Research Article
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Enhancing Graduate Studies with Interactive Videos: Uncovering Student and Instructor Perspectives on Motivation, Self-Efficacy, and Future Intentions

Year 2024, Volume: 11 Issue: 5, 81 - 101, 12.09.2024
https://doi.org/10.17275/per.24.65.11.5

Abstract

Laboratory-based courses and research studies play a crucial role in many fields in higher education. With the idea that the creation and use of interactive materials of experimental periods can be a potentially transformative teaching and learning experience, graduate students and instructors have been trained to design and integrate interactive videos as part of their experimental studies. This study aimed to explore self-efficacy, motivation and future intentions of graduate student and instructors to develop and use interactive videos as a learning material. Using a mixed-method approach via a questionnaire and semi-structured interviews, data were collected from graduate students and instructors before and after face-to-face/online trainings on the design and use of interactive videos. Data were analyzed descriptively for the survey items on motivation and perceptions on the use of interactive videos for graduate experiments. For the interview data, the data were analyzed based on specific themes. The results showed that the self-efficacy of the participants have been increased and they had high motivation and strong intention to use interactive videos for a number of reasons. As the participants' self-efficacy has improved, they reported positive perceptions regarding the contributions of interactive videos to their understanding of experimental processes. The findings showed that graduate students shooting an experimental process with their presence can yield better learning outcomes for other graduate students. The results can be valuable for demonstrating potential use of interactive videos during laboratory-based educational and research contexts.

Ethical Statement

The ethics approval was gathered on 09.01.2023 from the Ethics Committee of Eskisehir Technical University with the number 87914409-640-2300001361. Informed consent was obtained from all individual participants included in the study.

Supporting Institution

The Scientific and Technological Research Council of Türkiye (TUBITAK)

Project Number

122B188

References

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Year 2024, Volume: 11 Issue: 5, 81 - 101, 12.09.2024
https://doi.org/10.17275/per.24.65.11.5

