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Investigation of Researches on Augmented Reality Applications in Higher Education Institutions

Year 2019, , 2129 - 2140, 15.09.2019
https://doi.org/10.24106/kefdergi.3381

Abstract











Introduction:
The aim of this study was to evaluate the work done in Turkey and abroad on
augmented reality in higher education. In this direction, the methods which are
used in the studies, what are the sample sizes used, which learning areas are
used, what are the augmented reality technologies used, what data collection
tools are used and the dependent variables are examined.




















The aim of this study is to examine the work done on the
augmented reality in higher education in Turkey and abroad. For this purpose,
47 articles in Eric and Academic Search Complete databases, one article in ULAKBİM
database and 11 articles in YÖK thesis scanning engine were reached and 55 of
these articles were accessed. The literature review was conducted for the
researches conducted in the higher education institutions in 2015-2018. The
researches were investigated by researchers in terms of research method, sample
sizes, learning areas, AR techniques used, data collection tools and dependent
variables. Descriptive analysis was performed for the data obtained as a result
of the examinations. According to the results table giving place to the
frequency and percentage comparisons made in Turkey and abroad for the research
was conducted. According to the obtained data; Turkey is the most mixed
methods, which uses quantitative research methods abroad, to be among the most
preferred 30-100 value of the sample size, Turkey in five studies in different
areas of learning while playing abroad is carried out studies in 10 areas, most
preferred AR technology for mobile augmented reality technology, data
collection was also used as a result of frequent use of questionnaires and
success and attitude dependent variables being the most preferred dependent
variables.





