Research Article
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Year 2025, Volume: 12 Issue: 4, 62 - 81, 01.07.2025
https://doi.org/10.17275/per.25.49.12.4

Abstract

References

  • Aguilar, J. J. (2021). High school students’ reasons for disliking mathematics: The intersection between teacher’s role and student’s emotions, belief, and self-efficacy. International Electronic Journal of Mathematics Education, 16(3), 1-11. https://doi.org/10.29333/iejme/10976
  • Byrne, D. (2022). A worked example of Braun and Clarke’s approach to reflexive thematic analysis. Quality & Quantity, 56(3), 1391–1412. https://doi.org/10.1007/s11135-021-01182-
  • Carmen, M., Diano, F., Morales, M., P., E., & Ole, A. (2015). Promoting physics in action thru “Laro Ng Lahi-based” physics activities. International Journal of Learning and Teaching, 7(1), 24–37. https://doi.org/10.18844/ijlt.v7i1.1
  • Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). SAGE.
  • Cohen, J. (1988). Statistical Power Analysis for the Behavioral Sciences (2nd ed.).
  • Lawrence Erlbaum Associates.
  • Department of Education. (2021). Enhanced Basic Education Act of 2013 – Contextualization of curriculum. Official Gazette. https://www.officialgazette.gov.ph/2013/05/15/republic-act-no-10533/
  • Dienlin, T., & Johannes, N. (2022). The impact of digital technology use on adolescent well-being. Dialogues in Clinical Neuroscience, 22(2), 135-142. https://doi.org/10.31887/DCNS.2020.22.2/tdienlin
  • Estonanto, A. J. J., & Dio, R. V. (2019). Factors causing Mathematics Anxiety of Senior High School Students in Calculus. Asian Journal of Education and E-Learning, 7(1). https://doi.org/10.24203/ajeel.v7i1.5701
  • Gardner, H. (2022). A Synthesizing Mind: A Memoir from the Creator of Multiple Intelligences Theory. MIT Press.
  • Hasan, M. L., Mohyaldinn, M. E., Hja Aziz, N. A., & Mohamed, M. A. (2017). Improving students' motivation to learn through gamification. In Proceedings of the 7th World Engineering Education Forum (WEEF) (pp. 642–647). IEEE. https://doi.org/10.1109/WEEF.2017.8467059
  • Hui, H. B., & Mahmud, M. S. (2023). Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1105806
  • Kamid, S. W., Fajriah, N., Citra, Y. D., Rivani, P. A., & Widodo, R. I. (2022). Investigating the role of traditional games in developing students' process skills and interest in learning mathematics. Eurasian Journal of Educational Research, 2022(97), 216–234. https://doi.org/10.14689/ejer.2022.97.12
  • Morales, M. (2017). Exploring indigenous game-based physics activities in pre-service physics teachers' conceptual change and transformation of epistemic beliefs. EURASIA Journal of Mathematics, Science and Technology Education, 13(5), 1377-1409. https://doi.org/10.12973/eurasia.2017.00676a
  • National Council of Teachers of Mathematics (2014). Procedural Fluency in Mathematics. https://www.nctm.org/Standards-and-Positions/Position-Statements/Procedural-Fluency-in-Mathematics/
  • Navarro, R. L., & Santos, R. G. (2012). Assessment of learning outcomes (2nd ed.). Lorimar Publishing Inc.
  • OECD (2024a). PISA 2022 Results (Volume I): The State of Learning and Equity in Education. OECD Publishing, Paris. https://www.oecd-ilibrary.org/sites/53f23881-en/index.html?itemId=/content/ publication /53f23881-en
  • OECD (2024b). PISA 2022 Results (Volume II): Learning During – and From – Disruption, PISA. OECD Publishing, Paris. https://doi.org/10.1787/a97db61c-en.
  • Official Gazette of the Republic of the Philippines. (n.d.). The 1987 Constitution of the Republic of the Philippines – Article XIV. Retrieved from https://www.officialgazette.gov.ph/constitutions/the-1987-constitution-of-the-republic-of-the-philippines/the-1987-constitution-of-the-republic-of-the-philippines-article-xiv/
  • Repuya, C. R., & Repuya, G. S. (2018). Self-efficacy and attitude towards mathematics: Its implication to mathematics learning. Asia Pacific Journal of Social and Behavioral Sciences, 15, 55–70. Retrieved from http://research.buksu.edu.ph/index.php/APJSBS
  • Small, G. W., Lee, J., Kaufman, A., Jalil, J., Siddarth, P., Gaddipati, H., Bookheimer, S. Y. (2020). Brain health consequences of digital technology used. Dialogues in Clinical Neuroscience, 22(2), 179–187. https://doi.org/10.31887/DCNS.2020.22 .2/gsmall
  • Shuttleworth, M. (2008). Descriptive research design. Explorable. Retrieved from https://explorable.com/descriptive-research-design
  • Tasnim, N., & Farid, K. S. (2022). Challenges of COVID-19 pandemic and subsequent psychosocial impact on university students of Bangladesh: An explorative study. Journal of Arts & Social Sciences, 5(2), 58–67. Retrieved from https://ruijass.com/wp-content/uploads/2022/07/KF005.pdf
  • UNESCO (2017). Culture: At the heart of Sustainable Development Goals. The UNESCO Courier. Retrieved from https://en.unesco.org/courier/2017-4/culture-heart-sustainable-development-goals
  • Vankúš, P. (2021). Influence of game-based learning in mathematics education on students’ affective domain: A systematic review. Mathematics, 9(9). https://doi.org/10.3390/math9090986
  • Vygotsky, L. S. (1968). Mind in society: The development of higher psychological processes. Harvard University Press.
  • Yuliyanto, A., Basit, R. A., Priatna, Y. U., Sujana, A., Putri, H. E., & Muqodas, I. (2023). The correlation between self-efficacy, social skills, and achievement index of elementary school teachers’ candidates. Lentera Pendidikan: Jurnal Ilmu Tarbiyah dan Keguruan, 26(1), 88–111. https://doi.org/10.24252/lp.2023 v26n1i8

