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A REVIEW ON THE DEVELOPMENT OF THINKING SKILLS USING AUGMENTED REALITY TECHNOLOGY

Year 2023, Volume: 4 Issue: 2, 144 - 157, 31.12.2023

Abstract

Augmented reality (AR) can be defined as the integration of tangible and intangible products in the same environment by integrating virtual objects into the real world. Using AR, objects can be observed from one-dimensional to 3-dimensional, hard-to-reach places can be reached, and time and money can be saved. This technology has been used in many fields, especially in the 21st century. AR technologies can be used in education, health, engineering, art, astronomy, architecture, gamification, museum visits, location finding, visualization, design, travel, tourism, communication, publishing, and defense technologies. In addition, AR technology is directly related to information and communication technology literacy, which is one of the 21st-century skills. Studies are carried out to develop skills in the field of education by using AR technologies. One of these skills is thinking skills. Thinking is a very complex process. In this process, AR technologies can support thinking processes both by offering different perspectives and by enriching teaching materials in terms of color, image, and sound. In this study, it was aimed to reveal the relationship between AR technologies and thinking skills. For this purpose, studies in the literature on developing thinking skills using AR were examined, and comments on which thinking skills this technology can develop were presented.

References

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  • Amalia, N. R., Sihotang, I. P., Nurhayani, N., & Sam, S. R. (2023). Pengaruh Media Augmented Reality terhadap Kemampuan Berpikir Kritis Siswa Sekolah Dasar. FONDATIA, 7(1), 41-51.
  • Antonia, D., & Evgenia, R. (2018). Artful thinking and augmented reality in kindergarten: technology contributions to the inclusion of socially underprivileged children in creative activities. In Proceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion (pp. 187-194).
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  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385.
  • Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE computer graphics and applications, 21(6), 34-47.
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ARTIRILMIŞ GERÇEKLİK TEKNOLOJİSİ KULLANILARAK DÜŞÜNME BECERİLERİNİN GELİŞTİRİLMESİ ÜZERİNE BİR DERLEME

Year 2023, Volume: 4 Issue: 2, 144 - 157, 31.12.2023

Abstract

Artırılmış gerçeklik (AG) kavramı gerçek dünya üzerine sanal nesnelerin bütünleştirilmesi ile somut ve soyut ürünlerin aynı ortamda buluşması olarak tanımlanabilir. AG kullanılarak nesneler tek boyutlu halden 3 boyutlu hale getirilerek gözlemlenebilir, ulaşılması zor mekânlara ulaşılabilir, zaman ve paradan tasarruf sağlanabilir. AG uygulamaları eğitim, sağlık, mühendislik, sanat, astronomi, mimari, oyunlaştırma, müze gezileri, konum bulma, görselleştirme, tasarım, seyahat, turizm, iletişim, yayıncılık, savunma teknolojileri vb. gibi birçok alanda kullanılabilmektedir. Ayrıca AG teknolojisi 21. yy. becerilerinden olan bilgi ve iletişim teknolojileri okuryazarlığı ile de doğrudan ilişkilidir. AG uygulamaları kullanılarak eğitim alanında beceri geliştirmeye yönelik çalışmalar yapılmaktadır. Bu becerilerden biri de düşünme becerileridir. Düşünme oldukça karmaşık bir süreçtir. Bu süreçte AG teknolojileri hem farklı bakış açıları sunarak hem de öğretim materyallerini renk, görüntü, ses gibi açılardan zenginleştirerek düşünme süreçlerini destekleyebilmektedir. Bu çalışmada AG uygulamaları ve düşünme becerileri arasındaki ilişkinin ortaya konması amaçlanmıştır. Bu amaç doğrultusunda alanyazında yer alan AG uygulamaları kullanılarak düşünme becerilerini geliştirmeye yönelik çalışmalar incelenmiş ve bu teknolojinin hangi düşünme becerilerini geliştirebileceğine dair yorumlar sunulmaya çalışılmıştır.

