2006). Human brands: Investigating antecedents to consumers’ strong attachments to celebrities. Jorunal of Marketing, 70(3), 104-119. https://doi.org/10.1509/jmkg.70.3.10.
  • Time. (2018, Haziran 28). The 25 most influental people on the internet. Time: https://time.com/5324130/most-influential-internet/
  • Tosun, N. (2020). Marka yönetimi. Beta.
  • Tunalı, B. (2022). Bir reklam aracı olarak sosyal etkili kişilerin (Influencer) kullanımı üzerine bir araştırma. Atatürk İletişim Dergisi(23), 9-16. https://doi.org/10.54614/Communicata.2022.103102.
  • Van de Berg, B. (2010). The uncanny valley everywhere? On privacy perception and expectation management. S. Fischer-Hübner, P. Duquenoy, M. Hansen, R. Leenes, & G. Zhang içinde, Privacy and identity (s. 178-191). New York : Springer.
  • Virtual Humans. (2023, Eylül 21). Virtual influencer. Virtual Humans: https://www.virtualhumans.org/#influencers
  • Vrontis, D., Christofi, M., Pereira, V., Tarba, S., Makrides, A., & Trichina, E. (2021). Artificial intelligence, robotics, advanced technologies and human resource management: a systematic review. International Journal of Human Resource Management, 33(6), 1237–1266. https://doi.org/10.1080/09585192.2020.1871398.
  • Waltenrath, A., Brenner, C., & Hinz, O. (2022). Some inter-actions are more equal than others: The effect of influencer endorsements in social media brand posts on engagement and online store performance. Journal of Interactive Marketing, 57(4), 541-560. https://doi.org/10.1177/ 10949968221096591.
  • Wang, S., Lillienfeld, S., & Rochat, P. (2015). The uncanny valley: Existence and explanations. Review of General Psychology, 19(4), 393-407. https://doi.org/10.1037/gpr0000056.
  • Yıldırım, A., & Şimşek, H. (2016). Sosyal bilimlerde nitel araştırma yöntemleri. Seçkin.
  • Yağar, F., & Dökme, S. (2018). Niteliksel araştırmaların planlanması: Araştırma soruları, örneklem seçimi, geçerlik ve güvenilirlik. Gazi Sağlık Bilimleri Dergisi, 3(3), 1-9. https://dergipark.org.tr/en/download/article-file/563245.
  • Yu, C.-E. (2020). Humanlike robots as employees in the hotel industry: thematic content analysis of online reviews. Journal of Hospitality Marketing & Management, 29(1), 22-38. https://doi.org/10.1080/19368623.2019.1592733.
  • Yu, J., Dickinger, A., So, K. K., & Egger, R. (2024). Artificial intelligence-generated virtual influencer: Examining the effects of emotional display on user engagement. Journal of Retailing and Consumer Services(76), 1-10. https://doi.org/10.1016/j.jretconser.2023.103560.
  • Zarei, K., Ibosiola, D., Farahbakhsh, R., Gilani, Z., Garimella, K., Crespi, N., & Tyson, G. (2020). Characterising and detecting sponsored influencer posts on Instagram. IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM), (s. 327-331. https://ieeexplore.ieee.org/abstract/document/9381309/).
  • Zhang, S., & Lin, X. R. (2022). Services robots' anthropomorphism: dimensions, factors and internal relationships. Journal of Electronic Markets(32), 277-295. https://doi.org/10.1007/s12525-022-00527-1.

