This study aims to examine the logos of Vault-Tec, Nuka-Cola, the Brotherhood of Steel, and the Institute within the Fallout 4 universe, focusing on their ideological representations and cultural codes embedded in a futuristic-dystopian narrative. Rather than treating these logos merely as elements of graphic design, the study approaches them as symbolic representations of the historical backgrounds, ideological stances, and ethical positions of the factions they belong to. Using visual culture theories—primarily Roland Barthes’ semiotic analysis, Stuart Hall’s theory of representation, and Jean Baudrillard’s concept of simulation—this qualitative study conducts a visual and ideological analysis of the logos. Through an examination of form, color, iconography, and compositional structure, the analysis interprets how these visual symbols convey themes of power, technology, consumption, and ethical conflict in the Fallout 4 world. The findings reveal that the Vault-Tec logo functions as a mythologized promise of safety masking unethical scientific practices; Nuka-Cola romanticizes pre-war American consumer culture and nostalgia; the Brotherhood of Steel militarizes technology to assert authoritarian control; and the Institute’s minimalist logo symbolizes a vision of scientific progress intertwined with social isolation. This study thus demonstrates that visual symbols in digital narratives function not only as aesthetic artifacts but also as potent ideological tools
This study aims to examine the logos of Vault-Tec, Nuka-Cola, the Brotherhood of Steel, and the Institute within the Fallout 4 universe, focusing on their ideological representations and cultural codes embedded in a futuristic-dystopian narrative. Rather than treating these logos merely as elements of graphic design, the study approaches them as symbolic representations of the historical backgrounds, ideological stances, and ethical positions of the factions they belong to. Using visual culture theories—primarily Roland Barthes’ semiotic analysis, Stuart Hall’s theory of representation, and Jean Baudrillard’s concept of simulation—this qualitative study conducts a visual and ideological analysis of the logos. Through an examination of form, color, iconography, and compositional structure, the analysis interprets how these visual symbols convey themes of power, technology, consumption, and ethical conflict in the Fallout 4 world. The findings reveal that the Vault-Tec logo functions as a mythologized promise of safety masking unethical scientific practices; Nuka-Cola romanticizes pre-war American consumer culture and nostalgia; the Brotherhood of Steel militarizes technology to assert authoritarian control; and the Institute’s minimalist logo symbolizes a vision of scientific progress intertwined with social isolation. This study thus demonstrates that visual symbols in digital narratives function not only as aesthetic artifacts but also as potent ideological tools
| Primary Language | English |
|---|---|
| Subjects | Communication Studies |
| Journal Section | Research Article |
| Authors | |
| Submission Date | January 17, 2025 |
| Acceptance Date | June 17, 2025 |
| Early Pub Date | June 28, 2025 |
| Publication Date | June 30, 2025 |
| Published in Issue | Year 2025 Volume: 4 Issue: 1 |