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Exploring Media Architecture Design in Virtual Design Environments

Year 2020, Volume 2, Issue 2, 159 - 163, 20.12.2020
https://doi.org/10.46474/jds.825715

Abstract

This case study explores how architecture students can learn to design media architecture within vir-tual design environments tools. The target participants of this study are advanced (i.e. 3rd year) archi-tecture students at the University of Applied Science, Bochum, Germany. To evaluate the student-experience, students were asked to develop a media architecture structure during the semester. Once the project finished the students provided feedback via surveys and interviews. The feedback was analysed employing thematic analysis. The case study shows that students are curious about technol-ogy in the design process and that technology has a growing relevance in an architecture career. The feedback will be used to improve future teaching approach.

References

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  • Brynskov, M., Dalsgaard, P., & Halskov, K. (2015). Media Architecture: Engaging Urban Experiences in Public Space. In J. Lossau & Q. Stevens (Eds.), The Uses of Art in Public Space (pp. 51–66). http://site.ebrary.com/id/10994059
  • Burdick, A., & Willis, H. (2011). Digital learning, digital scholarship and design thinking. Design Studies, 32(6), 546–556. https://doi.org/10.1016/j.destud.2011.07.005
  • Epic Games. (2020, November 13). Twinmotioin. Twinmotion. https://www.unrealengine.com/en-US/twinmotion
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  • Keller, J. M. (2010). Motivational Design for Learning and Performance. Springer US. https://doi.org/10.1007/978-1-4419-1250-3
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  • Obeid, S. (2019). The influence of virtual reality on design process creativity in basic design education [PhD Thesis]. Bilkent University.
  • Salman, H., Laing, R., & Conniff, A. (2008). The Changing Role of CAAD in the Architectural Design Studio. The Built and Human Environment Review, 1, 25.
  • Wei, X., Weng, D., Liu, Y., & Wang, Y. (2015). Teaching based on augmented reality for a technical creative design course. Computers & Education, 81, 221–234. https://doi.org/10.1016/j.compedu.2014.10.017

Year 2020, Volume 2, Issue 2, 159 - 163, 20.12.2020
https://doi.org/10.46474/jds.825715

Abstract

References

  • Braun, V., & Clarke, V. (2013). Successful qualitative research: A practical guide for beginners. SAGE.
  • Brynskov, M., Dalsgaard, P., & Halskov, K. (2015). Media Architecture: Engaging Urban Experiences in Public Space. In J. Lossau & Q. Stevens (Eds.), The Uses of Art in Public Space (pp. 51–66). http://site.ebrary.com/id/10994059
  • Burdick, A., & Willis, H. (2011). Digital learning, digital scholarship and design thinking. Design Studies, 32(6), 546–556. https://doi.org/10.1016/j.destud.2011.07.005
  • Epic Games. (2020, November 13). Twinmotioin. Twinmotion. https://www.unrealengine.com/en-US/twinmotion
  • Gonavaram Bala Sai, S. S. (2004). Interactive teaching model: A proposal to integrate basic architectural design pedagogy with digital media [M.S., University of Missouri - Columbia]. http://search.proquest.com/docview/305162912/abstract/9DAE3AE8C951488BPQ/13
  • Graphisoft. (2020, November 13). Archicad. Archicad. https://graphisoft.com/
  • Gross, M., & Do, E. (1999). Integrating digital media in design studio: Six paradigms. Proceedings of the American College Schools of Architecture Conference, Minneapolis, gub.
  • Guney, D. (2015). The Importance of Computer-aided Courses in Architectural Education. Procedia - Social and Behavioral Sciences, 176, 757–765. https://doi.org/10.1016/j.sbspro.2015.01.537
  • Haeusler, M. H., Tomitsch, M., Tscherteu, G., & Berkel, B. van. (2012). New media facades: A global survey. Avedition.
  • Keller, J. M. (2010). Motivational Design for Learning and Performance. Springer US. https://doi.org/10.1007/978-1-4419-1250-3
  • Kuhn, S. (2001). Learning from the architecture studio: Implications for project-based pedagogy. International Journal of Engineering Education.
  • Mathews, J. M. (2010). Using a Studio-Based Pedagogy to Engage Students in the Design of Mobile-Based Media. English Teaching: Practice and Critique, 9(1), 87–102.
  • Obeid, S. (2019). The influence of virtual reality on design process creativity in basic design education [PhD Thesis]. Bilkent University.
  • Salman, H., Laing, R., & Conniff, A. (2008). The Changing Role of CAAD in the Architectural Design Studio. The Built and Human Environment Review, 1, 25.
  • Wei, X., Weng, D., Liu, Y., & Wang, Y. (2015). Teaching based on augmented reality for a technical creative design course. Computers & Education, 81, 221–234. https://doi.org/10.1016/j.compedu.2014.10.017

Details

Primary Language English
Subjects Architecture
Journal Section Design Studio Cases
Authors

Waldemar JENEK This is me (Primary Author)
Queenland University of Technology
Australia


Glenda CALDWELL This is me
Queensland University of Technology
Australia


Jared DONOVAN This is me
Queensland University of Technology
Australia


Veronica GARCİA HANSEN This is me
Queensland University of Technology
Australia


Matt ADCOCK This is me
CSIRO’ Data61 Canberra, Australia
Australia


Mingze XI This is me
CSIRO’ Data61 Canberra, Australia
Australia

Publication Date December 20, 2020
Published in Issue Year 2020, Volume 2, Issue 2

Cite

APA Jenek, W. , Caldwell, G. , Donovan, J. , Garcia Hansen, V. , Adcock, M. & Xı, M. (2020). Exploring Media Architecture Design in Virtual Design Environments . Journal of Design Studio , 2 (2) , 159-163 . DOI: 10.46474/jds.825715

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