Tekinsiz Vadi Teorisi Bağlamında Yapay Zeka Etkileyicileri

Year 2024, , 1 - 38, 15.04.2024
https://doi.org/10.18094/josc.1390778

Abstract

Pazarlama amaçlarını gerçekleştirmek isteyen markaların, günümüzde yapay zeka ve bilgisayar destekli görüntü oluşturma (Computer Generated Imagery – CGI) teknolojileri aracılığı tasarlanan yapay zeka etkileyicileri (YPE) ile iş birliği içerisine girdikleri görülmektedir. Farklı alanlarda hizmet veren, insana benzerlikleri yüksek olan diğer robotlar gibi sosyal medya platformlarında gerçek bir insanmış gibi davranan YPE’ler de kullanıcılar tarafından itici, korkunç veya tehlikeli olarak algılanabilmektedir. Bu doğrultuda çalışma kapsamında; kendisini Türkiye’nin ilk dijital insanı olarak tanımlayan Alara X kullanıcı isimli YPE’nin, Instagram profilindeki gönderileri ve takipçilerinin gönderilerine yaptıkları yorumlar Mori (1970) tarafından geliştirilen Tekinsiz Vadi teorisi kapsamında içerik analizi yöntemi ile incelenmiştir. Araştırma sonucunda Alara X’in takipçileri tarafından sevilen, arkadaşlık kurulmak istenen dijital bir karakter olarak görüldüğü sonucuna ulaşılmasının yanı sıra çeşitli markalar ile iş birlikleri yapan bir sosyal aktör olduğu saptanmıştır. Bu doğrultuda çalışmada antropomorfizm seviyeleri yüksek olan cansız nesnelerden biri olarak Alara X’in Tekinsiz Vadi teorisinin sınırlarını aşarak bireyler tarafından kabul gördüğü sonucuna ulaşılmıştır.

