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Year 2019, Volume: 20 Issue: 2, 395 - 420, 01.06.2019
https://doi.org/10.21565/ozelegitimdergisi.448322

Abstract

References

  • Adamo-Villani, N., Carpenter, E., & Arns, L. (2006). 3D sign language mathematics in immersive environment. Proceedings of the 15th Iasted International Conference ASM, 382-388.
  • Adelola, I. A., Cox, S. L., & Rahman, A. (2003). A framework for adapting wheelchair training in virtual reality. In G. M. Craddock, L. P. McCormack, R. B. Reilly, & H. T. P. Knops (Eds.), Assistive technology-shaping the future (pp.122-126). Netherlands: IOS Press.
  • Adelola, I. A., Cox, S. L., & Rahman, A. (2009). A framework for adapting wheelchair training in virtual reality. Assistive Technology-Shaping the Future, 21(3), 97-106.
  • Aukstakalnis, S., & Blatner, D. (1992). Silicon mirage: The art and science of virtual reality. Berkeley, CA: Peachpit Press.
  • Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Washington, DC: Naval Research Lab.
  • Beach, J., & Wendt, J. (2014). Social interaction development through immersive virtual environments. Proceedings of the International Conferences on Educational Technologies 2014 and Sustainability, Technology and Education 2014, 35-41.
  • Berninger, V. W., Winn, W. D., Stock, P., Abbott, R. D., Eschen, K., Lin, S. J. C., ... & Nagy, W. (2008). Tier 3 specialized writing instruction for students with dyslexia. Reading and Writing, 21(1-2), 95-129. doi: 10.1007/s11145-007-9066-x
  • Bricken, M. (2003). Virtual worlds: No interface to design (Report No. R-90-2). Seattle, WA: Human Interface Technology Lab University of Washington. Retrieved from http://papers.cumincad.org/data/works/att/5dff.content.pdf
  • Brooks, B. M., Rose, F. D., Attree, E. A., & Elliot-Square, A. (2002). An evaluation of the efficacy of training people with learning disabilities in a virtual environment. Disability and Rehabilitation, 24(11-12), 622-626.
  • Brown, D. J., Kerr, S., & Wilson, J. R. (1997). Virtual environments in special-needs education. Communications of the ACM, 40(8), 72-75.
  • Burgstahler, S. (2003). The role of technology in preparing youth with disabilities for postsecondary education and employment. Journal of Special Education Technology, 18(4), 7-19.
  • Cheng, Y., Chiang, H. C., Ye, J., & Cheng, L. H. (2010). Enhancing empathy instruction using a collaborative virtual learning environment for children with autistic spectrum conditions. Computers and Education, 55(4), 1449-1458.
  • Coles, C. D., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that “work”: Using computer games to teach alcohol-affected children about fire and street safety. Research in Developmental Disabilities, 28(5), 518-530.
  • Cromby, J. J., Standen, P. J., & Brown, D. J. (1996). The potentials of virtual environments in the education and training of people with learning disabilities. Journal of Intellectual Disability Research, 40(6), 489-501.
  • Davies, D. K., Stock, S. E., & Wehmeyer, M. L. (2003). Application of computer simulation to teach ATM access to individuals with intellectual disabilities. Education and Training in Developmental Disabilities, 38(4), 451-456.
  • de Castro, M. V., Bissaco, M. A. S., Panccioni, B. M., Rodrigues, S. C. M., & Domingues, A. M. (2014). Effect of a virtual environment on the development of mathematical skills in children with dyscalculia. PLoS ONE, 9(7), e103354.
  • Didehbani, N., Allen, T., Kandalaft, M., Krawczyk, D., & Chapman, S. (2016). Virtual reality social cognition training for children with high functioning autism. Computers in Human Behavior, 62, 703-711.
  • Eden, S. (2008). The effect of 3D virtual reality on sequential time perception among deaf and hard of hearing children. European Journal of Special Needs Education, 23(4), 349-363.
  • Eden, S. (2014). Virtual intervention to improve storytelling ability among deaf and hard-of-hearing children. European Journal of Special Needs Education, 29(3), 370-386.
  • Eden, S., & Bezer, M. (2011). Three-dimensions vs. two-dimensions intervention programs: The effect on the mediation level and behavioural aspects of children with intellectual disability. European Journal of Special Needs Education, 26(3), 337-353.
  • Ernsperger, L. (2002). Key to success for teaching students with autism. Arlington, TX: Future Horizons.
  • Freina, L., & Canessa, A. (2015). Immersive vs desktop virtual reality in game-based learning. In R. Munkvold, & L. Kolas (Eds.), ECGBL2015-9th European Conference on Games Based Learning (pp. 195-202). Reading, UK: Academic Conferences and Publishing International Limited.
  • Frıedman, J. (1985). Classification skills in normally hearing and oral deaf preschoolers: a study in language and conceptual thought. In D. S. Martin (Ed.), Cognition, Education and Deafness (pp. 70-72). Washington, DC: Gallaudet University Press.
  • Gleasure, R., & Feller, J. (2016). A rift in the ground: Theorizing the evolution of anchor values in crowdfunding communities through the oculus rift case study. Journal of the Association for Information Systems, 17(10), 708-736.
  • Grewe, P., Kohsik, A., Flentge, D., Dyck, E., Botsch, M., Winter, Y., ... & Piefke, M. (2013). Learning real-life cognitive abilities in a novel 360-virtual reality supermarket: A neuropsychological study of healthy participants and patients with epilepsy. Journal of Neuroengineering and Rehabilitation, 10(42), 1-15.
  • Groenewegen, S., Heinz, S., Fröhlich, B., & Huckauf, A. (2008). Virtual world interfaces for special needs education based on props on a board. Computers and Graphics, 32(5), 589-596.
  • Gutierrez, M., Vexo, F., & Thalmann, D. (2008). Stepping into virtual reality. Lausanne, Switzerland: Springer Science and Business Media.
  • Harrison, A., Derwent, G., Enticknap, A., Rose, F. D., & Attree, E. A. (2002). The role of virtual reality technology in the assessment and training of inexperienced powered wheelchair users. Disability and Rehabilitation, 24(11-12), 599-606.
  • Hawkridge, D. G., & Vincent, T. (1992). Learning difficulties and computers: Access to the curriculum. London: Jessica Kingsley.
  • Hilleyeist, E., & Epsteın, K. (1991). Interactions between language and mathematics with deaf students: Defining the “language–mathematics” equation. In D. S. Martin (Ed.), Advances in cognition education and deafness (pp. 902-307). Washington, DC: Gallaudet University Press.
  • Howlin, P. (1998). Practitioner review: Psychological and educational treatments for autism. Journal of Child Psychology and Psychiatry, 39(3), 307–322.
  • Hussein, M., & Nätterdal, C. (2015). The benefits of virtual reality in education: A comparison study. (Bachelor of Science Thesis in Software Engineering and Management Student essay), Chlamers University of Technology, University of Gothenburg, Göteborg, Sweden.
  • Inman, D. P., Loge, K., Cram, A., & Peterson, M. (2011). Learning to drive a wheelchair in virtual reality. Journal of Special Education Technology, 26(3), 21-34.
  • Issenberg, S. B., McGaghie, W. C., Hart, I. R., Mayer, J. W., Felner, J. M., Petrusa, E. R., ... & Ewy G. A. (1999). Simulation technology for health care professional skills training and assessment. Jama, 282(9), 861-866.
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Özel Eğitimde Sanal Gerçeklik Uygulamaları

