In this work, we present a novel methodology for procedural city generation from scratch, with the main goal of producing realistically structured cities with as little user input as possible. The methodology offers a thorough solution including procedural zone generation, procedural road network generation, procedural parcellation and procedural building generation. As we adopt a Burgess development model, the generated cities are complete with various zones of urban and suburban districts and public structures such as parks, schools, hospitals and police stations. We demonstrate the practicality of the proposed methodology via an application featured with a simple easy-to-use interface. The advantages of the proposed methodology, such as fast generation time and low resource requirements, are demonstrated in comparison to a similar commercial city generation engine.
Procedural generation city generation road network generation parcelling building generation simulation
Primary Language | English |
---|---|
Subjects | Engineering |
Journal Section | Journals |
Authors | |
Early Pub Date | May 16, 2022 |
Publication Date | June 28, 2022 |
Published in Issue | Year 2022 Volume: 8 Issue: 1 |
Mugla Journal of Science and Technology (MJST) is licensed under the Creative Commons Attribution-Noncommercial-Pseudonymity License 4.0 international license.