Abstract

Project Number

122B188

References

  • Albion, P. R. (1999). Self-efficacy beliefs as an indicator of teachers’ preparedness for teaching with technology. Proceedings of Society for Information Technology & Teacher Education International Conference. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
  • Alsharif, A. (2024) Understanding technology. Pressbooks. Utah Valley University. https://uen.pressbooks.pub/tech1010/
  • Anantrasirichai, N., & Bull, D. R. (2021). Artificial intelligence in the creative industries: a review. Artificial Intelligence Review, 55(1), 589–656. https://doi.org/10.1007/s10462-021-10039-7
  • Bakla, A., & Mehdiyev, E. (2022). A qualitative study of teacher-created interactive videos versus YouTube videos in flipped learning. E-Learning and Digital Media, 19(5), 495-514. https://doi.org/10.1177/20427530221107789
  • Bal, I.A., Arslan, O., Budhrani, K. et al. (2020). The balance of roles: Graduate student perspectives during the COVID-19 pandemic. TechTrends 64, 796–798. https://doi.org/10.1007/s11528-020-00534-z
  • Bandura, A. (1994). Self-efficacy. In V. S. Ramachaudran (Ed.), Encyclopedia of human behavior (Vol. 4, pp. 71-81). New York: Academic Press
  • Bandura, A. (1997). Self-efficacy: The exercise of control. Macmillan.
  • Barut Tugtekin, E., & Dursun, O. O. (2022). Effect of animated and interactive video variations on learners' motivation in distance education. Education and Information Technologies, 27(3), 3247-3276. https://doi.org/10.1007/s10639-021-10735-5
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  • Bates, T., Cobo, C., Marino, O., & Wheeler, S. (2020). Can artificial intelligence transform higher education? International Journal of Educational Technology in Higher Education, 17, 1-12. https://doi.org/10.1186/s41239-020-00218-x
  • Berg, C. (2023). The case for generative AI in scholarly practice. https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4407587
  • Boekaerts, M. (2010). Motivation and self-regulation: two close friends. In T. Urdan, & S. A. Karabenick (Eds.), Advances in motivation and achievement. The next decade of research in motivation and achievement, 16B, 73-112, London: Emerald.
  • Bos, A. S., Zaro, M. A., Prestes, L. P., Pízzato, M. C., De Azevedo, D. F. G., De Avila, F. R., & Batista, M. C. (2019). Student’s attention: The use of brain waves sensors in interactive videos. International Journal of Advanced Engineering Research and Science, 6(4), 155–157. https://doi.org/10.22161/ijaers.6.4.18
  • Bouffard-Bouchard, T., Parent, S., & Larivee, S. (1991). Influence of self-efficacy on self-regulation and performance among junior and senior high-school age students. International Journal of Behavioral Development, 14(2), 153-164. https://doi.org/10.1177/016502549101400203
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  • Chan, C., & Zhou, W. (2023). Deconstructing student perceptions of generative AI (GenAI) through an expectancy value theory (EVT)-based instrument. Preprint Document.
  • Chan, C.K.Y., Hu, W. (2023). Students’ voices on generative AI: perceptions, benefits, and challenges in higher education. International Journal of Educational Technology in Higher Education, 20(43). https://doi.org/10.1186/s41239-023-00411-8
  • Cresswell, S. L., Loughlin, W. A., Coster, M. J., & Green, D. M. (2019). Development and Production of Interactive Videos for Teaching Chemical Techniques during Laboratory Sessions. Journal of Chemical Education, 96(5), 1033–1036. https://doi.org/10.1021/acs.jchemed.8b00647
  • Cuban, L. (1986). Teachers and machines: the classroom use of technology since 1920. New York: Teachers College Press.
  • Dagar, D., & Vishwakarma, D. K. (2022). A literature review and perspectives in deepfakes: generation, detection, and applications. International Journal of Multimedia Information Retrieval, 11(3), 219–289. https://doi.org/10.1007/s13735-022-00241-w
  • Dieck-Assad, G., Hinojosa-Olivares, J. M., & Colomer-Farrarnos, J. (2020). Study of the effectiveness of interactive videos in applied electronics courses.” International Journal on Interactive Design &Manufacturing (IJIDeM) 14(3): 983–1001. https://doi.org/10.1007/s12008-020-00689-2
  • Doğru, M. S. (2023). ChatGPT - Science education and instruction reshapes management. Online Science Education Journal, 8(1), 12-21.
  • Doğru, M. S., Yüzbaşıoğlu, F., & Arpaci, İ. (2023). The effect of interactive videos enhanced with pop-up questions on teacher candidates’ learning performance in science. Research In Science & Technological Education, 1-16. https://doi.org/10.1080/02635143.2023.2272820
  • European Commission. (2020). Digital education action plan (2021-2027). Publications Office of the European Union.
  • Feher, K. (2024). Exploring AI media. Definitions, conceptual model, research agenda. Journal of Media Business Studies, 1–24. https://doi.org/10.1080/16522354.2024.2340419
