ÜÇ BOYUTLU TASARIMIN TARİHSEL GELİŞİM SÜRECİ VE DİJİTAL SANATA KATKILARI
Abstract
Keywords
References
- Boeykens, S. (2011). Using 3d design software, bım and game engines for architectural historical reconstruction. K.U. Leuven Department of Architecture, Urbanism and Planning, Belgium.
- Brooks, K.R. (2017). Depth perception and the history of three-dimensional art: Who produces the first stereoscopic ımages?. Department of Psychology and Perception and Action Research Centre, Faculty of Human Sciences, Macquarie University, Sydney, Australia
- Carbon, C.C., & Hesslinger, V.M. (2013). 2 times Mona Lisa. Otto-Friedrich-Universität Bamberg.
- Dubois, E. (2001). A projection method to generate anaglyph stereo images. School of Information Technology and Engineering,University of Ottawa, Canada.
- Farnsworth, R.J. (2006). Amateur Anaglyphs. Geospatial Science, Missouri State University, America.
- Gernsheim, H. (1955). The history of photography. Thames and Hudson, London.
- Kim, N. (2006). A history of design theory in art education. The Journal of Aesthetic Education, 40(2), 12-28.
- Viguerie, L., Ducouret, G., Lequeux, F., Moutard-Martin, T., & Walter, P. (2009). Historical evolution of oil painting media: A Rheological study. Comptes Rendus Physique, 10(7), 612-621. Doi. https://doi.org/10.1117/12.201913410.1016/j.crhy.2009.08.006.
Details
Primary Language
Turkish
Subjects
Graphics, Augmented Reality and Games (Other)
Journal Section
Review
Authors
Hasan Dilim
*
0000-0003-4540-3690
Türkiye
Publication Date
December 31, 2024
Submission Date
October 31, 2024
Acceptance Date
December 20, 2024
Published in Issue
Year 2024 Volume: 8 Number: 14