Research Article
BibTex RIS Cite

ADVANCEMENT THROUGH TECHNOLOGY – ROLE OF VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR) IN EDUCATION INDUSTRY

Year 2024, Volume: 4 Issue: 2, 73 - 82, 28.10.2024

Abstract

Through a systematic review of the literature, this study explains how educational institutions can use technological advancements like augmented reality and virtual reality to catalyse global transformation and sustainable development. Additionally, the text outlines how AR and VR technologies facilitate interaction between educators and students. For younger pupils or those pursuing higher education, the integration of technology into the classroom may greatly enhance the educational experience. However, in many areas, the conventional methods of instruction—which place less emphasis on creativity and practical knowledge—have not yet altered. It is crucial to provide children, who represent the nation's future, with improved and higher-quality education.
Technological innovations such as augmented reality (AR) and virtual reality (VR) have the potential to enhance the interactive and immersive aspects of educational experiences, thereby maintaining student interest and enthusiasm. With AR/VR applications, teaching can be done in the classroom more effectively by visualising concepts. For instance, medical students can practise surgery or work with visual objects that appear in the same space in actual and are pertinent to their field of learning. Virtual reality-based recreations provide a secure and regulated setting where students may hone their skills, critical thinking, and decision-making abilities.

References

  • Abulrub, A.-H G., Attridge, A., & Williams, M. A. (2011). Virtual reality in engineering education: The future of creative learning. International Journal of Emerging Technologies in Learning (iJET), 6(4), 4–11. https://doi.org/10.3991/ijet.v6i4.
  • Alexander, B.; Ashford-Rowe, K.; Barajas-Murph, N.; Dobbin, G.; Knott, J.; McCormack, M.; Pomerantz, J.; Seilhamer, R.; Weber, N. Horizon Report 2019 Higher Education Edition. Technical Report, EDUCAUSE. 2019. Retreived from : https://www.learntechlib.org/p/208644/
  • Alizadehsalehi S., Hadavi A., Huang J.C. (2021). Assessment of AEC students’ performance using BIM-into-VR, Applied Sciences, 11 (7), 3225. https://doi.org/10.3390/app11073225
  • Allcoat, D., Hatchard, T., Azmat, F., Stansfield, K., Watson, D., & von Mühlenen, A. (2021). Education in the digital age: Learning experience in virtual and mixed realities. Journal of Educational Computing Research, 59(5), 795–816. https://doi.org/10.1177/0735633120985120
  • Alfalah, S. F. (2018). Perceptions toward adopting virtual reality as a teaching aid in information technology. Education and Information Technologies, 23(6), 2633–2653. https://doi.org/10.1007/s10639-018-9734-2
  • Armah, A., & Landers-Potts, M. (2021). A review of imaginary companions and their implications for development. Imagination Cognition and Personality, 41(1), 31–53. https://doi.org/10.1177/0276236621999324
  • Azuma, R. T. (2015). Location-based mixed and augmented reality storytelling. In W. Barfield (Ed.), Fundamentals of wearable computers and augmented reality (2nd ed., pp. 259–276). Boca Raton, FL: CRC Press.
  • Babu, S. K., Krishna, S., Unnikrishnan, R., & Bhavani, R. R. (2018). Virtual reality learning environments for vocational education: A comparison study with conventional instructional media on knowledge retention. In 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) (pp. 385–389). IEEE. https://doi.org/10.1109/ICALT.2018.00094
  • Chan V. S., Haron H. N. H., Isham M. I. B. M., Mohamed F. B. (2022). VR and AR virtual welding for psychomotor skills: A systematic review. Multimedia Tools and Applications, 81(9), 12459–12493. https://doi.org/10.1007/s11042-022-12293-5
