Research Article

Social Norms In Mathlife 3d Virtual Learning Environment

Volume: 4 Number: 1 June 1, 2016
Selahattin Arslan *, Neslihan Sönmez
EN

Social Norms In Mathlife 3d Virtual Learning Environment

Abstract

The present study aims to reveal the social norms that emerge in a 3D virtual learning environment (MathLife) through real-life scenarios requiring mathematical skills. The research was conducted by mean of case study method at a lower secondary school in Trabzon in 2015-2016 academic year. The study group consisted of 10 students attending grade 7th. Field notes, semi structured interviews and records of computer screen images were used as data collection tools. The study lasted for 6 weeks. NVivo 9.0 qualitative data analysis software was used to analyse the data, and content analysis was conducted. According to the research results, 12 social norms such as communication through writing, expressing answers freely and avoidance of exposing the answers through private communication were determined in MathLife 3D virtual learning environment.

Keywords

3D virtual learning environment,social norm,MathLife.

References

  1. Akyüz, D. (2014). Çember özelliklerini öğretmeyi amaçlayan teknoloji ve sorgulama tabanlı bir sınıfta oluşan sosyomatematiksel normların incelenmesi. Eğitim ve Bilim, 39 (175), 58-72.
  2. Arslan, S., Atalay, H., Coştu, S., Baran, B., Gökçek, T., Güneş, G. (April, 2015). Motivators, Barriers and Outcomes In 3d Virtual Learning Environment That Include Daily-Life Activities Requiring Math Skills: Mathlife Case. International Conference on Education in Mathematics, Science & Technology, April 23-26, Antalya.
  3. Atalay, H., Coştu, S., Arslan, S., Çakıroğlu, O., Baran, B., Yıldız, A., Cesur, B., Yavuz, Z., Abdüsselam, M. S., Seymen, Z., Reisoğlu, S., Yangın, N., Sarı, M. (October, 2015). The Perceptions of Students in the Special Education and Rehabilitation Centre about Mathlife. 6th World Conference on Learning, Teaching and Educational Leadship, October 29-31, Paris, France.
  4. Cobb, P., Yackel, E., and Wood, T. (1992). Interaction and Learning in Mathematics Classroom Situations. Educational Studies in Mathematics, 23 (1), 99-122.
  5. Dickey, M. D. (2005). Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education. British Journal of Educational Technology, 36 (3), 439-451.
  6. Edwards, J., A. (2007). The language of friendship: Developing sociomathematical norms in the secondary school classroom. Paper presented at the European Research in Mathematics Education Fifth Congress of the European Society for Research in Mathematics Education (pp. 1190-1199). UK: University of Southampton.
  7. Hotaman, D. (2010). Demokratik eğitim: demokratik bir eğitim programı. Kuramsal Eğitimbilim, 3 (1), 29-42.
  8. Lopez, L. M., and Allal, L. (2007). Sociomathematical norms and the regulation of problem solving in classroom microcultures. International Journal of Educational Research, 46, 252-265.
  9. Pesen, C. (2008). Yapılandırıcı öğrenme yaklaşımına göre matematik öğretimi. Ankara: Pegem Yayıncılık.
  10. Pulford, B., D. (2011). The influence of advice in a virtual learning environment. British Journal of Educational Technology, 42 (1), 31-39.
APA
Arslan, S., & Sönmez, N. (2016). Social Norms In Mathlife 3d Virtual Learning Environment. Participatory Educational Research, 4(1), 119-123. https://izlik.org/JA67TH72TL