  • Fintschenko, Y. (2011). Education: A modular approach to microfluidics in the teaching laboratory. Lab on a Chip, 11(20), 3394-3400.
  • Firdaus, M., Mukhtar, Darari, M. B., & Azis, Z. (2021). Designing interactive videos in online multivariable calculus course to support student’s critical thinking. Journal of Physics, 1819(1), 012057. https://doi.org/10.1088/1742-6596/1819/1/012057
  • Gedik, N. & Yiğit, B. (2023). Mikroplastik ar-ge çalışmalarının dijitalleştirilmesi ve yayılımı bağlamında videolar [Videos in the context of digitization and dissemination of microplastics R&D studies]. In K. Gedik & E. Gaga (Eds). Mikroplastiklerden Nanoplastiklere Plastik Partiküller [Plastic Particles from Microplastics to Nanoplastics] (pp. 483-500). Nobel Yayın.
  • Harrer, S. (2023). Attention is not all you need: The complicated case of ethically using large language models in healthcare and medicine. eBioMedicine, 90, 104512. https://doi.org/10.1016/j.ebiom.2023.104512
  • Howard, S., Buttke, D., Lovejoy, T. Ε., Clark, K., Ashby, E., & Aguirre, A. A. (2021). The Loop Trail “Quest”: Use of a Choice-based Digital Simulation, An Interactive Video, and a Booklet to Communicate and Analyze Decision-making of Park Visitors. Environmental Communication-a Journal of Nature and Culture, 15(8), 1025–1044. https://doi.org/10.1080/17524032.2021.1927129
  • Howell, D. C. (2019). Statistical methods for psychology (9th ed.). Cengage Learning.
  • Hsia, J. W., Chang, C. C., & Tseng, A. H. (2014). Effects of individuals’ locus of control and computer self-efficacy on their e-learning acceptance in high-tech companies. Behaviour & Information Technology, 33(1), 51-64.
  • Jiang, L., Yu, S., & Zhao, Y. (2019). Teacher engagement with digital multimodal composing in a Chinese tertiary EFL curriculum. Language Teaching Research. doi:10.1177/1362168819864975
  • Jiang, L., Zang, N., Zhou, N., & Cao, H. (2022). English teachers’ intention to use flipped teaching: Interrelationships with needs satisfaction, motivation, self-efficacy, belief, and support. Computer Assisted Language Learning, 35(8), 1890-1919.
  • Karmila, D., Putri, D. M., Berlian, M., Pratama, D. O., & Fatrima. (2021). The role of interactive videos in mathematics learning activities during the COVID-19 pandemic. Advances in Social Science, Education and Humanities Research. https://doi.org/10.2991/assehr.k.210227.024
  • Keller, J. M. (2016). Motivation, learning, and technology: Applying the ARCS-V motivation model. Participatory Educational Research (PER), 3(2), 1-13. http://dx.doi.org/10.17275/per.16.06.3.2
  • Kumar, J.A., Bervell, B., & Osman, S. (2020). Google classroom: Insights from Malaysian higher education students’ and instructors’ experiences. Education and Information Technologies, 25(5), 4175-4195. https://doi.org/10.1007/s10639-020-10163-x
  • Mayer, R. E. (1997). Multimedia learning: Are we asking the right questions? Educational Psychologist, 32(1), 1-19. https://doi.org/10.1207/s15326985ep3201_1
  • Mayer, R. E. (2005). The Cambridge handbook of multimedia learning. New York: Cambridge University Press.
  • Mayer, R. E. (2014a). Introduction to multimedia learning. In R. Mayer (Ed.), The Cambridge Handbook of Multimedia Learning (Cambridge Handbooks in Psychology, pp. 1-24). Cambridge: Cambridge University Press. doi:10.1017/CBO9781139547369.002
  • Mayer, R. E. (2014b). Cognitive theory of multimedia learning. In R. Mayer (Ed.), The Cambridge Handbook of Multimedia Learning (Cambridge Handbooks in 177 Psychology, pp. 43-71). Cambridge: Cambridge University Press. doi:10.1017/CBO9781139547369.005
  • Mayer, R. E., & Pilegard, C. (2014). Principles for managing essential processing in multimedia learning: Segmenting, pre-training, and modality principles. In R. E. Mayer (Ed.), The Cambridge Handbook of Multimedia Learning (pp. 316–344). Cambridge University Press.
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There are 72 citations in total.

Details

Primary Language English
Subjects Higher Education Studies (Other)
Journal Section Research Articles
Authors

Nuray Gedik 0000-0003-3251-1123

Barış Yiğit 0000-0002-9912-2539

İlknur Demirtaş 0000-0002-5264-4559

Kadir Gedik 0000-0002-1391-9265

Zehra Yiğit Avdan 0000-0001-7445-3393

Project Number 122B188
Early Pub Date September 11, 2024
Publication Date September 12, 2024
Submission Date February 27, 2024
Acceptance Date August 18, 2024
Published in Issue Year 2024 Volume: 11 Issue: 5

Cite

APA Gedik, N., Yiğit, B., Demirtaş, İ., Gedik, K., et al. (2024). Enhancing Graduate Studies with Interactive Videos: Uncovering Student and Instructor Perspectives on Motivation, Self-Efficacy, and Future Intentions. Participatory Educational Research, 11(5), 81-101. https://doi.org/10.17275/per.24.65.11.5