  • Degli Innocenti, E., Geronazzo, M., Vescovi, D., Nordahl, R., Serafin, S., Ludovico, L. A., & Avanzini, F. (2019). Mobile virtual reality for musical genre learning in primary education. Computers & Education, 139, 102–117.
  • Delgado, J. M. D., Oyedele, L., Demian, P., & Beach, T. (2020). A research agenda for augmented and virtual reality in architecture, engineering and construction. Advanced Engineering Informatics, 45, 101122. https://doi.org/10.1016/j.aei.2020.101122
  • Dhimolea T. K., Kaplan-Rakowski R., Lin L. (2022). A systematic review of research on high-immersion virtual reality for language learning. Tech Trends 66, 810–824.doi: 10.1007/s11528-022-00717
  • Faqih K. M., Jaradat M. I. R. M. (2021). Integrating TTF and UTAUT2 theories to investigate the adoption of augmented reality technology in education: Perspective from a developing country. Technology in Society, 67, 101787.
  • Fazel, A., & Izadi, A. (2018). An interactive augmented reality tool for constructing free-form modular surfaces. Automation in Construction, 85, 135–145. https://doi.org/10.1016/j.autcon.2017.10.015
  • Freina L., Ott M. (2015). A literature review on immersive virtual reality in education: state of the art and perspectives. The International Scientific Conference E-Learning and Software for Education 1, 10–1007. doi: 10.12753/2066-026x-15-020
  • Fuge, M., Yumer, M. E., Orbay, G., & Kara, L. B. (2012). Conceptual design and modification of freeform surfaces using dual shape representations in augmented reality environments. Computer-Aided Design, 44(10), 1020–1032.
  • Gandolfi E. (2018). Virtual reality and augmented reality. In Kennedy K., Ferdig R. E. (Eds.), Handbook of Research on K-12 Online and Blending Learning (2nd edition) (pp. 545-561). Pittsburgh: Carnegie Mellon University - ETC Press.
  • Gargrish, S., Mantri, A., & Singh, G. (2020). Measuring students’ motivation towards virtual reality game-like learning environments. In 2020 Indo–Taiwan 2nd International Conference on Computing, Analytics and Networks (Indo-Taiwan ICAN) (pp. 164–169). IEEE. https://doi.org/10.1109/Indo-TaiwanICAN48429.2020.9181362 Guray T. S., Kismet B. (2023). Applicability of a digitalization model based on augmented reality for building construction education in architecture. Construction Innovation, 23(1), 193–212. https://doi.org/10.1108/ci-07-2021-0136
  • Jiao, Y., Zhang, S., Li, Y., Wang, Y., & Yang, B. (2013). Towards cloud augmented reality for construction application by BIM and SNS integration. Automation in Construction, 33, 37–47. https://doi.org/10.1016/j.autcon.2012.09.018
  • Jeřábek T., Rambousek V., Wildová R. (2014). Specifics of visual perception of the augmented reality in the context of education. Procedia-Social and Behavioral Sciences, 159, 598–604.
  • Khan, N., Muhammad, K., Hussain, T., Nasir, M., Munsif, M., Imran, A. S., & Sajjad, M. (2021b). An adaptive game-based learning strategy for children road safety education and practice in virtual space. Sensors (Basel, Switzerland), 21(11), 3661. https://doi.org/10.3390/s21113661
  • Kuna, P., Hašková, A., & Borza, Ľ. (2023). Creation of virtual reality for education purposes. Sustainability (Switzerland), 15(9), 7153. https://doi.org/10.3390/su15097153
  • López-Belmonte, J.; Moreno-Guerrero, A.J.; Marín-Marín, J.A.; Lampropoulos, G. (2022). The Impact of Gender on the Use of Augmented Reality and Virtual Reality in Students with ASD. Educ. Knowl. Soc. (EKS), 23, eks.28418 Markets and Markets (July 2023). Augmented and Virtual Reality in Education Market Size, Share Analysis. Retreived from https://www.marketsandmarkets.com/Market-Reports/virtual-classroom-market-203811025. html Market.us (April 2024). AR and VR in Education Market. Retreived from https://market.us/report/augmented-and-virtual-reality-in-education-market/.
  • Mehrotra O. (2024). AR VR in Education: Paving the Way Towards Great Learning. Retreived from https://www.appventurez.com/blog/role-of-ar-vr-in-education-sector. Accessed on 25th Sep. 2024