References

  • Ahn, R. J., Cho, S. Y., & Tsai, W. S. (2022). Demystifying computer-generated imagery (CGI) influencers: The effect of perceived anthropomorphism and social presence on brand outcomes. Journal of Interactive Advertising, 22(3), 207-348. https://doi.org/10.1080/15252019.2022.2111242.
  • Araujo, T. (2018). Living up to the chatbot hype: the influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions. Computers in Human Behavior(85), 183-189. https://doi.org/10.1016/j.chb.2018.03.051.
  • Arslan, A., Cooper, C., Khan, Z., Gölgeci, I., & Ali, I. (2022). Artificial intelligence and human workers interaction at team level: a conceptual assessment of the challenges and potential HRM strategies. International Journal of Manpower, 43(1), 75-88. https://doi.org/10.1108/IJM-01-2021-0052.
  • Aw, E. C., & Agnihotri, R. (2023). Influencer marketing research: review and future research agenda. Journal of Marketing Theory and Practice(132), 1-14. https://doi.org/10.1080/10696679.2023.2235883.
  • Aw, E. C., & Chuah, S. H. (2021). “Stop the unattain-able ideal for an ordinary me!” fostering parasocial rela-tionships with social media influencers: The role of self- discrepancy. Journal of Business Research(132), 146-157. https://doi.org/10.1016/j.jbusres.2021.04.025.
  • Baklanov, N. (2021, Eylül 23). The top virtual instagram influencer in 2021. HypeAuditor: https://hypeauditor.com/blog/the-top-instagram-virtual-influencers-in-2021/
  • Bartz, S., Molchanov, A., & Stork, P. A. (2013). When a celebrity endorser is disgraced: a twenty-five-year event study. Marketing Letters(24), 131-141. https://doi.org/10.1007/s11002-013-9229-2.
  • Baudrillard, J. (2016). Simgesel değiş tokuş ve ölüm. Ayrıntı.
  • Bayçu, S., & Artukarslan, B. (2023). Sanal bir influencer üzerine duygu analizi: Ay Pera. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi, 8(1), 189-205. https://doi.org/10.47107/inifedergi.1242957.
  • Beattie, A., Edwards, A. P., & Edwards, C. (2020). A bot and a smile: Interpersonal impressions of chatbots and humans using emoji in computer-mediated communication. Communication Studies, 71(3), 369-487. https://doi.org/10.1080/10510974.2020.1725082.
  • Bilgici Oğuz, C., & Özkök Şişman, Ö. (2022). Sanal etkileyicilerin sosyal medya paylaşımlarının antropomorfik biçimler bağlamında incelenmesi. TRT Akademi, 7(14), 104-133. https://doi.org/10.37679/trta.1013407.
  • Booping. (2023, Şubat 2). Avatar the way of water with and without CGI! [Video]. Youtube: https://www.youtube.com/watch?v=_m_s3CTY6iQ
  • Bringe, Alison. (2022, Ekim 18). The rise of virtual influencers and what it means for brands. Forbes: https://www.forbes.com/sites/forbescommunicationscouncil/2022/10/18/the-rise-of-virtual-influencers-and-what-it-means-for-brands/?sh=256349556b56
  • Chuah, S. H., & Yu, J. (2021). The future of service: the power of emotion in human-robot interaction. Journal of Retailing Consumer Sevices(61), 1-8. https://doi.org/10.1016/j.jretconser.2021.102551.
  • Conti, M., Garhani, J., & Tricomi, P. P. (2022). Virtual influencers in online social media. IEEE Communcations Magazine, 60(8), 86-91. https://doi.org/10.1109/MCOM.001.2100786.
  • Destephe, M. B., Zecca, M., Hashimoto, K., & Takanishi, A. (2015). Walking in the uncanny valley: Importance of the attractiveness on the acceptance of a robot as a working partner. Frontiers in Psychology, 6(204), 1-11. https://doi.org/10.3389/fpsyg.2015.00204.
  • DiSalvo, C., Forlizzi, J., & Gemperle, F. (2004). Kinds of anthropomorphic form. DRS International Conference, (s. 17-21. https://dl.designresearchsociety.org/drs-conference-papers/drs2004/researchpapers/45.). Melbourne, Avustralya.
  • Doğan, E. (2020). Simülasyon kuramı bağlamında oyun içi reklam: İkinci hayat oyunu örneği. [Yayımlanmamış Yüksek Lisans Tezi]. Marmara Üniversitesi Sosyal Bilimler Enstitüsü .
  • Drenten, J., & Brooks, G. (2020). Celebrity 2.0: Lil Miquela and the rise of a virtual star system. Feminist Media Studies, 20(8), 1319-1323. https://doi.org/10.1080/ 14680777.2020.1830927.