References

  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11. Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385. Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2014). Augmented reality trends in education: a systematic review of research and applications. Bergan, S., & Damian, R. (2010). Higher education for modern societies: competences and values (Vol. 15): Council of Europe. Cai, H. (2013). Using augmented reality games as motivators for youth environmental education: An American Hart's tongue fern conservation project: State University of New York College of Environmental Science and Forestry. Chiang, T. H.-C., Yang, S. J., & Hwang, G.-J. (2014). An augmented reality-based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities. Educational Technology & Society, 17(4), 352-365. Çetinkaya, H. H., & Akçay, M. (2013). Eğitim ortamlarında arttırılmış gerçeklik uygulamaları. Akademik Bilişim Kongresi, Antalya, 11, 2015. Dede, C. (2009). Immersive interfaces for engagement and learning. science, 323(5910), 66-69. Delello, J. A. (2014). Insights from pre-service teachers using science-based augmented reality. Journal of computers in education, 1(4), 295-311. Diegmann, P., Schmidt-Kraepelin, M., Eynden, S., & Basten, D. (2015). Benefits of augmented reality in educational environments-A systematic literature review. Benefits, 3(6), 1542-1556. Fleck, S., & Simon, G. (2013). An augmented reality environment for astronomy learning in elementary grades: an exploratory study. Paper presented at the Proceedings of the 25th Conference on l'Interaction Homme-Machine. Gavish, N., Gutiérrez, T., Webel, S., Rodríguez, J., Peveri, M., Bockholt, U., & Tecchia, F. (2015). Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks. Interactive Learning Environments, 23(6), 778-798. Han, J., Jo, M., Hyun, E., & So, H.-j. (2015). Examining young children’s perception toward augmented reality-infused dramatic play. Educational Technology Research and Development, 63(3), 455-474. Ho, P.-C., Chung, S.-M., & Lin, Y.-H. (2012). Influences on children's visual cognition capabilities through playing ‘intelligent matrix’developed by the augmented virtual reality technology. International Journal of Humanities and Arts Computing, 6(1-2), 160-171. Höllerer, T. H., & Feiner, S. K. (2004). Mobile augmented reality. . In H. A. Karimi & A. Hammad (Eds.), Telegeoinformatics: Location-Based computing and services (pp. 392-421). İbili, E., & Şahin, S. (2013). Artırılmış Gerçeklik ile İnteraktif 3D Geometri Kitabı Yazılımın Tasarımı ve Geliştirilmesi: ARGE3D (015101)(1-8). Afyon Kocatepe Üniversitesi Fen ve Mühendislik Bilimleri Dergisi, 13(1). Ivanova, M., & Ivanov, G. (2011). Enhancement of learning and teaching in computer graphics through marker augmented reality technology. International Journal of New Computer Architectures and their Applications (IJNCAA), 1(1), 176-184. Kaufmann, H. (2003). Collaborative augmented reality in education. Institute of Software Technology and Interactive Systems, Vienna University of Technology. Kerawalla, L., Luckin, R., Seljeflot, S., & Woolard, A. (2006). “Making it real”: exploring the potential of augmented reality for teaching primary school science. Virtual reality, 10(3-4), 163-174. Kreijns, K., Van Acker, F., Vermeulen, M., & Van Buuren, H. (2013). What stimulates teachers to integrate ICT in their pedagogical practices? The use of digital learning materials in education. Computers in human behavior, 29(1), 217-225. Küçük, S., Kapakin, S., & Göktaş, Y. (2016). Learning anatomy via mobile augmented reality: effects on achievement and cognitive load. Anatomical sciences education, 9(5), 411-421. Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 13-21. Liarokapis, F., White, M., & Lister, P. (2004). Augmented reality interface toolkit. Paper presented at the Information Visualisation, 2004. IV 2004. Proceedings. Eighth International Conference on. Liu, P. H. E., & Tsai, M. K. (2013). Using augmented‐reality‐based mobile learning material in EFL English composition: An exploratory case study. British Journal of Educational Technology, 44(1), E1-E4. Lu, S.-J., & Liu, Y.-C. (2015). Integrating augmented reality technology to enhance children’s learning in marine education. Environmental Education Research, 21(4), 525-541. Medicherla, P. S., Chang, G., & Morreale, P. (2010). Visualization for increased understanding and learning using augmented reality. Paper presented at the Proceedings of the international conference on Multimedia information retrieval. Özdemir, M. (2017). Artırılmış Gerçeklik Teknolojisi ile Öğrenmeye Yönelik Deneysel Çalışmalar: Sistematik Bir İnceleme. Mersin Üniversitesi Eğitim Fakültesi Dergisi, 13(2), 609-632. Pérez-López, D., & Contero, M. (2013). Delivering educational multimedia contents through an augmented reality application: A case study on its impact on knowledge acquisition and retention. Turkish Online Journal of Educational Technology-TOJET, 12(4), 19-28. Ramsden, P. (1991). A performance indicator of teaching quality in higher education: The Course Experience Questionnaire. Studies in higher education, 16(2), 129-150. Reiser, R. A., & Gagné, R. M. (1983). Selecting media for instruction: Educational Technology. Rosenbaum, E., Klopfer, E., & Perry, J. (2007). On location learning: Authentic applied science with networked augmented realities. Journal of Science Education and Technology, 16(1), 31-45. Shelton, B. E., & Hedley, N. R. (2002). Using augmented reality for teaching earth-sun relationships to undergraduate geography students. Paper presented at the Augmented Reality Toolkit, The First IEEE International Workshop. Shelton, B. E., & Stevens, R. (2004). Using coordination classes to interpret conceptual change in astronomical thinking. Paper presented at the Proceedings of the 6th international conference for the learning sciences. Lawrence Erlbaum & Associates, Mahweh, NJ. Shen, C.-X., Liu, R.-D., & Wang, D. (2013). Why are children attracted to the Internet? The role of need satisfaction perceived online and perceived in daily real life. Computers in human behavior, 29(1), 185-192. Sin, A. K., & Zaman, H. B. (2010). Live Solar System (LSS): Evaluation of an Augmented Reality book-based educational tool. Paper presented at the Information Technology (ITSim), 2010 International Symposium in. Sirakaya, M., & Alsancak Sirakaya, D. (2018). Trends in Educational Augmented Reality Studies: A Systematic Review. Malaysian Online Journal of Educational Technology, 6(2), 60-74. Somyürek, S. (2014). Öğretim sürecinde z kuşağının dikkatini çekme: artırılmış gerçeklik. Eğitim Teknolojisi Kuram ve Uygulama, 4(1), 63-80. Şimşek, A., Özdamar, N., Uysal, Ö., Kobak, K., Berk, C., Kılıçer, T., & Çiğdem, H. (2009). İkibinli yıllarda Türkiye’deki eğitim teknolojisi araştırmalarında gözlenen eğilimler. Kuram ve Uygulamada Eğitim Bilimleri Dergisi, 9(2), 115-120. Şimşek, H., & Yıldırım, A. (2011). Sosyal bilimlerde nitel araştırma yöntemleri. Ankara: Seçkin Yayıncılık. Tian, K., Endo, M., Urata, M., Mouri, K., & Yasuda, T. (2014). Multi-viewpoint smartphone AR-based learning system for astronomical observation. International Journal of Computer Theory and Engineering, 6(5), 396-400. Tomi, A. B., & Rambli, D. R. A. (2013). An interactive mobile augmented reality magical playbook: Learning number with the thirsty crow. Procedia computer science, 25, 123-130. Wojciechowski, R., & Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & Education, 68, 570-585. Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41-49. Yalın, H. İ. (2000). Öğretim teknolojileri ve materyal geliştirme: Nobel Yayın Dağıtım. Yilmaz, R. M. (2016). Educational magic toys developed with augmented reality technology for early childhood education. Computers in human behavior, 54, 240-248. Yoon, S. A., Elinich, K., Wang, J., Steinmeier, C., & Tucker, S. (2012). Using augmented reality and knowledge-building scaffolds to improve learning in a science museum. International Journal of Computer-Supported Collaborative Learning, 7(4), 519-541. Zarzuela, M. M., Pernas, F. J. D., Martínez, L. B., Ortega, D. G., & Rodríguez, M. A. (2013). Mobile serious game using augmented reality for supporting children's learning about animals. Procedia computer science, 25, 375-381. Zhou, F., Duh, H. B.-L., & Billinghurst, M. (2008). Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. Paper presented at the Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality.