  • Pellas N. (2016). “Unraveling a progressive inquiry script in persistent virtual worlds: theoretical foundations and decision processes for constructing a socio-cultural learning framework” in Web design and development: Concepts, methodologies, tools, and applications (Pennsylvania, US: IGI Global; ), 610–647
  • Porumb, C., Porumb, S., Orza, B., & Vlaicu, A. (2013). Blended learning concept and its applications to engineering education. Advanced Engineering Forum, 8-9, 55–64.
  • Radosavljevic, S., Radosavljevic, V., & Grgurovic, B. (2020). The potential of implementing augmented reality into vocational higher education through mobile learning. Interactive Learning Environments, 28(4), 404–418. https://doi.org/10.1080/10494820.2018.1528286
  • Samosorn, A. B., Gilbert, G. E., Bauman, E. B., Khine, J., & McGonigle, D. (2020). Teaching airway insertion skills to nursing faculty and students using virtual reality: A pilot study. Clinical Simulation in Nursing, 39, 18–26. https://doi.org/10.1016/j.ecns.2019.10.004
  • Saputro, R. E., & Saputra, D. I. S. (2015). Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Menggunakan Teknologi Augmented Reality. Jurnal Buana Informatika, 6(2), Article 2. https://doi.org/10.24002/jbi.v6i2.404
  • Schott, D., Saalfeld, P., Schmidt, G., Joeres, F., Boedecker, C., Huettl, F., ... & Hansen, C. (2021). A vr/ar environment for multi-user liver anatomy education. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (pp. 296–305). IEEE. https://doi.org/10.1109/VR50410.2021.00052
  • Shanu S., Narula D., Nayana, Pathak L. K., Mahato S. (2022). AR/VR Technology for Autonomous Vehicles and Knowledge-Based Risk Assessment. In Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications (pp. 87–109). Cham: Springer International Publishing.
  • Solmaz S., Dominguez Alfaro J. L., Santos P., Van Puyvelde P., Van Gerven T. (2021). A practical development of engineering simulation-assisted educational AR environments. Education for Chemical Engineers, 35, 81–93. https://doi.org/10.1016/j.ece.2021.01.007
  • Stuchlíková L., Kósa A., Benko P., Juhász P. (2017, October). Virtual reality vs. reality in engineering education. In 2017 15th international conference on emerging eLearning technologies and applications (ICETA) (pp. 1–6). IEEE.
  • Su Z., Zhanghu M., Liu Z. (2021, February). P-12.5: Investigation on AR/VR Displays Based on Novel Micro-LED Technology. In SID Symposium Digest of Technical Papers (Vol. 52, pp. 609-612).
  • Ting, G., Jianmin, W., Yongning, Z., & Qiuyu, C. (2021). Research on interaction design of chemical inquiry virtual experiment based on augmented reality technology. In 2021 IEEE 7th International Conference on Virtual Reality (ICVR) (pp. 340–351). IEEE. https://doi.org/10.1109/ICVR51878.2021.9483706
  • Valdez, M. T., Ferreira, C. M., & Barbosa, F. P. M. (2013) Electrical engineering teaching and distance learning using a desktop virtual reality system [Paper presentation]. Proceedings of the Universities Power Engineering Conference, 1–4. https://doi.org/10.1109/UPEC.2013.6715005
  • Verner I., Cuperman D., Perez-Villalobos H., Polishuk A., Gamer S. (2022). Augmented and virtual reality experiences for Learning Robotics and Training Integrative Thinking Skills. Robotics, 11(5), 90. https://doi.org/10.3390/robotics11050090
  • Wang X., Zhang Y. (2021). Nod to auth: Fluent AR/VR authentication with user head-neck modeling. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1–7).
  • Yang, M.-D., Chao, C.-F., Huang, K.-S., Lu, L.-Y., & Chen, Y.-P. (2013). Image-based 3D scene reconstruction and exploration in augmented reality. Automation in Construction, 33, 48–60
  • Zhang, Y. X., Cheng, J. Q., Wang, J. Y., & Zhao, L. (2021). Co-assemble: A collaborative AR cross-devices teaching system for assemble practice courses. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 512–513). IEEE. https://doi.org/10.1109/VRW52623.2021.00138

