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Creativity Techniques in Interior Architecture: Application of the PICLed Brains Activity in the Store Design Process

Year 2020, Volume: 10 Issue: 1, 90 - 102, 25.03.2020

Abstract

Stores are the environments where the brand interacts with the customer and the brand identity is transferred to the customer. In addition to being consistent with the brand identity, the authenticity of store design is very crucial because it has an impact on customer’s shopping attitude and perception of the brand. In this article, concepts of branding and store identity are defined and the importance of creativity in store design is acknowledged. With the participation of the junior level students of interior architecture department, the case study as a part of the design studio course and the effects of using the PICLed Brains activity in the store design process are examined. The aim is to encourage inexperienced students with limited inspirational resources to come up with creative ideas for store design despite the limitations brought by the brand identity during the store design process. Through the data obtained from the questionnaire applied to the students at the end of the process, this paper finds that the activity is useful in terms of creativity, researching in different subjects and attaining versatile thinking skills. When student works are examined, it can be said that the PICLed Brains activity allows to develop creativity and to lead to different ideas rather than restricting and directing students.

References

  • Clifton, R. and Simmons, J. (2004). Brands and Branding. U.K.: Bloomberg Press
  • Cross, N. (1997). Descriptive models of creative design: application to an example: Design Studies, 18 (4), 427-440
  • Darke, J. (1979). The primary generator and the design process: Design Studies,1 (1), 36-44. https://doi.org/10.1016/0142-694X(79)90027-9
  • Demirkan, H. (2010). From theory to practice - 39 opinions. In Williams, Anthony, Ostwald, Michael J. and Askland, Hedda H. (Eds.). Creativity, design and education. Theories positions and challenges. 56-59. Sydney.
  • Din, R. (2000). New Retail. London: Conran Octopus.
  • Dorst, K., Cross, N. (2001). Creativity in the design process: co-evolution of problem-solution. Design Studies.22, 425-437. https://doi.org/10.1016/S0142-694X(01)00009-6
  • Fifield, P. (2002). New Age Marketing. Marketing Business. December/January, 34-37.
  • Goldschmidt, G., Sever, A. L. (2011). Inspiring design ideas with texts. Design Studies, 32 (2): 139-155. https://doi.org/10.1016/j.destud.2010.09.006
  • Melewar, T.C., Saunders, J. (1999). International corporate visual identity: Standardization or localization?. Journal of International Business Studies, 30 (3), 583-598. https://doi.org/10.1057/palgrave.jibs.8490084
  • Sabuncuoğlu, Z, and Tokol T. (2011). İşletme. İstanbul: Beta Press
  • Schmitt, B. and Simonsen, A. (1997). Marketing Aesthetics: The Strategic Management of Brands. New York: The Free Press
  • Keaveney, S. M. and Hunt, K. A. (1992). Conceptualization and operationalization of retail store image: a case of rival middle-level theories. Journal of Academy of Market Science, 20 (2), 165-175. https://doi.org/10.1007/BF02723456
  • Kent, T. (2003). 2D23D: Management and design perspectives on retail branding. International Journal of Retail & Distribution Management, 31 (3), 131-142. https://doi.org/10.1108/09590550310465503
  • Lindquist, J. D. (1974/1975). Meaning of image. Journal of Retailing. 50 (4), 29-38.
  • Martineau, P. (1958). “he Personality of the Retail Store. Harvard Business Review, 36 (1), 47-55.
  • Michell, G. (1986). Design in the High Street. Princeton. NJ.: The Architectural Press.
  • Odabaşı, Y. and Oyman, M. (2002). Pazarlama İletişimi Yöntemi. Eskişehir: Mediacat Press
  • Özgel Felek, S. (2019). İç Mekân Tasarımında Görselleştirme Yöntemleri Lupa CR29 Projesi Üzerinden Örneklenmesi. IDA: International Design and Art Journal, 1 (1), 13-30.
  • Özgel Felek, S. and Gül, Ö. (2019). Evaluation of strategies of creativity development used in store design projects based on student projects. Design and Technology Education: An International Journal, 24 (1), 101-121.
  • VanGundy, A. B. (2005). 101 Activities for Teaching Creativity and Problem Solving. San Francisco: John Wiley and Sons. Pfeiffer.
  • Visser, E. M., Preez, Ronel D. and Noordwyk, H. S.J.V. (2006). Importance of Apparel Store Image Attributes: Perceptions of Female Consumers. Journal of Industrial Psychology, 32 (3), 49-62.
Year 2020, Volume: 10 Issue: 1, 90 - 102, 25.03.2020

