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PROGRAMLAMA ÖĞRENİMİNDE GÖRSELLEŞTİRMENİN ETKİSİ: ALİCE

Year 2019, Volume: 20 Issue: 3, 1376 - 1416, 01.01.2019

Abstract

Yıllardır süregelen bir problem olarak eğitimcilerin ve araştırmacıların karşısına çıkan programlama derslerindeki yüksek dersten kalma oranları, araştırmacıları farklı çözüm yolları üretmeye yöneltmektedir. Çeşitli çalışmalarda problemin sebeplerini ortadan kaldırmaya yönelik, web tabanlı araçlar, oyunlar, iki ve üç boyutlu programlar, arayüz yazılımları gibi bir takım araçlar geliştirildiği ve kullanıldığı görülmektedir. Bu araçların birçoğunun programlama öğretiminde gerekli olan becerilerin soyut düşünme, eleştirel düşünme, algoritmik düşünme, problem çözme gibi kazandırılmasını kolaylaştırmaya yönelik soyut kavramları somutlaştırmaya yarayan görselleştirme yazılımları olduğu açıktır. Tanınmış görselleştirme araçlarından biri Alice’dir. Alice, nesne yönelimli ve 3 boyutlu etkileşimli görsel destekli bir programlama ortamıdır. Bu çalışmada; programlamaya giriş dersindeki düşük başarı oranlarından hareketle öğrencilerin söz konusu becerileri geliştirmelerine yardımcı olacak Alice ortamının PHP programlama dilinin öğretimi için kullanımı değerlendirilmiştir. Deney ve kontrol gruplarının oluşturulduğu araştırmada deney grubunda Php programlama dili Alice yardımı ile öğretilirken, kontrol grubunda herhangi bir yardımcı araç kullanmadan öğretim yapılmıştır. Araştırma; deney grubunda 20, kontrol grubunda 19 kişi olmak üzere toplam 39 lisans öğrencisi ile gerçekleştirilmiştir. Süreç içinde ALICE ortamının; öğrencilerin eleştirel düşünme ve problem çözme becerileri ile üstbilişsel farkındalık düzeylerine etkisi incelenmiş, araştırma sonucunda elde edilen verilerin analizi ile Alice ortamının bu 3 değişken üzerinde anlamlı bir fark yaratmadığı ortaya çıkmıştır. Bulgular, benzer araştırma sonuçları ile karşılaştırılarak irdelenmiş ve gelecek araştırmalar için çeşitli öneriler verilmiştir.