Yükseköğretim Kurumlarında Artırılmış Gerçeklik Uygulamalarına Yönelik Yapılmış Araştırmaların İncelenmesi

Year 2019, , 2129 - 2140, 15.09.2019
https://doi.org/10.24106/kefdergi.3381

Abstract











Bu çalışmanın amacı, Türkiye ve yurt
dışında yükseköğretimde artırılmış gerçeklik üzerine yapılan çalışmaların incelenmesidir.
Bu amaç doğrultusunda
Eric ve Academic Search Complete veri
tabanlarında bulunan 47 makaleye, ULAKBİM veri tabanında bulunan bir makaleye
ve YÖK tez tarama motorunda bulunan 11 teze ulaşılmış, bu çalışmalardan 55’ine
erişilebilmiştir. Literatür taraması yükseköğretim kurumlarında 2015-2018
yıllarında yapılan araştırmalara yönelik yapılmıştır. Erişilen çalışmalar
araştırmacılar tarafından araştırma yöntemi, örneklem büyüklükleri, öğrenme
alanları, kullanılan AG teknolojileri, veri toplama araçları ve bağımlı
değişkenler açısından incelenmiştir. İncelemeler sonucunda elde edilen verilere
yönelik betimsel analizler yapılmıştır. Analiz sonuçlarına göre frekans ve
yüzde tablolarına yer verilerek Türkiye ve yurt dışında yapılan araştırmalara
yönelik karşılaştırmalar yapılmıştır. Elde edilen verilere göre; Türkiye de en
çok karma yöntemin, yurt dışında  ise
nicel araştırma yöntemlerinin kullanıldığı, en çok tercih edilen örneklem
büyüklüğünün 30-100 değerleri arasında olduğu, Türkiye de beş farklı öğrenme
alanında çalışmalar yürütülürken yurt dışında 10 alanda çalışmalar yürütüldüğü,
mobil artırılmış gerçeklik teknolojilerinin en çok tercih edilen AG teknolojisi
olduğu, veri toplama da anketlerin sıklıkla kullanıldığı, başarı ve tutum
bağımlı değişkenlerinin en çok tercih edilen bağımlı değişkenler olduğu
sonucuna ulaşılmıştır.