  • Epley, N. (2018). A mind like mine: The exceptionally ordinary underpinnings of anthropomorphism. Journal of Association for Consumer Research, 3(4), 591-598. http://dx.doi.org/10.1086/699516.
  • Eyrek, A. (2022). Sanal toplulukların oluşmasında içerik üreticilerinin ve bireyler arası etkileşimin rolü. Selçuk İletişim Dergisi, 15(1), 238-263. https://doi.org/10.18094/josc.986871.
  • Flach, L. M., Moura, R. H., Musse, S. R., Dill, V., & Pinho, M. S. (2012). Evaluation of the uncanny valley in CG characters. International Conference on Intelligent Virtual Agents. 7502, s. 108-116. https://www.researchgate.net/publication/290787319. Santa Cruz: Lecture Notes in Computer Science.
  • Freberg, K., Graham, K., & McGaughey, K. F. (2011). Who are the social media influencers? A study of public perceptions of personality. Public Relations Review(37), 90-92. https://doi.org/10.1016/j.pubrev.2010. 11.001.
  • Freud, S. (1919). The uncanny. J. Strachey (Dü.) içinde, The standart edition of the complete psychological works of Sigmund Freud (s. 217-256). Macmillan.
  • Güdüm, S., & Doğan Erdinç, E. (2023). Hipergerçeklik çağında medya ve tüketim. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi), 8(1), 9-29. https://doi.org/10.47107/inifedergi.1146320.
  • Garip, S., & İnceli, P. (2021). Yeniliklerin yayılımı bağlamında Instagram’da yapay zeka ürünü sanal etkileyenin takipçiler tarafından kabulüne yönelik bir inceleme. Erciyes İletişim Dergisi, 8(2), 959-980. https://doi.org/10.17680/erciyesiletisim.888507.
  • Geller, T. (2008). Overcoming the uncanny valley. IEEE Computer Graphics and Applications, 28(4), 11-17. https://doi.org/10.1109/MCG.2008,79.
  • Hanson, D., Olney, A., Prilliman, S., Mathews, E., Zielke, M., Hammons, D., . . . Stephanou, H. (2005). Upending the uncanny valley. AAAI, 1728-1729. https://cdn.aaai.org/AAAI/2005/RBC05-007.pdf.
  • Ho, C., & MacDorman, K. F. (2016). Measuring the uncanny valley effect: Refinements to indices for perceived humanness, attractiveness, and eeriness. International Journal of Social Robotics, 9(1), 129-139. https://doi.org/10.1007/s12369-016-0380-9.
  • I amx Alara [@iamxalara]. (2022a, Eylül 12). “Waiting to discover and to be discovered” [Fotoğraf]. Instagram: https://www.instagram.com/p/CiZ9YpBK6hG/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • I amx Alara [@iamxalara]. (2022b, Ekim 22). "Glamour Girl" [Fotoğraf]. Instagram: https://www.instagram.com/p/CkBBhr1K17I/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • I amx Alara [@iamxalara]. (2022c, Ekim 7). "Ready for a dazzling friday night" [Fotoğraf]. Instagram: https://www.instagram.com/p/CjbTCb2q0p_/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • I amx Alara [@iamxalara]. (2023a, Ağustos 19). "İtalyanca da şöyle bir söz varmış" [Fotoğraf]. Instagram: https://www.instagram.com/p/CwIABU5KP9C/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • I amx Alara [@iamxalara]. (2023b, Temmuz 21). "Bugün günlerden Off" [Fotoğraf]. Instagram: https://www.instagram.com/p/Cu9g1LFKGxb/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • I amx Alara [@iamxalara]. (2023c, Ağustos 28). "Habibi, come to dubai" [Fotoğraf]. Instagram: https://www.instagram.com/reel/CwfRbp0qg5w/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • Jentsch, E. (1906/2008). On the psychology of the uncanny. J. Collins, & J. Jervis içinde, Uncanny modernity (s. 216-228). New York: Palgrave Macmillan.
  • Kaplan, A., & Haenlein, M. (2019). Siri, Siri, in my hand: who’s the fairest in the land? On the interpretations, illustrations, and implications of artificial intelligence. Business Horizons, 62(1), 15-25. https://doi.org/10.1016/j.bushor.2018.08.004.
  • Kaplan, M. A., & Haenlein, M. (2009). The fairyland of second life: Virtual social worlds and how to use them. Business Horizons(52), 563-572. https://doi.org/10.1016/j.bushor.2009.07.002.
  • Katsyri, J., de Gelder, B., & Takala, T. (2019). Virtual faces evokeonly a weak uncanny valley effect: An empirical investigationwith controlled virtual face images. Journal of Perception, 48(10), 968-991. https://doi.org/10.1177/0301006619869134.