ADVANCEMENT THROUGH TECHNOLOGY – ROLE OF VR AND AR IN EDUCATION INDUSTRY

Year 2024, Volume: 4 Issue: 2, 73 - 82, 28.10.2024

Abstract

Through a systematic review of the literature, this study explains how educational institutions can use technological advancements like augmented reality and virtual reality to catalyse global transformation and sustainable development. Additionally, the text outlines how AR and VR technologies facilitate interaction between educators and students. For younger pupils or those pursuing higher education, the integration of technology into the classroom may greatly enhance the educational experience. However, in many areas, the conventional methods of instruction—which place less emphasis on creativity and practical knowledge—have not yet altered. It is crucial to provide children, who represent the nation's future, with improved and higher-quality education.
Technological innovations such as augmented reality (AR) and virtual reality (VR) have the potential to enhance the interactive and immersive aspects of educational experiences, thereby maintaining student interest and enthusiasm. With AR/VR applications, teaching can be done in the classroom more effectively by visualising concepts. For instance, medical students can practise surgery or work with visual objects that appear in the same space in actual and are pertinent to their field of learning. Virtual reality-based recreations provide a secure and regulated setting where students may hone their skills, critical thinking, and decision-making abilities.

References

  • Abulrub, A.-H G., Attridge, A., & Williams, M. A. (2011). Virtual reality in engineering education: The future of creative learning. International Journal of Emerging Technologies in Learning (iJET), 6(4), 4–11. https://doi.org/10.3991/ijet.v6i4.
  • Alexander, B.; Ashford-Rowe, K.; Barajas-Murph, N.; Dobbin, G.; Knott, J.; McCormack, M.; Pomerantz, J.; Seilhamer, R.; Weber, N. Horizon Report 2019 Higher Education Edition. Technical Report, EDUCAUSE. 2019. Retreived from : https://www.learntechlib.org/p/208644/
  • Alizadehsalehi S., Hadavi A., Huang J.C. (2021). Assessment of AEC students’ performance using BIM-into-VR, Applied Sciences, 11 (7), 3225. https://doi.org/10.3390/app11073225
  • Allcoat, D., Hatchard, T., Azmat, F., Stansfield, K., Watson, D., & von Mühlenen, A. (2021). Education in the digital age: Learning experience in virtual and mixed realities. Journal of Educational Computing Research, 59(5), 795–816. https://doi.org/10.1177/0735633120985120
  • Alfalah, S. F. (2018). Perceptions toward adopting virtual reality as a teaching aid in information technology. Education and Information Technologies, 23(6), 2633–2653. https://doi.org/10.1007/s10639-018-9734-2
  • Armah, A., & Landers-Potts, M. (2021). A review of imaginary companions and their implications for development. Imagination Cognition and Personality, 41(1), 31–53. https://doi.org/10.1177/0276236621999324
  • Azuma, R. T. (2015). Location-based mixed and augmented reality storytelling. In W. Barfield (Ed.), Fundamentals of wearable computers and augmented reality (2nd ed., pp. 259–276). Boca Raton, FL: CRC Press.
  • Babu, S. K., Krishna, S., Unnikrishnan, R., & Bhavani, R. R. (2018). Virtual reality learning environments for vocational education: A comparison study with conventional instructional media on knowledge retention. In 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) (pp. 385–389). IEEE. https://doi.org/10.1109/ICALT.2018.00094
  • Chan V. S., Haron H. N. H., Isham M. I. B. M., Mohamed F. B. (2022). VR and AR virtual welding for psychomotor skills: A systematic review. Multimedia Tools and Applications, 81(9), 12459–12493. https://doi.org/10.1007/s11042-022-12293-5
  • Degli Innocenti, E., Geronazzo, M., Vescovi, D., Nordahl, R., Serafin, S., Ludovico, L. A., & Avanzini, F. (2019). Mobile virtual reality for musical genre learning in primary education. Computers & Education, 139, 102–117.
  • Delgado, J. M. D., Oyedele, L., Demian, P., & Beach, T. (2020). A research agenda for augmented and virtual reality in architecture, engineering and construction. Advanced Engineering Informatics, 45, 101122. https://doi.org/10.1016/j.aei.2020.101122