References

  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11. Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385. Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2014). Augmented reality trends in education: a systematic review of research and applications. Bergan, S., & Damian, R. (2010). Higher education for modern societies: competences and values (Vol. 15): Council of Europe. Cai, H. (2013). Using augmented reality games as motivators for youth environmental education: An American Hart's tongue fern conservation project: State University of New York College of Environmental Science and Forestry. Chiang, T. H.-C., Yang, S. J., & Hwang, G.-J. (2014). An augmented reality-based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities. Educational Technology & Society, 17(4), 352-365. Çetinkaya, H. H., & Akçay, M. (2013). Eğitim ortamlarında arttırılmış gerçeklik uygulamaları. Akademik Bilişim Kongresi, Antalya, 11, 2015. Dede, C. (2009). Immersive interfaces for engagement and learning. science, 323(5910), 66-69. Delello, J. A. (2014). Insights from pre-service teachers using science-based augmented reality. Journal of computers in education, 1(4), 295-311. Diegmann, P., Schmidt-Kraepelin, M., Eynden, S., & Basten, D. (2015). Benefits of augmented reality in educational environments-A systematic literature review. Benefits, 3(6), 1542-1556. Fleck, S., & Simon, G. (2013). An augmented reality environment for astronomy learning in elementary grades: an exploratory study. Paper presented at the Proceedings of the 25th Conference on l'Interaction Homme-Machine. Gavish, N., Gutiérrez, T., Webel, S., Rodríguez, J., Peveri, M., Bockholt, U., & Tecchia, F. (2015). Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks. Interactive Learning Environments, 23(6), 778-798. Han, J., Jo, M., Hyun, E., & So, H.-j. (2015). Examining young children’s perception toward augmented reality-infused dramatic play. Educational Technology Research and Development, 63(3), 455-474. Ho, P.-C., Chung, S.-M., & Lin, Y.-H. (2012). Influences on children's visual cognition capabilities through playing ‘intelligent matrix’developed by the augmented virtual reality technology. International Journal of Humanities and Arts Computing, 6(1-2), 160-171. Höllerer, T. H., & Feiner, S. K. (2004). Mobile augmented reality. . In H. A. Karimi & A. Hammad (Eds.), Telegeoinformatics: Location-Based computing and services (pp. 392-421). İbili, E., & Şahin, S. (2013). Artırılmış Gerçeklik ile İnteraktif 3D Geometri Kitabı Yazılımın Tasarımı ve Geliştirilmesi: ARGE3D (015101)(1-8). Afyon Kocatepe Üniversitesi Fen ve Mühendislik Bilimleri Dergisi, 13(1). Ivanova, M., & Ivanov, G. (2011). Enhancement of learning and teaching in computer graphics through marker augmented reality technology. International Journal of New Computer Architectures and their Applications (IJNCAA), 1(1), 176-184. Kaufmann, H. (2003). Collaborative augmented reality in education. Institute of Software Technology and Interactive Systems, Vienna University of Technology. Kerawalla, L., Luckin, R., Seljeflot, S., & Woolard, A. (2006). “Making it real”: exploring the potential of augmented reality for teaching primary school science. Virtual reality, 10(3-4), 163-174. Kreijns, K., Van Acker, F., Vermeulen, M., & Van Buuren, H. (2013). What stimulates teachers to integrate ICT in their pedagogical practices? The use of digital learning materials in education. Computers in human behavior, 29(1), 217-225. Küçük, S., Kapakin, S., & Göktaş, Y. (2016). Learning anatomy via mobile augmented reality: effects on achievement and cognitive load. Anatomical sciences education, 9(5), 411-421. Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 13-21. Liarokapis, F., White, M., & Lister, P. (2004). Augmented reality interface toolkit. Paper presented at the Information Visualisation, 2004. IV 2004. Proceedings. Eighth International Conference on. Liu, P. H. E., & Tsai, M. K. (2013). Using augmented‐reality‐based mobile learning material in EFL English composition: An exploratory case study. British Journal of Educational Technology, 44(1), E1-E4. Lu, S.-J., & Liu, Y.