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Sanal Dünyalarda Kullanılan Öğretim Stratejileri, Yöntemleri ve Teknikleri

Year 2016, Volume: 3 Issue: 2, 40 - 51, 05.09.2016

Abstract

Bu çalışmada, sanal dünyalarda öğrenme öğretme sürecinde kullanılan öğretim stratejileri, yöntemleri ve teknikleri, ayrıca bu ortamlarda hangi disiplin veya konularda eğitimlerin verildiği araştırılmıştır. Sanal dünyalar ile ilgili 829 makale arasından, deneysel olan ve bu çalışmanın amacına uygun bulunan 55 makale analiz edilmiştir. Nitel araştırma yöntemlerinden doküman analizi yönteminin kullanıldığı bu çalışmada incelenen dokümanlar içerik analizi yöntemiyle analiz edilmiştir. Bütün bu sonuçlarda buluş yoluyla öğretim stratejisinin sanal dünyalarda en çok kullanılan öğretim stratejisi; anlatım yönteminin ise en çok kullanılan öğretim yöntemi olduğu sonucuna ulaşılmıştır. Teknik olarak ise gösteri tekniği yine en sık kullanılan öğretim tekniğidir. Ayrıca sanal dünya ortamlarının genellikle tıp eğitimi amacıyla kullanıldığı sonucuna ulaşılmıştır.

References

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  • Arı, E. (2013). Temel Kavramlar. Sevil Büyükalan Filiz (Ed.) Öğrenme Öğretme Kuram ve Yaklaşımları. Pegem Yayınevi: Ankara.
  • Baker, S. C., Wentz, R. K., & Woods, M. M. (2009). Using virtual worlds in education: Second Life® as an educational tool. Teaching of Psychology, 36(1), 59-64.
  • Berns, A., Gonzalez-Pardo, A., & Camacho, D. (2013). Game-like language learning in 3-D virtual environments. Computers & Education, 60(1), 210-220.
  • Boulos, M. N. K., Hetherington, L., & Wheeler, S. (2007). Second Life: an overview of the potential of 3‐D virtual worlds in medical and health education. Health Information & Libraries Journal, 24(4), 233-245.
  • Chien, C.-F., Davis, T., Slattery, P., Keeney-Kennicutt, W., & Hammer, J. (2013). Development of a virtual second life curriculum using currere model. Educational Technology & Society, 16(3), 204–219.
  • Chow, M., Herold, D. K., Choo, T. M., & Chan, K. (2012). Extending the technology acceptance model to explore the intention to use Second Life for enhancing healthcare education. Computers & Education, 59(4), 1136-1144.
  • Creutzfeldt, J., Hedman, L., Heinrichs, L., Youngblood, P., & Felländer-Tsai, L. (2012). Cardiopulmonary resuscitation training in high school using avatars in virtual worlds: An international feasibility study. Journal of medical Internet research, 15(1), e38.
  • Çoban, M., & Göktaş, Y. (2013). Üç boyutlu sanal dünyalarda öğretim materyalleri geliştiren tasarımcıların karşılaştıkları sorunlar. Mersin Eğitim Fakültesi Dergisi, 9(2), 275-287.
  • De Lucia, A., Francese, R., Passero, I., & Tortora, G. (2009). Development and evaluation of a virtual campus on Second Life: The case of SecondDMI. Computers & Education, 52(1), 220-233.
  • Dickey, M. D. (2005). Brave new (interactive) worlds: A review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments. Interactive Learning Environments, 13(1-2), 121-137.
  • Dickey, M. D. (2005a). Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance learning.British Journal of Educational Technology, 36, 3, 439–451.
  • Duncan, I., Miller, A., & Jiang, S. (2012). A taxonomy of virtual worlds usage in education. British Journal of Educational Technology, 43(6), 949-964.
  • Downey, S. (2011). i-MMOLE: Instructional framework for creating virtual world lessons. TechTrends: Linking Research and Practice to Improve Learning, 55(6), 33-41.
