Research Article
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Year 2019, Volume: 1 Issue: 2, 5 - 11, 31.12.2019

Abstract

References

  • Babich N. How Virtual Reality Will Change How We Learn and How We Teach https://theblog.adobe.com/virtual-reality-will-change-learn-teach/ (2018)
  • Bell, D. H. (1996, 06). Teaching virtual reality. ACM SIGCSE Bulletin, 28(2), 56-61. doi:10.1145/228296.228306
  • Brown, A., & Green, T. (2016, 06). Virtual Reality: Low-Cost Tools and Resources for the Classroom. TechTrends, 60(5), 517-519. doi:10.1007/s11528-016-0102-z
  • Burdea, G. C. (2004, 08). Teaching Virtual Reality: Why and How? Presence: Teleoperators and Virtual Environments, 13(4), 463-483. doi:10.1162/1054746041944812
  • Camba, J. D., Soler, J. L., & Contero, M. (2017). Immersive Visualization Technologies to Facilitate Multidisciplinary Design Education. Lecture Notes in Computer
  • Science Learning and Collaboration Technologies. Novel Learning Ecosystems, 3-11. doi:10.1007/978-3-319-58509-3_1
  • Cliburn, D. C., Miller, J. R., & Doherty, M. E. (2010, 10). The design and evaluation of online lesson units for teaching virtual reality to undergraduates. 2010 IEEE Frontiers
  • in Education Conference (FIE). doi:10.1109/fie.2010.5673163
  • Fullerton, T., & Swain, C. (2008). Game Design Basics. Game Design Workshop, 1. doi:10.1016/b978-0-240-80974-8.50006-3
  • Häfner, P., Häfner, V., & Ovtcharova, J. (2013). Teaching Methodology for Virtual Reality Practical Course in Engineering Education. Procedia Computer Science, 25, 251-260. doi:10.1016/j.procs.2013.11.031
  • Lou, M. (2017, 09). A Virtual Reality Teaching System for Graphic Design Course. International Journal of Emerging Technologies in Learning (iJET), 12(09), 117. doi:10.3991/ijet.v12i09.7492
  • Miyata, K., Umemoto, K., & Higuchi, T. (2010, 12). An educational framework for creating VR application through groupwork. Computers & Graphics, 34(6), 811-819. doi:10.1016/j.cag.2010.08.007
  • Parés, N., & Parés, R. (2001, 04). Interaction-Driven Virtual Reality Application Design (A Particular Case: El Ball del Fanalet or Lightpools). Presence: Teleoperators and Virtual Environments, 10(2), 236-245. doi:10.1162/105474601750216830
  • Polcar, J., Gregor, M., Horejsi, P., & Kopecek, P. (2016). Methodology for Designing Virtual Reality Applications. DAAAM Proceedings Proceedings of the 26th International DAAAM Symposium 2016, 0768-0774. doi:10.2507/26th.daaam.proceedings.107
  • Rodriguez, N. (2016). Teaching Virtual Reality with Affordable Technologies. Lecture Notes in Computer Science Human-Computer Interaction. Theory, Design, Development and Practice, 89-97. doi:10.1007/978-3-319-39510-4_9
  • Sidjanin, P., Lazic, M., & Obradovic, R. (2017). Immersive virtual reality course at the digital production studies. FME Transaction, 45(2), 205-208. doi:10.5937/fmet1702205s
  • Stansfield, S. (2005, 02). An introductory VR course for undergraduates incorporating foundation, experience and capstone. ACM SIGCSE Bulletin, 37(1), 197. doi:10.1145/1047124.1047417
  • Takala, T. M., Malmi, L., Pugliese, R., & Takala, T. (2016, 11). Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course. Informatics In Education, 15(2), 287-317. doi:10.15388/infedu.2016.15
  • Zara, J. (2006, 03). Virtual Reality Course-A Natural Enrichment of Computer Graphics Classes. Computer Graphics Forum, 25(1), 105-112. doi:10.1111/j.1467-8659.2006.00921.x
  • Zimmerman, G. W., & Eber, D. E. (2001). When worlds collide! Proceedings of the Thirty-second SIGCSE Technical Symposium on Computer Science Education - SIGCSE '01. doi:10.1145/364447.364545
  • Zyda, M. (2005, 09). From visual simulation to virtual reality to games. Computer, 38(9), 25-32. doi:10.1109/mc.2005.297

Teaching Virtual Reality and Immersive Design

Year 2019, Volume: 1 Issue: 2, 5 - 11, 31.12.2019

Abstract

This Study aims to develop an elective Virtual Reality and Immersive Design Course (VR & Immersive Design) for the spring 2019 term by the Architecture and Design Faculty, Communication Design (COD) Department in Istanbul Özyeğin University. The Communication Design department has an optional Game Design path for its Final year - senior students and this course aligns with the said path. The research mainly focuses on the interdisciplinary aspects of creating virtual worlds and defines teaching methods, course content and course goals along with assigning individual tasks to different students with various interdisciplinary backgrounds as team members. Overall this paper examines the following questions;
How immersive virtual environments are designed?
How should Immersive Design be taught?