Year 2019, Volume: 20 Issue: 2, 395 - 420, 01.06.2019
https://doi.org/10.21565/ozelegitimdergisi.448322

Abstract

Sanal gerçeklik, bilgisayarda yaratılmış üç
boyutlu ortamların birden fazla duyum ile deneyimlendiği etkileşimli
benzetimlerdir. Bilgisayar bilimlerinde 1970’li yıllardan beri tartışılan sanal
gerçeklik uygulamaları, son yıllardaki teknolojik gelişmelerle toplum için daha
erişilebilir hale gelmiştir. Özel eğitim alanı da bu güncel gelişmelerden
etkilenmekte, özel gereksinimli bireylere yönelik geliştirilen sanal gerçeklik
uygulamalarının sayısı her geçen gün artmaktadır. Sanal gerçeklik uygulamaları
ile özel gereksinimi olan bireylerin farklı türdeki gereksinimlerine yanıt
verecek çözümler üretilmektedir. Bu uygulamalar çeşitli akademik, sosyal,
günlük yaşam, iletişim becerilerinin öğretiminde ya da başka türlü destekler
için kullanılabilmektedir. Alanyazında; otizm spektrum bozukluğu, zihin
yetersizliği, fiziksel yetersizlik ve işitme yetersizliği gibi farklı özel
gereksinim grupları için geliştirilmiş sanal gerçeklik uygulamalarının
değerlendirilmesine yönelik çok sayıda araştırma yer almaktadır. Mevcut
çalışma, alanyazında sanal gerçeklik uygulamalarına ilişkin değerlendirmeleri
araştırma bulgularıyla tartışmaktadır.