  • Dhimolea T. K., Kaplan-Rakowski R., Lin L. (2022). A systematic review of research on high-immersion virtual reality for language learning. Tech Trends 66, 810–824.doi: 10.1007/s11528-022-00717
  • Faqih K. M., Jaradat M. I. R. M. (2021). Integrating TTF and UTAUT2 theories to investigate the adoption of augmented reality technology in education: Perspective from a developing country. Technology in Society, 67, 101787.
  • Fazel, A., & Izadi, A. (2018). An interactive augmented reality tool for constructing free-form modular surfaces. Automation in Construction, 85, 135–145. https://doi.org/10.1016/j.autcon.2017.10.015
  • Freina L., Ott M. (2015). A literature review on immersive virtual reality in education: state of the art and perspectives. The International Scientific Conference E-Learning and Software for Education 1, 10–1007. doi: 10.12753/2066-026x-15-020
  • Fuge, M., Yumer, M. E., Orbay, G., & Kara, L. B. (2012). Conceptual design and modification of freeform surfaces using dual shape representations in augmented reality environments. Computer-Aided Design, 44(10), 1020–1032.
  • Gandolfi E. (2018). Virtual reality and augmented reality. In Kennedy K., Ferdig R. E. (Eds.), Handbook of Research on K-12 Online and Blending Learning (2nd edition) (pp. 545-561). Pittsburgh: Carnegie Mellon University - ETC Press.
  • Gargrish, S., Mantri, A., & Singh, G. (2020). Measuring students’ motivation towards virtual reality game-like learning environments. In 2020 Indo–Taiwan 2nd International Conference on Computing, Analytics and Networks (Indo-Taiwan ICAN) (pp. 164–169). IEEE. https://doi.org/10.1109/Indo-TaiwanICAN48429.2020.9181362 Guray T. S., Kismet B. (2023). Applicability of a digitalization model based on augmented reality for building construction education in architecture. Construction Innovation, 23(1), 193–212. https://doi.org/10.1108/ci-07-2021-0136
  • Jiao, Y., Zhang, S., Li, Y., Wang, Y., & Yang, B. (2013). Towards cloud augmented reality for construction application by BIM and SNS integration. Automation in Construction, 33, 37–47. https://doi.org/10.1016/j.autcon.2012.09.018
  • Jeřábek T., Rambousek V., Wildová R. (2014). Specifics of visual perception of the augmented reality in the context of education. Procedia-Social and Behavioral Sciences, 159, 598–604.
  • Khan, N., Muhammad, K., Hussain, T., Nasir, M., Munsif, M., Imran, A. S., & Sajjad, M. (2021b). An adaptive game-based learning strategy for children road safety education and practice in virtual space. Sensors (Basel, Switzerland), 21(11), 3661. https://doi.org/10.3390/s21113661
  • Kuna, P., Hašková, A., & Borza, Ľ. (2023). Creation of virtual reality for education purposes. Sustainability (Switzerland), 15(9), 7153. https://doi.org/10.3390/su15097153
  • López-Belmonte, J.; Moreno-Guerrero, A.J.; Marín-Marín, J.A.; Lampropoulos, G. (2022). The Impact of Gender on the Use of Augmented Reality and Virtual Reality in Students with ASD. Educ. Knowl. Soc. (EKS), 23, eks.28418 Markets and Markets (July 2023). Augmented and Virtual Reality in Education Market Size, Share Analysis. Retreived from https://www.marketsandmarkets.com/Market-Reports/virtual-classroom-market-203811025. html Market.us (April 2024). AR and VR in Education Market. Retreived from https://market.us/report/augmented-and-virtual-reality-in-education-market/.
  • Mehrotra O. (2024). AR VR in Education: Paving the Way Towards Great Learning. Retreived from https://www.appventurez.com/blog/role-of-ar-vr-in-education-sector. Accessed on 25th Sep. 2024
  • Pellas N. (2016). “Unraveling a progressive inquiry script in persistent virtual worlds: theoretical foundations and decision processes for constructing a socio-cultural learning framework” in Web design and development: Concepts, methodologies, tools, and applications (Pennsylvania, US: IGI Global; ), 610–647
  • Porumb, C., Porumb, S., Orza, B., & Vlaicu, A. (2013). Blended learning concept and its applications to engineering education. Advanced Engineering Forum, 8-9, 55–64.
