Review

RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games

Volume: 2 Number: 1 May 20, 2024
EN TR

RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games

Abstract

Virtual environments in video games have fundamentally transformed and persistently influenced our comprehension of spatial and temporal dimensions, much like television and cinema influenced these notions in the 20th century. Similar to the connection between cinema and architecture, in the 21st century, video games not only utilize architecture as an environment or the set, but they also go beyond. In 3D video games, the purpose of space design has evolved from being a mere background to being an essential component that supports the scenario and subtext, providing as a tool for cinematographic narrative. Thus, the gaming industry becomes part of an important relationship with architecture and the history of architecture. The architectural and spatial elements found in our present reality are reproduced and transformed to create alternative, unreal environments. The user/gamer inherits the perspective of either the real or fantastic environment and events that they experience. Within the scope of the article, the transfer of space narrative, perception, and aesthetics by reference to the history of design and architecture was examined in the context of the memory of the place and nostalgia.

Keywords

References

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Details

Primary Language

English

Subjects

Architectural History, Theory and Criticism

Journal Section

Review

Early Pub Date

May 16, 2024

Publication Date

May 20, 2024

Submission Date

December 14, 2023

Acceptance Date

January 4, 2024

Published in Issue

Year 2024 Volume: 2 Number: 1

APA
Güntan, S., & Ar, B. (2024). RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games. Mekansal Araştırmalar Dergisi, 2(1), 1-10. https://izlik.org/JA22SW93UT
AMA
1.Güntan S, Ar B. RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games. maddergi. 2024;2(1):1-10. https://izlik.org/JA22SW93UT
Chicago
Güntan, Seda, and Bilge Ar. 2024. “RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games”. Mekansal Araştırmalar Dergisi 2 (1): 1-10. https://izlik.org/JA22SW93UT.
EndNote
Güntan S, Ar B (May 1, 2024) RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games. Mekansal Araştırmalar Dergisi 2 1 1–10.
IEEE
[1]S. Güntan and B. Ar, “RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games”, maddergi, vol. 2, no. 1, pp. 1–10, May 2024, [Online]. Available: https://izlik.org/JA22SW93UT
ISNAD
Güntan, Seda - Ar, Bilge. “RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games”. Mekansal Araştırmalar Dergisi 2/1 (May 1, 2024): 1-10. https://izlik.org/JA22SW93UT.
JAMA
1.Güntan S, Ar B. RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games. maddergi. 2024;2:1–10.
MLA
Güntan, Seda, and Bilge Ar. “RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games”. Mekansal Araştırmalar Dergisi, vol. 2, no. 1, May 2024, pp. 1-10, https://izlik.org/JA22SW93UT.
Vancouver
1.Seda Güntan, Bilge Ar. RECREATING THE PAST: Historical Narratives and Virtual Environments of Video Games. maddergi [Internet]. 2024 May 1;2(1):1-10. Available from: https://izlik.org/JA22SW93UT

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