  • Dreher, C., Reiners, T., Dreher, N., & Dreher, H. (2009). Virtual worlds as a context suited for information systems education: Discussion of pedagogical experience and curriculum design with reference to Second Life. Journal of Information Systems Education, 20(2), 211.
  • Farahmand, F., Yadav, A., & Spafford, E. H. (2013). Risks and uncertainties in virtual worlds: An educators’ perspective. Journal of Computing in Higher Education, 1-19.
  • Ferguson, R. (2011). Meaningful learning and creativity in virtual worlds. Thinking skills and creativity, 6(3), 169-178.
  • Gül, L. F. (2011). İşbirlikli mimari tasarım eğitiminde sanal dünya kullanımı. METU JFA, 28(2), 255-267.
  • Hew, K. F., & Cheung, W. S. (2010). Use of three‐dimensional (3‐D) immersive virtual worlds in K‐12 and higher education settings: A review of the research. British Journal of Educational Technology, 41(1), 33-55.
  • Inman, C., Wright, V. H., & Hartman, J. A. (2010). Use of Second Life in K-12 and higher education: A review of research. Turkish Online Journal of Distance Education, 9(1), 44-63.
  • Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2009). Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life. Computers & Education, 53(1), 169-182.
  • Kaya, Z. (2006). Öğretim Teknolojileri ve Materyal Geliştirme. Ankara: Pegem A Yayıncılık.
  • Mutter, D., Rubino, F., Temporal, M. S. G., & Marescaux, J. (2005). Surgical education and Internet-based simulation: the World Virtual University. Minimally Invasive Therapy & Allied Technologies, 14(4-5), 267-274.
  • Patel, V., Aggarwal, R., Cohen, D., Taylor, D., & Darzi, A. (2013). Implementation of an interactive virtual-world simulation for structured surgeon assessment of clinical scenarios. Journal of the American College of Surgeons,217(2), 270-279.
  • Robbins, R. W., & Butler, B. S. (2009). Selecting a virtual world platform for learning. Journal of Information Systems Education, 20(2), 199-210.
  • Savin-Baden, M., Gourlay, L., Tombs, C., Steils, N., Tombs, G., & Mawer, M. (2010). Situating pedagogies, positions and practices in immersive virtual worlds. Educational Research, 52(2), 123-133.
  • Schiller, S. Z., Goodrich, K., & Gupta, P. B. (2013). Let them play! Active learning in a virtual world. Information Systems Management, 30(1), 50-62.
  • Şen, Ş. (2013). Öğrenme Öğretme Stratejileri. Sevil Büyükalan Filiz (Ed.) Öğrenme Öğretme Kuram ve Yaklaşımları. Pegem Yayınevi: Ankara.
  • Taşpınar M. & Atıcı, B. (2002). Öğretim model, strateji, yöntem ve becerileri/teknikleri: Kavramsal boyut. Eğitim Araştırmaları, 2(8), s. 207–215.
  • Tezci, E. ve Perkmen, S. (2013). Oluşturmacı Perspektiften Teknolojinin Öğrenme-Öğretme Sürecine Entegrasyonu. Kürşat Çağıltay ve Yüksel Göktaş (Ed.) Öğretim Teknolojilerinin Temelleri: Teoriler, Araştırmalar, Eğilimler. Pegem Yayınevi: Ankara.
  • Twining, P. (2010). Virtual worlds and education. Educational Research, 52(2), 117–122.
  • Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414-426.
  • Yıldırım, A. & Şimşek, H. (2011). Sosyal Bilimlerde Nitel Araştırma Yöntemleri. Ankara:Seçkin Yayıncılık.
  • Zhang, H. (2012). Pedagogical challenges of spoken English learning in the Second Life virtual world: A case study. British Journal of Educational Technology, 44(2), 243-254.
Year 2016, Volume: 3 Issue: 2, 40 - 51, 05.09.2016