  • Radosavljevic, S., Radosavljevic, V., & Grgurovic, B. (2020). The potential of implementing augmented reality into vocational higher education through mobile learning. Interactive Learning Environments, 28(4), 404–418. https://doi.org/10.1080/10494820.2018.1528286
  • Samosorn, A. B., Gilbert, G. E., Bauman, E. B., Khine, J., & McGonigle, D. (2020). Teaching airway insertion skills to nursing faculty and students using virtual reality: A pilot study. Clinical Simulation in Nursing, 39, 18–26. https://doi.org/10.1016/j.ecns.2019.10.004
  • Saputro, R. E., & Saputra, D. I. S. (2015). Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Menggunakan Teknologi Augmented Reality. Jurnal Buana Informatika, 6(2), Article 2. https://doi.org/10.24002/jbi.v6i2.404
  • Schott, D., Saalfeld, P., Schmidt, G., Joeres, F., Boedecker, C., Huettl, F., ... & Hansen, C. (2021). A vr/ar environment for multi-user liver anatomy education. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (pp. 296–305). IEEE. https://doi.org/10.1109/VR50410.2021.00052
  • Shanu S., Narula D., Nayana, Pathak L. K., Mahato S. (2022). AR/VR Technology for Autonomous Vehicles and Knowledge-Based Risk Assessment. In Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications (pp. 87–109). Cham: Springer International Publishing.
  • Solmaz S., Dominguez Alfaro J. L., Santos P., Van Puyvelde P., Van Gerven T. (2021). A practical development of engineering simulation-assisted educational AR environments. Education for Chemical Engineers, 35, 81–93. https://doi.org/10.1016/j.ece.2021.01.007
  • Stuchlíková L., Kósa A., Benko P., Juhász P. (2017, October). Virtual reality vs. reality in engineering education. In 2017 15th international conference on emerging eLearning technologies and applications (ICETA) (pp. 1–6). IEEE.
  • Su Z., Zhanghu M., Liu Z. (2021, February). P-12.5: Investigation on AR/VR Displays Based on Novel Micro-LED Technology. In SID Symposium Digest of Technical Papers (Vol. 52, pp. 609-612).
  • Ting, G., Jianmin, W., Yongning, Z., & Qiuyu, C. (2021). Research on interaction design of chemical inquiry virtual experiment based on augmented reality technology. In 2021 IEEE 7th International Conference on Virtual Reality (ICVR) (pp. 340–351). IEEE. https://doi.org/10.1109/ICVR51878.2021.9483706
  • Valdez, M. T., Ferreira, C. M., & Barbosa, F. P. M. (2013) Electrical engineering teaching and distance learning using a desktop virtual reality system [Paper presentation]. Proceedings of the Universities Power Engineering Conference, 1–4. https://doi.org/10.1109/UPEC.2013.6715005
  • Verner I., Cuperman D., Perez-Villalobos H., Polishuk A., Gamer S. (2022). Augmented and virtual reality experiences for Learning Robotics and Training Integrative Thinking Skills. Robotics, 11(5), 90. https://doi.org/10.3390/robotics11050090
  • Wang X., Zhang Y. (2021). Nod to auth: Fluent AR/VR authentication with user head-neck modeling. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1–7).
  • Yang, M.-D., Chao, C.-F., Huang, K.-S., Lu, L.-Y., & Chen, Y.-P. (2013). Image-based 3D scene reconstruction and exploration in augmented reality. Automation in Construction, 33, 48–60
  • Zhang, Y. X., Cheng, J. Q., Wang, J. Y., & Zhao, L. (2021). Co-assemble: A collaborative AR cross-devices teaching system for assemble practice courses. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 512–513). IEEE. https://doi.org/10.1109/VRW52623.2021.00138
There are 40 citations in total.

Details

Primary Language English
Subjects Development of Science, Technology and Engineering Education and Programs
Journal Section Research Articles
Authors

Shruti Arora 0000-0002-1437-2687

Sidar Atalay Şimşek 0000-0003-0288-1828

Publication Date October 28, 2024
Submission Date October 23, 2024
Acceptance Date October 26, 2024
Published in Issue Year 2024 Volume: 4 Issue: 2

Cite

APA Arora, S., & Atalay Şimşek, S. (2024). ADVANCEMENT THROUGH TECHNOLOGY – ROLE OF VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR) IN EDUCATION INDUSTRY. Kamu Ekonomisi Ve Kamu Mali Yönetimi Dergisi, 4(2), 73-82.