References

  • Adamo-Villani, N., Carpenter, E., & Arns, L. (2006). 3D sign language mathematics in immersive environment. Proceedings of the 15th Iasted International Conference ASM, 382-388.
  • Adelola, I. A., Cox, S. L., & Rahman, A. (2003). A framework for adapting wheelchair training in virtual reality. In G. M. Craddock, L. P. McCormack, R. B. Reilly, & H. T. P. Knops (Eds.), Assistive technology-shaping the future (pp.122-126). Netherlands: IOS Press.
  • Adelola, I. A., Cox, S. L., & Rahman, A. (2009). A framework for adapting wheelchair training in virtual reality. Assistive Technology-Shaping the Future, 21(3), 97-106.
  • Aukstakalnis, S., & Blatner, D. (1992). Silicon mirage: The art and science of virtual reality. Berkeley, CA: Peachpit Press.
  • Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Washington, DC: Naval Research Lab.
  • Beach, J., & Wendt, J. (2014). Social interaction development through immersive virtual environments. Proceedings of the International Conferences on Educational Technologies 2014 and Sustainability, Technology and Education 2014, 35-41.
  • Berninger, V. W., Winn, W. D., Stock, P., Abbott, R. D., Eschen, K., Lin, S. J. C., ... & Nagy, W. (2008). Tier 3 specialized writing instruction for students with dyslexia. Reading and Writing, 21(1-2), 95-129. doi: 10.1007/s11145-007-9066-x
  • Bricken, M. (2003). Virtual worlds: No interface to design (Report No. R-90-2). Seattle, WA: Human Interface Technology Lab University of Washington. Retrieved from http://papers.cumincad.org/data/works/att/5dff.content.pdf
  • Brooks, B. M., Rose, F. D., Attree, E. A., & Elliot-Square, A. (2002). An evaluation of the efficacy of training people with learning disabilities in a virtual environment. Disability and Rehabilitation, 24(11-12), 622-626.
  • Brown, D. J., Kerr, S., & Wilson, J. R. (1997). Virtual environments in special-needs education. Communications of the ACM, 40(8), 72-75.
  • Burgstahler, S. (2003). The role of technology in preparing youth with disabilities for postsecondary education and employment. Journal of Special Education Technology, 18(4), 7-19.
  • Cheng, Y., Chiang, H. C., Ye, J., & Cheng, L. H. (2010). Enhancing empathy instruction using a collaborative virtual learning environment for children with autistic spectrum conditions. Computers and Education, 55(4), 1449-1458.
  • Coles, C. D., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that “work”: Using computer games to teach alcohol-affected children about fire and street safety. Research in Developmental Disabilities, 28(5), 518-530.
  • Cromby, J. J., Standen, P. J., & Brown, D. J. (1996). The potentials of virtual environments in the education and training of people with learning disabilities. Journal of Intellectual Disability Research, 40(6), 489-501.
  • Davies, D. K., Stock, S. E., & Wehmeyer, M. L. (2003). Application of computer simulation to teach ATM access to individuals with intellectual disabilities. Education and Training in Developmental Disabilities, 38(4), 451-456.
  • de Castro, M. V., Bissaco, M. A. S., Panccioni, B. M., Rodrigues, S. C. M., & Domingues, A. M. (2014). Effect of a virtual environment on the development of mathematical skills in children with dyscalculia. PLoS ONE, 9(7), e103354.
  • Didehbani, N., Allen, T., Kandalaft, M., Krawczyk, D., & Chapman, S. (2016). Virtual reality social cognition training for children with high functioning autism. Computers in Human Behavior, 62, 703-711.
  • Eden, S. (2008). The effect of 3D virtual reality on sequential time perception among deaf and hard of hearing children. European Journal of Special Needs Education, 23(4), 349-363.