References

  • Ahmad, F. A. R. O. B. (2021). The effect of augmented reality in improving visual thinking in mathematics of 10th-grade students in Jordan. International Journal of Advanced Computer Science and Applications, 12(5).
  • Aldalalah, O., Ababneh, Z., Bawaneh, A., & Alzubi, W. (2019). Effect of augmented reality and simulation on the achievement of mathematics and visual thinking among students. International Journal of Emerging Technologies in Learning (iJET), 14(18), 164-185.
  • Almugren, I. H. (2020). The Effectiveness of Using Augmented Reality Technology in Teaching Art Education to Develop the Skills of Visual Thinking among First Year Students in Middle School in Riyadh City. Journal of Educational & Psychological Sciences, 21(2).
  • Amalia, N. R., Sihotang, I. P., Nurhayani, N., & Sam, S. R. (2023). Pengaruh Media Augmented Reality terhadap Kemampuan Berpikir Kritis Siswa Sekolah Dasar. FONDATIA, 7(1), 41-51.
  • Antonia, D., & Evgenia, R. (2018). Artful thinking and augmented reality in kindergarten: technology contributions to the inclusion of socially underprivileged children in creative activities. In Proceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion (pp. 187-194).
  • Arifuddin, A., Wahyudin, W., Prabawanto, S., Yasin, M., & Elizanti, D. (2022). The Effectiveness of Augmented Reality-Assisted Scientific Approach to Improve Mathematical Creative Thinking Ability of Elementary School Students. Al Ibtida: Jurnal Pendidikan Guru MI, 9(2), 444-455.
  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385.
  • Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE computer graphics and applications, 21(6), 34-47.
  • Başerer, D. (2021). Düşünme eğitimi. Ankara: Pegem Akademi.
  • Benford, S., Greenhalgh, C., Reynard, G., Brown, C., & Koleva, B. (1998). Understanding and constructing shared spaces with mixed-reality boundaries. ACM Transactions on computer-human interaction (TOCHI), 5(3), 185-223.
  • Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented reality in education–cases, places and potentials. Educational Media International, 51(1), 1-15.
  • Buditjahjanto, I.G.P.A., & Irfansyah, J. (2023). Augmented reality on students’ academic achievement viewed from the creative thinking level. Journal of Technology and Science Education, 13(3), 597-612.
  • Carbonell Carrera, C., & Bermejo Asensio, L. A. (2017a). Augmented reality as a digital teaching environment to develop spatial thinking. Cartography and geographic information science, 44(3), 259-270.
  • Carbonell Carrera, C., & Bermejo Asensio, L. A. (2017b). Landscape interpretation with augmented reality and maps to improve spatial orientation skill. Journal of Geography in Higher Education, 41(1), 119-133.
  • Cardoso, A., Kirner, C., Júnior, E. L., & Kelner, J. (2007). Tecnologias e ferramentas para o desenvolvimento de sistemas de realidade virtual e aumentada. Editora Universitária UFPE, 1-19.
  • Cerqueira, C. & Kirner, C. (2012). Developing Educational Applications with a Non-Programming Augmented Reality Authoring Tool. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2816-2825).
  • Chen, C. M. & Tsai, Y. N. (2012). Interactive augmented reality system for enhancing library instruction in elementary schools. Computers & Education, 59(2), 638-652. Delello, J. A., Mcwhorter, R. R., & Camp, K. M. (2015). Integrating augmented reality in higher education: A multidisciplinary study of student perceptions. Journal of Educational Multimedia and Hypermedia, 24(3), 209-233.
  • Demircioğlu, İ. H. (2009). Tarih öğretmenlerinin tarihsel düşünme becerilerine yönelik görüşleri. Milli Eğitim Dergisi, 39(184), 228-239.
  • Demirel, T. (2017). Argümantasyon yöntemi destekli artırılmış gerçeklik uygulamalarının akademik başarı, eleştirel düşünme becerisi, fen ve teknoloji dersine yönelik güdülenme ve argümantasyon becerisi üzerindeki etkisinin incelenmesi (Yayımlanmamış Doktora Tezi). Çukurova Üniversitesi, Adana.
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There are 77 citations in total.

Details

Primary Language Turkish
Subjects Instructional Technologies
Journal Section Reviews
Authors

Yasemin Sönmez Gümüşhan 0000-0003-2148-0122

Selma Yel 0000-0002-9624-6966

Publication Date December 31, 2023
Submission Date October 25, 2023
Acceptance Date December 28, 2023
Published in Issue Year 2023 Volume: 4 Issue: 2

Cite

APA Sönmez Gümüşhan, Y., & Yel, S. (2023). ARTIRILMIŞ GERÇEKLİK TEKNOLOJİSİ KULLANILARAK DÜŞÜNME BECERİLERİNİN GELİŞTİRİLMESİ ÜZERİNE BİR DERLEME. Kapadokya Eğitim Dergisi, 4(2), 144-157.

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