Abstract

References

  • Andreas, K., Tsiatsos, T., Terzidou, T., & Pomportsis, A. (2010). Fostering collaborative learning in Second Life: Metaphors and affordances. Computers & Education, 55(2), 603-615.
  • Arı, E. (2013). Temel Kavramlar. Sevil Büyükalan Filiz (Ed.) Öğrenme Öğretme Kuram ve Yaklaşımları. Pegem Yayınevi: Ankara.
  • Baker, S. C., Wentz, R. K., & Woods, M. M. (2009). Using virtual worlds in education: Second Life® as an educational tool. Teaching of Psychology, 36(1), 59-64.
  • Berns, A., Gonzalez-Pardo, A., & Camacho, D. (2013). Game-like language learning in 3-D virtual environments. Computers & Education, 60(1), 210-220.
  • Boulos, M. N. K., Hetherington, L., & Wheeler, S. (2007). Second Life: an overview of the potential of 3‐D virtual worlds in medical and health education. Health Information & Libraries Journal, 24(4), 233-245.
  • Chien, C.-F., Davis, T., Slattery, P., Keeney-Kennicutt, W., & Hammer, J. (2013). Development of a virtual second life curriculum using currere model. Educational Technology & Society, 16(3), 204–219.
  • Chow, M., Herold, D. K., Choo, T. M., & Chan, K. (2012). Extending the technology acceptance model to explore the intention to use Second Life for enhancing healthcare education. Computers & Education, 59(4), 1136-1144.
  • Creutzfeldt, J., Hedman, L., Heinrichs, L., Youngblood, P., & Felländer-Tsai, L. (2012). Cardiopulmonary resuscitation training in high school using avatars in virtual worlds: An international feasibility study. Journal of medical Internet research, 15(1), e38.
  • Çoban, M., & Göktaş, Y. (2013). Üç boyutlu sanal dünyalarda öğretim materyalleri geliştiren tasarımcıların karşılaştıkları sorunlar. Mersin Eğitim Fakültesi Dergisi, 9(2), 275-287.
  • De Lucia, A., Francese, R., Passero, I., & Tortora, G. (2009). Development and evaluation of a virtual campus on Second Life: The case of SecondDMI. Computers & Education, 52(1), 220-233.
  • Dickey, M. D. (2005). Brave new (interactive) worlds: A review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments. Interactive Learning Environments, 13(1-2), 121-137.
  • Dickey, M. D. (2005a). Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance learning.British Journal of Educational Technology, 36, 3, 439–451.
  • Duncan, I., Miller, A., & Jiang, S. (2012). A taxonomy of virtual worlds usage in education. British Journal of Educational Technology, 43(6), 949-964.
  • Downey, S. (2011). i-MMOLE: Instructional framework for creating virtual world lessons. TechTrends: Linking Research and Practice to Improve Learning, 55(6), 33-41.
  • Dreher, C., Reiners, T., Dreher, N., & Dreher, H. (2009). Virtual worlds as a context suited for information systems education: Discussion of pedagogical experience and curriculum design with reference to Second Life. Journal of Information Systems Education, 20(2), 211.
  • Farahmand, F., Yadav, A., & Spafford, E. H. (2013). Risks and uncertainties in virtual worlds: An educators’ perspective. Journal of Computing in Higher Education, 1-19.
  • Ferguson, R. (2011). Meaningful learning and creativity in virtual worlds. Thinking skills and creativity, 6(3), 169-178.
  • Gül, L. F. (2011). İşbirlikli mimari tasarım eğitiminde sanal dünya kullanımı. METU JFA, 28(2), 255-267.
  • Hew, K. F., & Cheung, W. S. (2010). Use of three‐dimensional (3‐D) immersive virtual worlds in K‐12 and higher education settings: A review of the research. British Journal of Educational Technology, 41(1), 33-55.
  • Inman, C., Wright, V. H., & Hartman, J. A. (2010). Use of Second Life in K-12 and higher education: A review of research. Turkish Online Journal of Distance Education, 9(1), 44-63.
  • Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2009). Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life. Computers & Education, 53(1), 169-182.
  • Kaya, Z. (2006). Öğretim Teknolojileri ve Materyal Geliştirme. Ankara: Pegem A Yayıncılık.
  • Mutter, D., Rubino, F., Temporal, M. S. G., & Marescaux, J. (2005). Surgical education and Internet-based simulation: the World Virtual University. Minimally Invasive Therapy & Allied Technologies, 14(4-5), 267-274.
  • Patel, V., Aggarwal, R., Cohen, D., Taylor, D., & Darzi, A. (2013). Implementation of an interactive virtual-world simulation for structured surgeon assessment of clinical scenarios. Journal of the American College of Surgeons,217(2), 270-279.
  • Robbins, R. W., & Butler, B. S. (2009). Selecting a virtual world platform for learning. Journal of Information Systems Education, 20(2), 199-210.
  • Savin-Baden, M., Gourlay, L., Tombs, C., Steils, N., Tombs, G., & Mawer, M. (2010). Situating pedagogies, positions and practices in immersive virtual worlds. Educational Research, 52(2), 123-133.
  • Schiller, S. Z., Goodrich, K., & Gupta, P. B. (2013). Let them play! Active learning in a virtual world. Information Systems Management, 30(1), 50-62.
  • Şen, Ş. (2013). Öğrenme Öğretme Stratejileri. Sevil Büyükalan Filiz (Ed.) Öğrenme Öğretme Kuram ve Yaklaşımları. Pegem Yayınevi: Ankara.
  • Taşpınar M. & Atıcı, B. (2002). Öğretim model, strateji, yöntem ve becerileri/teknikleri: Kavramsal boyut. Eğitim Araştırmaları, 2(8), s. 207–215.
  • Tezci, E. ve Perkmen, S. (2013). Oluşturmacı Perspektiften Teknolojinin Öğrenme-Öğretme Sürecine Entegrasyonu. Kürşat Çağıltay ve Yüksel Göktaş (Ed.) Öğretim Teknolojilerinin Temelleri: Teoriler, Araştırmalar, Eğilimler. Pegem Yayınevi: Ankara.
  • Twining, P. (2010). Virtual worlds and education. Educational Research, 52(2), 117–122.
  • Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414-426.
  • Yıldırım, A. & Şimşek, H. (2011). Sosyal Bilimlerde Nitel Araştırma Yöntemleri. Ankara:Seçkin Yayıncılık.
  • Zhang, H. (2012). Pedagogical challenges of spoken English learning in the Second Life virtual world: A case study. British Journal of Educational Technology, 44(2), 243-254.
There are 34 citations in total.

Details

Journal Section Articles
Authors

Yüksel Göktaş

Ömer Koçak This is me

Turgay Demirel

Türkan Karakuş Yılmaz

Publication Date September 5, 2016
Submission Date December 28, 2015
Published in Issue Year 2016 Volume: 3 Issue: 2

Cite

APA Göktaş, Y., Koçak, Ö., Demirel, T., Yılmaz, T. K. (2016). Sanal Dünyalarda Kullanılan Öğretim Stratejileri, Yöntemleri ve Teknikleri. E-Kafkas Journal of Educational Research, 3(2), 40-51.

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