Abstract

References

  • Clifton, R. and Simmons, J. (2004). Brands and Branding. U.K.: Bloomberg Press
  • Cross, N. (1997). Descriptive models of creative design: application to an example: Design Studies, 18 (4), 427-440
  • Darke, J. (1979). The primary generator and the design process: Design Studies,1 (1), 36-44. https://doi.org/10.1016/0142-694X(79)90027-9
  • Demirkan, H. (2010). From theory to practice - 39 opinions. In Williams, Anthony, Ostwald, Michael J. and Askland, Hedda H. (Eds.). Creativity, design and education. Theories positions and challenges. 56-59. Sydney.
  • Din, R. (2000). New Retail. London: Conran Octopus.
  • Dorst, K., Cross, N. (2001). Creativity in the design process: co-evolution of problem-solution. Design Studies.22, 425-437. https://doi.org/10.1016/S0142-694X(01)00009-6
  • Fifield, P. (2002). New Age Marketing. Marketing Business. December/January, 34-37.
  • Goldschmidt, G., Sever, A. L. (2011). Inspiring design ideas with texts. Design Studies, 32 (2): 139-155. https://doi.org/10.1016/j.destud.2010.09.006
  • Melewar, T.C., Saunders, J. (1999). International corporate visual identity: Standardization or localization?. Journal of International Business Studies, 30 (3), 583-598. https://doi.org/10.1057/palgrave.jibs.8490084
  • Sabuncuoğlu, Z, and Tokol T. (2011). İşletme. İstanbul: Beta Press
  • Schmitt, B. and Simonsen, A. (1997). Marketing Aesthetics: The Strategic Management of Brands. New York: The Free Press
  • Keaveney, S. M. and Hunt, K. A. (1992). Conceptualization and operationalization of retail store image: a case of rival middle-level theories. Journal of Academy of Market Science, 20 (2), 165-175. https://doi.org/10.1007/BF02723456
  • Kent, T. (2003). 2D23D: Management and design perspectives on retail branding. International Journal of Retail & Distribution Management, 31 (3), 131-142. https://doi.org/10.1108/09590550310465503
  • Lindquist, J. D. (1974/1975). Meaning of image. Journal of Retailing. 50 (4), 29-38.
  • Martineau, P. (1958). “he Personality of the Retail Store. Harvard Business Review, 36 (1), 47-55.
  • Michell, G. (1986). Design in the High Street. Princeton. NJ.: The Architectural Press.
  • Odabaşı, Y. and Oyman, M. (2002). Pazarlama İletişimi Yöntemi. Eskişehir: Mediacat Press
  • Özgel Felek, S. (2019). İç Mekân Tasarımında Görselleştirme Yöntemleri Lupa CR29 Projesi Üzerinden Örneklenmesi. IDA: International Design and Art Journal, 1 (1), 13-30.
  • Özgel Felek, S. and Gül, Ö. (2019). Evaluation of strategies of creativity development used in store design projects based on student projects. Design and Technology Education: An International Journal, 24 (1), 101-121.
  • VanGundy, A. B. (2005). 101 Activities for Teaching Creativity and Problem Solving. San Francisco: John Wiley and Sons. Pfeiffer.
  • Visser, E. M., Preez, Ronel D. and Noordwyk, H. S.J.V. (2006). Importance of Apparel Store Image Attributes: Perceptions of Female Consumers. Journal of Industrial Psychology, 32 (3), 49-62.
There are 21 citations in total.

Details

Primary Language English
Journal Section ARTICLE
Authors

Özge Gül 0000-0003-2261-6140

Publication Date March 25, 2020
Submission Date January 4, 2020
Published in Issue Year 2020 Volume: 10 Issue: 1

Cite

APA Gül, Ö. (2020). Creativity Techniques in Interior Architecture: Application of the PICLed Brains Activity in the Store Design Process. Ordu Üniversitesi Sosyal Bilimler Enstitüsü Sosyal Bilimler Araştırmaları Dergisi, 10(1), 90-102.

Hope to be enlightened in the light of knowledge ....

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