Visual Culture in Digital Games: Fallout 4 Example
Abstract
Keywords
References
- Barthes, R. (1972). Mythologies (A. Lavers, Trans.). Hill and Wang. (Original work published 1957)
- Baudrillard, J. (1998). The consumer society: Myths and structures. Sage Publications.
- Berger, J. (1986). Görme biçimleri (Y. Salman, Trans.). Metis Yayınları.
- Bethesda Game Studios. (2015). Fallout [Video game]. Bethesda Softworks.
- Bircan, U. (2015). Roland Barthes ve göstergebilim. AKADER Sosyal Bilimler Araştırma Dergisi, 1(1), 17–41.
- Bogost, I. (2007). Persuasive games: The expressive power of videogames. MIT Press.
- Cavallaro, D. (2000). Cyberpunk and cyberculture: Science fiction and the work of William Gibson. Continuum.
- Da Vinci, L. (n.d.). Vitruvian man [Drawing]. Gallerie dell'Accademia, Venice.
Details
Primary Language
English
Subjects
Communication Studies
Journal Section
Research Article
Authors
Selçuk Buğra Gökalp
*
Türkiye
Early Pub Date
June 28, 2025
Publication Date
June 30, 2025
Submission Date
January 17, 2025
Acceptance Date
June 17, 2025
Published in Issue
Year 2025 Volume: 4 Number: 1