Research Article

The Effect of Gamification Activities on Students' Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills

Volume: 7 Number: 1 February 19, 2020
Özgen Korkmaz *, Çilem Öztürk
EN

The Effect of Gamification Activities on Students' Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills

Abstract

Keywords

Gamification,social studies teaching,cooperative learning,attitude,playing game

References

  1. Acar, R. (2003). Issues encountered while delivering the content of social studies course and solutions suggested to address them. Unpublished Master’s Thesis. Eskisehir: A.U. Institute of Social Sciences.
  2. Açıkgöz, K.U. (2003). Effective Learning and Teaching, İzmir: World of Education Publishers.
  3. Alkan, C. & Kurt M. (1998). Special Teaching Methods. Ankara: Anı Publishers
  4. Arslantaş, S. (2006). Investigation of the issues encountered in grades 6 and 7 th during the implementations of social studies course program from teachers’ perspectives. (The example of Malatya province). Unpublished Master’s Thesis. Malatya: F.U. Institute of Social Sciences.
  5. Aycan S., Türkoğuz, Ş., Arı, E & Kaynar, Ü. (2002). Teaching periodic table and elements through bingo technique and identifying the permanence in memory. Congress of National Physical Sciences and Mathematics Education, Proceedings Book. METU, Ankara.
  6. Barbara, L. (2002). Building social studies resources in the constructivist classroom. Business Source Complete, Library Talk, 15(1), 14-15.
  7. Bayat, S., Kılıçarslan, H., & Şentürk, Ş. (2014). Investigating the effect of educational games in science and tehnology course on the academic success of students at grade 7. Abant İzzet Baysal University Faculty of Education Journal, 14(2), 204-216.
  8. Bayram, E., Özgül, E., Kaplan, G., Ünal, H. A., Yapağılı, H., Demir, K., Morgül, M., Uğurlu, N., Tantoğlu, S., Özünel, Ş., & Ömür, Ü. (1999). Drama at Primary School. Ankara: MEB Publishers.Binbaşıoğlu, C.(l981). Special Teaching Methods. Ankara: Binbaşıoğlu Yayınevi.
  9. Brufee, K. (1993). Collaborative Learning: Higher Education, Interdependence and the Authority of Knowledge, Baltimore, Md: Johns Hopkins University Press
  10. Can, İ. (2010). The effect of teaching sciences through games at primary education on the attitude and success of grade 8 students for the unit about the structure and features of matter. Unpublished Master’s Thesis. Gazi University, Institute of Educational Sciences, Ankara.
APA
Korkmaz, Ö., & Öztürk, Ç. (2020). The Effect of Gamification Activities on Students’ Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills. Participatory Educational Research, 7(1), 1-15. https://doi.org/10.17275/per.20.1.7.1
AMA
1.Korkmaz Ö, Öztürk Ç. The Effect of Gamification Activities on Students’ Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills. PER. 2020;7(1):1-15. doi:10.17275/per.20.1.7.1
Chicago
Korkmaz, Özgen, and Çilem Öztürk. 2020. “The Effect of Gamification Activities on Students’ Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills”. Participatory Educational Research 7 (1): 1-15. https://doi.org/10.17275/per.20.1.7.1.
EndNote
Korkmaz Ö, Öztürk Ç (February 1, 2020) The Effect of Gamification Activities on Students’ Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills. Participatory Educational Research 7 1 1–15.
IEEE
[1]Ö. Korkmaz and Ç. Öztürk, “The Effect of Gamification Activities on Students’ Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills”, PER, vol. 7, no. 1, pp. 1–15, Feb. 2020, doi: 10.17275/per.20.1.7.1.
ISNAD
Korkmaz, Özgen - Öztürk, Çilem. “The Effect of Gamification Activities on Students’ Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills”. Participatory Educational Research 7/1 (February 1, 2020): 1-15. https://doi.org/10.17275/per.20.1.7.1.
JAMA
1.Korkmaz Ö, Öztürk Ç. The Effect of Gamification Activities on Students’ Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills. PER. 2020;7:1–15.
MLA
Korkmaz, Özgen, and Çilem Öztürk. “The Effect of Gamification Activities on Students’ Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills”. Participatory Educational Research, vol. 7, no. 1, Feb. 2020, pp. 1-15, doi:10.17275/per.20.1.7.1.
Vancouver
1.Özgen Korkmaz, Çilem Öztürk. The Effect of Gamification Activities on Students’ Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills. PER. 2020 Feb. 1;7(1):1-15. doi:10.17275/per.20.1.7.1

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