  • Katsyri, J., Forger, K., Makarainen, M., & Takala, T. (2015). A review of empirical evidence on different uncanny valley hypotheses: Support for perceptual mismatch as one road to the valley of eeriness. Frontiers in Psychology(6), 390-400. https://doi.org/10.3389/fpsyg.2015.00390.
  • Kennedy, J. S. (1992). The new anthropomorphism. Cambridge University Press.
  • Kim, B., Bruce, M., Brown, L., de Visser, E., & Phillips, E. (2020). Acomprehensive approach to validating the uncanny valley usingthe Anthropomorphic RoBOT (ABOT) database. System and Information Engineering Design Symposium (SIEDS) (s. 1-6). Virginia: IEEE Conference.
  • Kim, D., & Wang, Z. (2023). The ethics of virtuality: navigating the complexities of human-like virtual influencers in the social media marketing realm. Frontiers in Communication, 8:1205610, 1-5. https://doi.org/10.3389/fcomm.2023.1205610.
  • Koohang, A., Nord, J. H., Ooi, K. B., Tan, G. W., Al-Emran, M., Aw, E. C., & ... & Wong, L. W. (2023). Shaping the metaverse into reality: A holistic multidisciplinary under-standing of opportunities, challenges, and avenues for future investigation. Journal of Computer Information Systems, 63(3), 735-765. https://doi.org/10.1080/08874417.2023.2165197.
  • Lil Miquela [@lilmiquela]. (2023, Ekim 11). "Make it an experience. Make it real...." [Fotoğraf]. Instagram: https://www.instagram.com/p/CyP2zNuoOEV/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
  • Lischetzke, T., Izydorczyk, D., Hüller, C., & Appel, M. (2017). Thetopography of the uncanny valley and individuals’need forstructure: A nonlinear mixed effects analysis. Journal of Research Personality(68), 96-113. https://doi.org/10.1016/j.jrp.2017.01.001.
  • Lou, C., & Yuan, S. (2019). Influencer marketing: how message value and credibility affect consumer trust of branded content on social media. Journal of Interactive Advertising(19), 58-73. https://doi.org/10.1080/15252019.2018.1533501.
  • Lou, C., Kiew, S. T., Chen, T., Lee, T. Y., Ong, J. E., & Phua, Z. (2022). Authentically fake? How consumers respond to the influence of virtual influencers. Journal of Advertising, 1-18. https://doi.org/10.1080/00913367.2022.2149641.
  • Lu, C. C., & Lin, Y. M. (2017). Exploring preschool children’s preferences for artificial animal appearances according to the uncanny valley phenomenon. Interaction Studies, 18(2), 191-213. https://doi.org/10.1075/is.18.2.03lu.
  • MacDorman, K. F., & Entezari, S. O. (2015). Individual differences predict sensitivity to the uncanny valley. Interaction Studies, 16(2), 141-172. https://doi.org/10.1075/is.16.2.01mac.
  • MacDorman, K. F., & Ishiguro, H. (2006). The uncanny advantage of using androids in cognitive and social science research. Interaction Studies Social Behaviour and Communication in Biological and Artificial Systems, 7(3), 297-337. https://doi.org/10.1075/is.7.3.03mac.
  • MacDorman, K. F., Green, R. D., Ho, C., & Koch, C. T. (2009). Too real for comfort? Uncanny responses to computer generated faces. Computers in Human Behavior, 25(3), 695-710. https://doi.org/10.1016/j.chb.2008.12.026.
  • Mara, M., & Appel, M. (2015). Science fiction reduces the eeriness of android robots: A field experiment. Computers in Human Behavior(48), 156-162. https://doi.org/10.1016/j.chb.2015.01.007.
  • Marthur, M. A., & Reichling, D. B. (2016). Navigating a social world with robot partners: A quantitative cartography of the uncanny valley. Cognition(146), 22-32. doi: 10.1016/j.cognition.2015.09.008.
  • Mori, M. (1970). The uncanny valley. IEEE Robotics & Automation Magazine, 98-102. https://web.ics.purdue.edu/~drkelly/MoriTheUncannyValley1970.pdf.
  • Morteo, I. (2017). Influencers: An account of their role as strategic spokesperson. (Publication No. 10686724)[Doctoral Dissertation, EGADE Business School, Instituto Tecnologico y de Estudios Superiores de Monterrey]. ProQuest Dissertations & Theses Global.