  • Eden, S. (2014). Virtual intervention to improve storytelling ability among deaf and hard-of-hearing children. European Journal of Special Needs Education, 29(3), 370-386.
  • Eden, S., & Bezer, M. (2011). Three-dimensions vs. two-dimensions intervention programs: The effect on the mediation level and behavioural aspects of children with intellectual disability. European Journal of Special Needs Education, 26(3), 337-353.
  • Ernsperger, L. (2002). Key to success for teaching students with autism. Arlington, TX: Future Horizons.
  • Freina, L., & Canessa, A. (2015). Immersive vs desktop virtual reality in game-based learning. In R. Munkvold, & L. Kolas (Eds.), ECGBL2015-9th European Conference on Games Based Learning (pp. 195-202). Reading, UK: Academic Conferences and Publishing International Limited.
  • Frıedman, J. (1985). Classification skills in normally hearing and oral deaf preschoolers: a study in language and conceptual thought. In D. S. Martin (Ed.), Cognition, Education and Deafness (pp. 70-72). Washington, DC: Gallaudet University Press.
  • Gleasure, R., & Feller, J. (2016). A rift in the ground: Theorizing the evolution of anchor values in crowdfunding communities through the oculus rift case study. Journal of the Association for Information Systems, 17(10), 708-736.
  • Grewe, P., Kohsik, A., Flentge, D., Dyck, E., Botsch, M., Winter, Y., ... & Piefke, M. (2013). Learning real-life cognitive abilities in a novel 360-virtual reality supermarket: A neuropsychological study of healthy participants and patients with epilepsy. Journal of Neuroengineering and Rehabilitation, 10(42), 1-15.
  • Groenewegen, S., Heinz, S., Fröhlich, B., & Huckauf, A. (2008). Virtual world interfaces for special needs education based on props on a board. Computers and Graphics, 32(5), 589-596.
  • Gutierrez, M., Vexo, F., & Thalmann, D. (2008). Stepping into virtual reality. Lausanne, Switzerland: Springer Science and Business Media.
  • Harrison, A., Derwent, G., Enticknap, A., Rose, F. D., & Attree, E. A. (2002). The role of virtual reality technology in the assessment and training of inexperienced powered wheelchair users. Disability and Rehabilitation, 24(11-12), 599-606.
  • Hawkridge, D. G., & Vincent, T. (1992). Learning difficulties and computers: Access to the curriculum. London: Jessica Kingsley.
  • Hilleyeist, E., & Epsteın, K. (1991). Interactions between language and mathematics with deaf students: Defining the “language–mathematics” equation. In D. S. Martin (Ed.), Advances in cognition education and deafness (pp. 902-307). Washington, DC: Gallaudet University Press.
  • Howlin, P. (1998). Practitioner review: Psychological and educational treatments for autism. Journal of Child Psychology and Psychiatry, 39(3), 307–322.
  • Hussein, M., & Nätterdal, C. (2015). The benefits of virtual reality in education: A comparison study. (Bachelor of Science Thesis in Software Engineering and Management Student essay), Chlamers University of Technology, University of Gothenburg, Göteborg, Sweden.
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There are 90 citations in total.

Details

Primary Language Turkish
Journal Section Articles
Authors

Onur Özdemir 0000-0002-7242-6946

Dilek Erbaş 0000-0001-8158-9053

Şerife Yücesoy Özkan 0000-0002-0529-0639

Publication Date June 1, 2019
Published in Issue Year 2019 Volume: 20 Issue: 2

Cite

APA Özdemir, O., Erbaş, D., & Yücesoy Özkan, Ş. (2019). Özel Eğitimde Sanal Gerçeklik Uygulamaları. Ankara Üniversitesi Eğitim Bilimleri Fakültesi Özel Eğitim Dergisi, 20(2), 395-420. https://doi.org/10.21565/ozelegitimdergisi.448322

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