Research Article
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Year 2022, , 889 - 899, 28.10.2022
https://doi.org/10.24106/kefdergi.1195676

Abstract

References

  • Aguila, M. G. T. (2015). 21st century skills of Nueva Vizcaya State University Bambang Campus, Philippines. Asia Pacific Journal of Education, Arts and Sciences, 2(2), 30-37.
  • Akgündüz, D., ve Akpınar, B. C. (2018). Okul öncesi eğitiminde fen eğitimi temelinde gerçekleştirilen STEM uygulamalarının öğrenci, öğretmen ve veli açısından değerlendirilmesi. Yaşadıkça Eğitim, 32(1), 1-26.
  • Akkaya, A. (2018). The effects of serious games on students’ conceptual knowledge of object-oriented programming and computational thinking skills. [Yüksek Lisans Tezi]. Boğaziçi Üniversitesi.

Investigation Of The Effects Of Tinkercad Based Stem Implementations On Computational (Computer) Thinking Skills And Technology Use Standards Of Teacher Candidates

Year 2022, , 889 - 899, 28.10.2022
https://doi.org/10.24106/kefdergi.1195676

Abstract

Purpose: This study investigates the effect of STEM implementations on computational thinking skills and technology usage standards of classroom teacher candidates. The experimental method “One-group Pretest-Posttest Design” has been used in the study. In line with the purpose of the study, data on Computer Thinking Skills and Technology Use Standards of pre-service teachers who participated in STEM education practices for 11 weeks were collected and analyzed at the beginning and end of the procedure.
Design/Methodology/Approach: The experimental method “One-group Pretest-Posttest Design” has been used in the study. Ninety pre-service teachers who took Science and Technology Laboratory Practices I and II courses from Kastamonu University Faculty of Education and the primary school teaching department participated in the study.
Findings: According to the results of the study, while it was seen that the candidates for STEM implementations were not generally effective in their classrooms, their preferences in one of the nearby backgrounds from one of the sub-dimensions considered only by the computer.

References

  • Aguila, M. G. T. (2015). 21st century skills of Nueva Vizcaya State University Bambang Campus, Philippines. Asia Pacific Journal of Education, Arts and Sciences, 2(2), 30-37.
  • Akgündüz, D., ve Akpınar, B. C. (2018). Okul öncesi eğitiminde fen eğitimi temelinde gerçekleştirilen STEM uygulamalarının öğrenci, öğretmen ve veli açısından değerlendirilmesi. Yaşadıkça Eğitim, 32(1), 1-26.
  • Akkaya, A. (2018). The effects of serious games on students’ conceptual knowledge of object-oriented programming and computational thinking skills. [Yüksek Lisans Tezi]. Boğaziçi Üniversitesi.
There are 3 citations in total.

Details

Primary Language English
Subjects Studies on Education
Journal Section Research Article
Authors

Burcu Karabulut Coşkun This is me 0000-0001-5287-2239

Hafife Bozdemir Yüzbaşıoğlu This is me 0000-0002-9557-0828

İlkay Aşkın Tekkol This is me 0000-0003-0964-1528

Publication Date October 28, 2022
Acceptance Date October 5, 2022
Published in Issue Year 2022

Cite

APA Karabulut Coşkun, B., Bozdemir Yüzbaşıoğlu, H., & Aşkın Tekkol, İ. (2022). Investigation Of The Effects Of Tinkercad Based Stem Implementations On Computational (Computer) Thinking Skills And Technology Use Standards Of Teacher Candidates. Kastamonu Education Journal, 30(4), 889-899. https://doi.org/10.24106/kefdergi.1195676