References

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PROGRAMLAMA ÖĞRENİMİNDE GÖRSELLEŞTİRMENİN ETKİSİ: ALİCE

Year 2019, Volume: 20 Issue: 3, 1376 - 1416, 01.01.2019

Abstract

References

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  • Akın, A., Abacı, R. ve Çetin, B. (2007). The validity and reliability of the Turkish version of the metacognitive awareness inventory. Educational Sciences: Theory & Practice, 7(2), 671-678.
  • Baldwin, L. P. and Kuljis, J. (2001, January). Learning programming using program visualization techniques. Paper presented at the 34th annual Hawaii international conference on system sciences, Maui, HI, USA.
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  • Borg, W. R. and Gall, M. D. (1979). Educational Research: An Introduction (third edition). London: Longman.
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  • Cooper, S., Dann, W., and Pausch, R. (2000b). Developing algorithmic thinking with Alice. In D. Colton (Ed.), Proceedings of the 17th Information Systems Education Conference (ISECON 2000) (pp. 506-539), Pensilvania, USA, Vol. 17.
  • Cooper, S., Dann, W., and Pausch, R. (2003). Using animated 3D graphics to prepare novices for CS1. Computer Science Education, 13 (1), 3-30.
  • Costa, C. J., Aparicio, M., and Cordeiro, C. (2012, June). A solution to support student learning of programming. Proceedings of The Workshop on Open Source and Design of Communication (pp. 25- 29). ACM.
  • Dann, W., Cooper, S., and Pausch, R. (2000, July). Making the connection: programming with animated small worlds. Proceedings of the 5th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education (ITiCSE 2000) ( pp. 41-44), Helsinki, Finland.
  • Dass, N., Kim, J., Ford, S., Agarwal, S., and Chau, D. H. P. (2018, April). Augmenting coding
  • augmented reality for learning programming. Proceedings of the Sixth International Symposium of
  • Chinese CHI (pp: 156-159), Montreal, Canada.
  • Doherty, L. and Kumar, V. (2009, August). Teaching programming through games. Paper presented at International Workshop on Technology for Education. Bangalore, India.
  • Driscoll, M. (1994). Gagne’s theory of instruction. Psychology of Learning for Instruction. Boston, MA, Allyn and Bacon, 329-358.
  • Futschek, G. (2006). Algorithmic thinking: the key for understanding computer science. In R. T. Mittermeir (Ed.), Proceedings of Evolution and Perspectives: 2nd International Conference in Informatics in Secondary Schools (ISSEP 2006) (pp. 159 – 168). Berlin: Springer.
  • Gagné, R. M. (1985). The conditions of learning and theory of instruction. New York: Holt, Rinehart and Winston.
  • Gallant, R. J. and Mahmoud, Q. H. (2008, March). Using greenfoot and a moon scenario to teach java programming in CS1. Paper presented at the 46th Annual Southeast Regional Conference on XX, Auburn, Alabama, USA, New York: ACM.
  • Gomes, A. and Mendes, A. J. (2007, September). Learning to program – difficulties and solutions. Paper presented at International Conference on Engineering Education, Coimbra, Portugal.
  • Grant, N. S. (2003, October). A study on critical thinking, cognitive learning style, and gender in various information science programming classes. Proceedings of the 4th Conference on Information Technology Curriculum (pp. 96-99), Lafayette, Indiana, doi:10.1145/947121.947142
  • Gundurao, H.K., Manjunath, N. S., and Nachappa, M. N. (2010). Computer technology and computer programming. IND: Global Media.
  • Hansen, M. R. and Kristensen, J. T. (2008). Experiences with functional programming in an introductory curriculum. In Bennedsen, J., Caspersen, M. E. and Kölling, M. (Ed.), Reflections on the teaching of programming methods and implementations (ss. 30-46). Berlin: Springer-Verlag.
  • Helminen, J. and Malmi, L. (2010, October). Jype - a program visualization and programming exercise tool for Python. Proceedings of the 5th International Symposium on Software Visualization (pp. 153- 162), Utah, USA, doi:10.1145/1879211.1879234
  • Heppner, P. P. and Petersen, C. H. (1982). The development and implications of a personal problem- solving inventory. Journal of Counseling Psychology, 29(1), 66-75.
  • Hernandez, C. C., Silva, L., Segura, R. A., Schimiguel, J., Ledon, M. F. P., Bezerra, L. N. M., and Silveira, I. F. (2010). Teaching programming principles through a game engine. Clei Electronic Journal, 13(2), 1-8.
  • Howard, E. V., Evans, D., Courte, J., and Bishop-Clark, C. (2006). A qualitative look at Alice and pair- programming. Information Systems Education Journal, 7(80).
  • Ibrahim, R., Rahim, N. Z. A., Ten, D. W. H., Yusoff, R., Maarop, N., and Yaacob, S. (2018). Student's opinions on online educational games for learning programming ıntroductory. International Journal of Advanced Computer Science and Applications, 9(6), 332-340.
  • Karsten, R., Kaparti, S., and Roth, R. M. (2005). Teaching programming via the web: a time-tested methodology. College Teaching Methods and Styles Journal, 1(3), 73- 79.
  • Kay, J., Barg, M., Fekete, A., Greening, T., Hollands, O., Kingston, J. H., and Crawford, K. (2000). Problem-based learning for foundation computer science courses. Computer Science Education, 10(2), 109-128.
  • Kalelioğlu, F. (2015). A new way of teaching programming skills to K-12 students: Code.org. Computers in Human Behavior, 52, 200-210.
  • Kiser, S. S. (1989). Logo programming, metacognitive skills in mathematical problem solving and mathematics achievement. Unpublished Doctoral Dissertation, North Carolina University, USA.
  • Klassen, M. (2006, July). Visual approach for teaching programming concepts. Proceedings of 9th International Conference on Engineering Education (ICEE 2006) (pp. 23-28), San Juan, Puerto Rico.
  • Kosurkar, V., Zade, A., Tikas, A., Prasad, S., and Sure, B. (2017). Learning programming language with game-like elements integrated on a web-based platform and assessment using formative feedback. International Journal of Engineering Science, 7(3), 5268-5271.
  • Kökdemir, D. (2003). Belirsizlik durumlarında karar verme ve problem çözme. Yayınlanmamış Doktora Tezi (Unpublished doctoral dissertation), Social Science Institute, Ankara University, Ankara, Turkey.
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Details

Primary Language English
Journal Section Research Article
Authors

Ebru Solmaz This is me

Publication Date January 1, 2019
Published in Issue Year 2019 Volume: 20 Issue: 3

Cite

APA Solmaz, E. (2019). PROGRAMLAMA ÖĞRENİMİNDE GÖRSELLEŞTİRMENİN ETKİSİ: ALİCE. Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi, 20(3), 1376-1416. https://doi.org/10.29299/kefad.2019.20.03.011

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