References

  • Babich N. How Virtual Reality Will Change How We Learn and How We Teach https://theblog.adobe.com/virtual-reality-will-change-learn-teach/ (2018)
  • Bell, D. H. (1996, 06). Teaching virtual reality. ACM SIGCSE Bulletin, 28(2), 56-61. doi:10.1145/228296.228306
  • Brown, A., & Green, T. (2016, 06). Virtual Reality: Low-Cost Tools and Resources for the Classroom. TechTrends, 60(5), 517-519. doi:10.1007/s11528-016-0102-z
  • Burdea, G. C. (2004, 08). Teaching Virtual Reality: Why and How? Presence: Teleoperators and Virtual Environments, 13(4), 463-483. doi:10.1162/1054746041944812
  • Camba, J. D., Soler, J. L., & Contero, M. (2017). Immersive Visualization Technologies to Facilitate Multidisciplinary Design Education. Lecture Notes in Computer
  • Science Learning and Collaboration Technologies. Novel Learning Ecosystems, 3-11. doi:10.1007/978-3-319-58509-3_1
  • Cliburn, D. C., Miller, J. R., & Doherty, M. E. (2010, 10). The design and evaluation of online lesson units for teaching virtual reality to undergraduates. 2010 IEEE Frontiers
  • in Education Conference (FIE). doi:10.1109/fie.2010.5673163
  • Fullerton, T., & Swain, C. (2008). Game Design Basics. Game Design Workshop, 1. doi:10.1016/b978-0-240-80974-8.50006-3
  • Häfner, P., Häfner, V., & Ovtcharova, J. (2013). Teaching Methodology for Virtual Reality Practical Course in Engineering Education. Procedia Computer Science, 25, 251-260. doi:10.1016/j.procs.2013.11.031
  • Lou, M. (2017, 09). A Virtual Reality Teaching System for Graphic Design Course. International Journal of Emerging Technologies in Learning (iJET), 12(09), 117. doi:10.3991/ijet.v12i09.7492
  • Miyata, K., Umemoto, K., & Higuchi, T. (2010, 12). An educational framework for creating VR application through groupwork. Computers & Graphics, 34(6), 811-819. doi:10.1016/j.cag.2010.08.007
  • Parés, N., & Parés, R. (2001, 04). Interaction-Driven Virtual Reality Application Design (A Particular Case: El Ball del Fanalet or Lightpools). Presence: Teleoperators and Virtual Environments, 10(2), 236-245. doi:10.1162/105474601750216830
  • Polcar, J., Gregor, M., Horejsi, P., & Kopecek, P. (2016). Methodology for Designing Virtual Reality Applications. DAAAM Proceedings Proceedings of the 26th International DAAAM Symposium 2016, 0768-0774. doi:10.2507/26th.daaam.proceedings.107
  • Rodriguez, N. (2016). Teaching Virtual Reality with Affordable Technologies. Lecture Notes in Computer Science Human-Computer Interaction. Theory, Design, Development and Practice, 89-97. doi:10.1007/978-3-319-39510-4_9
  • Sidjanin, P., Lazic, M., & Obradovic, R. (2017). Immersive virtual reality course at the digital production studies. FME Transaction, 45(2), 205-208. doi:10.5937/fmet1702205s
  • Stansfield, S. (2005, 02). An introductory VR course for undergraduates incorporating foundation, experience and capstone. ACM SIGCSE Bulletin, 37(1), 197. doi:10.1145/1047124.1047417
  • Takala, T. M., Malmi, L., Pugliese, R., & Takala, T. (2016, 11). Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course. Informatics In Education, 15(2), 287-317. doi:10.15388/infedu.2016.15
  • Zara, J. (2006, 03). Virtual Reality Course-A Natural Enrichment of Computer Graphics Classes. Computer Graphics Forum, 25(1), 105-112. doi:10.1111/j.1467-8659.2006.00921.x
  • Zimmerman, G. W., & Eber, D. E. (2001). When worlds collide! Proceedings of the Thirty-second SIGCSE Technical Symposium on Computer Science Education - SIGCSE '01. doi:10.1145/364447.364545
  • Zyda, M. (2005, 09). From visual simulation to virtual reality to games. Computer, 38(9), 25-32. doi:10.1109/mc.2005.297
There are 21 citations in total.

Details

Primary Language English
Subjects Other Fields of Education
Journal Section Research Articles
Authors

Can Bora Sezer

Publication Date December 31, 2019
Published in Issue Year 2019 Volume: 1 Issue: 2

Cite

APA Sezer, C. B. (2019). Teaching Virtual Reality and Immersive Design. Journal of Design Studio, 1(2), 5-11.

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