-C. (2015). Integrating augmented reality technology to enhance children’s learning in marine education. Environmental Education Research, 21(4), 525-541. Medicherla, P. S., Chang, G., & Morreale, P. (2010). Visualization for increased understanding and learning using augmented reality. Paper presented at the Proceedings of the international conference on Multimedia information retrieval. Özdemir, M. (2017). Artırılmış Gerçeklik Teknolojisi ile Öğrenmeye Yönelik Deneysel Çalışmalar: Sistematik Bir İnceleme. Mersin Üniversitesi Eğitim Fakültesi Dergisi, 13(2), 609-632. Pérez-López, D., & Contero, M. (2013). Delivering educational multimedia contents through an augmented reality application: A case study on its impact on knowledge acquisition and retention. Turkish Online Journal of Educational Technology-TOJET, 12(4), 19-28. Ramsden, P. (1991). A performance indicator of teaching quality in higher education: The Course Experience Questionnaire. Studies in higher education, 16(2), 129-150. Reiser, R. A., & Gagné, R. M. (1983). Selecting media for instruction: Educational Technology. Rosenbaum, E., Klopfer, E., & Perry, J. (2007). On location learning: Authentic applied science with networked augmented realities. Journal of Science Education and Technology, 16(1), 31-45. Shelton, B. E., & Hedley, N. R. (2002). Using augmented reality for teaching earth-sun relationships to undergraduate geography students. Paper presented at the Augmented Reality Toolkit, The First IEEE International Workshop. Shelton, B. E., & Stevens, R. (2004). Using coordination classes to interpret conceptual change in astronomical thinking. Paper presented at the Proceedings of the 6th international conference for the learning sciences. Lawrence Erlbaum & Associates, Mahweh, NJ. Shen, C.-X., Liu, R.-D., & Wang, D. (2013). Why are children attracted to the Internet? The role of need satisfaction perceived online and perceived in daily real life. Computers in human behavior, 29(1), 185-192. Sin, A. K., & Zaman, H. B. (2010). Live Solar System (LSS): Evaluation of an Augmented Reality book-based educational tool. Paper presented at the Information Technology (ITSim), 2010 International Symposium in. Sirakaya, M., & Alsancak Sirakaya, D. (2018). Trends in Educational Augmented Reality Studies: A Systematic Review. Malaysian Online Journal of Educational Technology, 6(2), 60-74. Somyürek, S. (2014). Öğretim sürecinde z kuşağının dikkatini çekme: artırılmış gerçeklik. Eğitim Teknolojisi Kuram ve Uygulama, 4(1), 63-80. Şimşek, A., Özdamar, N., Uysal, Ö., Kobak, K., Berk, C., Kılıçer, T., & Çiğdem, H. (2009). İkibinli yıllarda Türkiye’deki eğitim teknolojisi araştırmalarında gözlenen eğilimler. Kuram ve Uygulamada Eğitim Bilimleri Dergisi, 9(2), 115-120. Şimşek, H., & Yıldırım, A. (2011). Sosyal bilimlerde nitel araştırma yöntemleri. Ankara: Seçkin Yayıncılık. Tian, K., Endo, M., Urata, M., Mouri, K., & Yasuda, T. (2014). Multi-viewpoint smartphone AR-based learning system for astronomical observation. International Journal of Computer Theory and Engineering, 6(5), 396-400. Tomi, A. B., & Rambli, D. R. A. (2013). An interactive mobile augmented reality magical playbook: Learning number with the thirsty crow. Procedia computer science, 25, 123-130. Wojciechowski, R., & Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & Education, 68, 570-585. Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41-49. Yalın, H. İ. (2000). Öğretim teknolojileri ve materyal geliştirme: Nobel Yayın Dağıtım. Yilmaz, R. M. (2016). Educational magic toys developed with augmented reality technology for early childhood education. Computers in human behavior, 54, 240-248. Yoon, S. A., Elinich, K., Wang, J., Steinmeier, C., & Tucker, S. (2012). Using augmented reality and knowledge-building scaffolds to improve learning in a science museum. International Journal of Computer-Supported Collaborative Learning, 7(4), 519-541. Zarzuela, M. M., Pernas, F. J. D., Martínez, L. B., Ortega, D. G., & Rodríguez, M. A. (2013). Mobile serious game using augmented reality for supporting children's learning about animals. Procedia computer science, 25, 375-381. Zhou, F., Duh, H. B.-L., & Billinghurst, M. (2008). Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. Paper presented at the Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality.
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Details

Primary Language Turkish
Subjects Studies on Education
Journal Section Review Article
Authors

Yıldız Özaydın Aydoğdu This is me 0000-0002-7433-3057

Selami Eryılmaz This is me 0000-0002-6507-740X

Publication Date September 15, 2019
Acceptance Date December 5, 18
Published in Issue Year 2019

Cite

APA Özaydın Aydoğdu, Y., & Eryılmaz, S. (2019). Yükseköğretim Kurumlarında Artırılmış Gerçeklik Uygulamalarına Yönelik Yapılmış Araştırmaların İncelenmesi. Kastamonu Education Journal, 27(5), 2129-2140. https://doi.org/10.24106/kefdergi.3381