  • Moustakas, E., Lamba, N., Mahmoud, D., & Ranganatan, C. (2020). Blurring lines between fiction and reality: Perspectives of experts on marketing effectiveness of virtual influencers. International Conference on Cyber Security and Protection of Digital Services, (s. 15-19. https://doi.org/10.1109/CyberSecurity49315.2020.9138861). Dublin.
  • Mrad, M., Ramadan, Z., & Nasr, L. I. (2022). Computer-generated influencers: the rise of digital personalities. Journal of Marketing Intelligence & Planning, 40(5), 589-603. https://doi.org/10.1108/MIP-12-2021-0423.
  • Nass, C., & Moon, Y. (2000). Machines and mindlessness: Social responses to computers. Journal of Social Issues, 56(1), 81-103. https://doi.org/10.1111/0022-4537.00153.
  • Oxford Learner's Dictionaries. (t., y.). Photorealism. Ekim 19, 2023 tarihinde Oxford Learner's Dictionaries: https://www.oxfordlearnersdictionaries.com/definition/english/photorealism?q=photorealism
  • Reinikainen, H., Munnuka, J., Maity, D., & Louma-Aho, V. (2020). ‘You really are a great big sister’–parasocial rela-tionships, credibility, and the moderating role of audience comments in influencer marketing. Journal of Marketing Management, 36(3-4), 279-298. https://doi.org/10.1080/ 0267257X.2019.1708781.
  • Rickitt, R. (2000). Special effects: The history and technique. Billboard Books.
  • Rosenthal-von Der Pütten, A. M., & Kramer, N. C. (2015). Individuals’ evaluations of and attitudes towards potentially uncanny robots. International Journal of Social Robotics, 7(5), 799-824. https://doi.org/10.1007/s12369-015-0321-z.
  • Rosenthal-von Der Pütten, A. M., Krämer, N. C., Maderwald, S., Brand, M., & Grabenhorst, F. (2019). Neural mechanisms for accepting and rejecting artificial social partners in the uncanny valley. Journal of Neuroscience, 39(33), 6555-6570. https://doi.org/10.1523/JNEUROSCI.2956-18.2019.
  • Sands, S., Ferraro, C., Demsar, V., & Chandler, G. (2022). False idols: Unpacking the opportunities and challenges of falsity in the context of virtual influencers. Business Horizons, 65(6), 777-788. https://doi.org/10.1016/j. bushor.2022.08.002.
  • Sansoni, S., Wodelhouse, A., McFadyen, A., & Buis, A. (2015). The aesthetic appeal of prosthetic limbs and the uncanny valley: The role of personal characteristics in attraction. International Journal of Design, 9(1), 67-81. http://www.ijdesign.org/index.php/IJDesign/article/view/1450.
  • Schneider, E., Wang, Y., & Yang, S. (2007). Exploring the uncanny valley with Japanese video game characters. Proceedings of Situated Play, DIGRA 2007 Conference, (s. 546-549. http://www.digra.org/digital-library/publications/exploring-the-uncanny-valleywith- japanese-video-game-characters/). Tokyo.
  • Schwind, V., Leicht, K., Jäger, S., Wolf, K., & Henze, N. (2018). Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation. International Journal of Human Computer Studies(111), 49-61. doi: 10.1016/j.ijhcs.2017.11.003.
  • Seyama, J., & Nagayama, R. S. (2007). The uncanny valley: Effect of realism on the impression of artificial human faces. Presence, 16(4), 337-351. https://doi.org/10.1162/pres.16.4.337.
  • Seymour, M., Yuan, L. I., Dennis, A., & Riemer, K. (2021). Have we crossed the uncanny valley? Understanding affinity, trustworthiness, and preference for realistic digital humans in immersive environments. Journal of the Association for Information Systems, 22(3), 591-617. https://aisel.aisnet.org/jais/vol22/iss3/9.
  • Shimp, T. A. (2007). Advertising, promotion and other aspects of integrated marketing communications. Billboard Books.
  • Soderlund, M. (2022). Service robots with (perceived) theory of mind: An examination of humans’ reactions. Journal of Retailing and Consumer Services, 67(102999), 1-11. https://doi.org/10.1016/j.jretconser.2022.102999.
  • Stein, J. P., & Ohler, P. (2017). Venturing into the uncanny valley ofmind: The influence of mind attribution on the acceptance ofhuman-like characters in a virtual reality setting. Cognition(160), 43-50. https://doi.org/10.1016/j.cognition.2016.12.010.
  • Stern, J. (2019, Ocak 1). Ascending the uncanny valley in healthcare. Ocak 2024 tarihinde PharmExec: https://www.pharmexec.com/view/ascending-uncanny-valley-healthcare
  • Tambe, P., Cappelli, P., & Yakubovich, V. (2019). Artificial intelligence in human resources management: challenges and a path forward. California Management Review, 61(4), 15-42. https://doi.org/10.1177/0008125619867910.
  • Thomson, M. (2006). Human brands: Investigating antecedents to consumers’ strong attachments to celebrities. Jorunal of Marketing, 70(3), 104-119. https://doi.org/10.1509/jmkg.70.3.10.
  • Time. (2018, Haziran 28). The 25 most influental people on the internet. Time: https://time.com/5324130/most-influential-internet/
  • Tosun, N. (2020). Marka yönetimi. Beta.
  • Tunalı, B. (2022). Bir reklam aracı olarak sosyal etkili kişilerin (Influencer) kullanımı üzerine bir araştırma. Atatürk İletişim Dergisi(23), 9-16. https://doi.org/10.54614/Communicata.2022.103102.
  • Van de Berg, B. (2010). The uncanny valley everywhere? On privacy perception and expectation management. S. Fischer-Hübner, P. Duquenoy, M. Hansen, R. Leenes, & G. Zhang içinde, Privacy and identity (s. 178-191). New York : Springer.
  • Virtual Humans. (2023, Eylül 21). Virtual influencer. Virtual Humans: https://www.virtualhumans.org/#influencers
  • Vrontis, D., Christofi, M., Pereira, V., Tarba, S., Makrides, A., & Trichina, E. (2021). Artificial intelligence, robotics, advanced technologies and human resource management: a systematic review. International Journal of Human Resource Management, 33(6), 1237–1266. https://doi.org/10.1080/09585192.2020.1871398.
  • Waltenrath, A., Brenner, C., & Hinz, O. (2022). Some inter-actions are more equal than others: The effect of influencer endorsements in social media brand posts on engagement and online store performance. Journal of Interactive Marketing, 57(4), 541-560. https://doi.org/10.1177/ 10949968221096591.
  • Wang, S., Lillienfeld, S., & Rochat, P. (2015). The uncanny valley: Existence and explanations. Review of General Psychology, 19(4), 393-407. https://doi.org/10.1037/gpr0000056.
  • Yıldırım, A., & Şimşek, H. (2016). Sosyal bilimlerde nitel araştırma yöntemleri. Seçkin.
  • Yağar, F., & Dökme, S. (2018). Niteliksel araştırmaların planlanması: Araştırma soruları, örneklem seçimi, geçerlik ve güvenilirlik. Gazi Sağlık Bilimleri Dergisi, 3(3), 1-9. https://dergipark.org.tr/en/download/article-file/563245.
  • Yu, C.-E. (2020). Humanlike robots as employees in the hotel industry: thematic content analysis of online reviews. Journal of Hospitality Marketing & Management, 29(1), 22-38. https://doi.org/10.1080/19368623.2019.1592733.
  • Yu, J., Dickinger, A., So, K. K., & Egger, R. (2024). Artificial intelligence-generated virtual influencer: Examining the effects of emotional display on user engagement. Journal of Retailing and Consumer Services(76), 1-10. https://doi.org/10.1016/j.jretconser.2023.103560.
  • Zarei, K., Ibosiola, D., Farahbakhsh, R., Gilani, Z., Garimella, K., Crespi, N., & Tyson, G. (2020). Characterising and detecting sponsored influencer posts on Instagram. IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM), (s. 327-331. https://ieeexplore.ieee.org/abstract/document/9381309/).
  • Zhang, S., & Lin, X. R. (2022). Services robots' anthropomorphism: dimensions, factors and internal relationships. Journal of Electronic Markets(32), 277-295. https://doi.org/10.1007/s12525-022-00527-1.
There are 90 citations in total.

Details

Primary Language Turkish
Subjects Communication and Media Studies (Other), Public Relations
Journal Section Research Articles
Authors

Ece Doğan Erdinç 0000-0002-6759-9383

Ayda Uzunçarşılı Soydaş 0000-0001-9132-3494

Publication Date April 15, 2024
Submission Date November 14, 2023
Acceptance Date February 27, 2024
Published in Issue Year 2024

Cite

APA Doğan Erdinç, E., & Uzunçarşılı Soydaş, A. (2024). Tekinsiz Vadi Teorisi Bağlamında Yapay Zeka Etkileyicileri. Selçuk İletişim, 17(1), 1-38. https://doi.org/10.18094/josc.1390778