Integrating Traditional Games (TG) in Mathematics to Enhance Students' Conceptual Understanding, Social Skills, and Attitudes

Year 2025, Volume: 12 Issue: 4, 62 - 81, 01.07.2025
https://doi.org/10.17275/per.25.49.12.4

Abstract

Integrating traditional games into the classroom enriches educational experiences, promoting cultural preservation and active learning. This quasi-experimental study examined the effects of integrating TG into mathematics lessons on Grade 8 students' conceptual understanding, social skills, and attitudes toward mathematics. Forty-two students from a public secondary high school in the Philippines were selected through purposive sampling based on specific criteria. The study employed t-tests for both dependent and independent samples to analyze the effect of integrating TG in mathematics lessons as activities to students' learning, using data from researcher-made pre-tests and post-tests, along with open-ended survey questions assessing social skills and attitudes toward mathematics. Clarke and Braun's thematic analysis was applied to qualitative data to support the study's findings further. Nine traditional games were integrated into the mathematics lessons. The results demonstrated significant improvements in students' post-test scores, enhanced conceptual understanding of mathematics, developed social skills, and positive attitudes toward mathematics. The study recommends that teachers integrate Traditional Games (TG) into mathematics instruction to enhance student engagement, deepen conceptual understanding of mathematics, and develop students’ social skills. Curriculum and textbook developers may consider incorporating TG-based activities to promote engaging and meaningful learning. Future researchers could further explore the integration of TG in mathematics instruction to gain deeper insights and provide additional support for the findings of this study.

References

  • Aguilar, J. J. (2021). High school students’ reasons for disliking mathematics: The intersection between teacher’s role and student’s emotions, belief, and self-efficacy. International Electronic Journal of Mathematics Education, 16(3), 1-11. https://doi.org/10.29333/iejme/10976
  • Byrne, D. (2022). A worked example of Braun and Clarke’s approach to reflexive thematic analysis. Quality & Quantity, 56(3), 1391–1412. https://doi.org/10.1007/s11135-021-01182-
  • Carmen, M., Diano, F., Morales, M., P., E., & Ole, A. (2015). Promoting physics in action thru “Laro Ng Lahi-based” physics activities. International Journal of Learning and Teaching, 7(1), 24–37. https://doi.org/10.18844/ijlt.v7i1.1
  • Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). SAGE.
  • Cohen, J. (1988). Statistical Power Analysis for the Behavioral Sciences (2nd ed.).
  • Lawrence Erlbaum Associates.
  • Department of Education. (2021). Enhanced Basic Education Act of 2013 – Contextualization of curriculum. Official Gazette. https://www.officialgazette.gov.ph/2013/05/15/republic-act-no-10533/
  • Dienlin, T., & Johannes, N. (2022). The impact of digital technology use on adolescent well-being. Dialogues in Clinical Neuroscience, 22(2), 135-142. https://doi.org/10.31887/DCNS.2020.22.2/tdienlin
  • Estonanto, A. J. J., & Dio, R. V. (2019). Factors causing Mathematics Anxiety of Senior High School Students in Calculus. Asian Journal of Education and E-Learning, 7(1). https://doi.org/10.24203/ajeel.v7i1.5701
  • Gardner, H. (2022). A Synthesizing Mind: A Memoir from the Creator of Multiple Intelligences Theory. MIT Press.
  • Hasan, M. L., Mohyaldinn, M. E., Hja Aziz, N. A., & Mohamed, M. A. (2017). Improving students' motivation to learn through gamification. In Proceedings of the 7th World Engineering Education Forum (WEEF) (pp. 642–647). IEEE. https://doi.org/10.1109/WEEF.2017.8467059
  • Hui, H. B., & Mahmud, M. S. (2023). Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1105806
  • Kamid, S. W., Fajriah, N., Citra, Y. D., Rivani, P. A., & Widodo, R. I. (2022). Investigating the role of traditional games in developing students' process skills and interest in learning mathematics. Eurasian Journal of Educational Research, 2022(97), 216–234. https://doi.org/10.14689/ejer.2022.97.12
  • Morales, M. (2017). Exploring indigenous game-based physics activities in pre-service physics teachers' conceptual change and transformation of epistemic beliefs. EURASIA Journal of Mathematics, Science and Technology Education, 13(5), 1377-1409. https://doi.org/10.12973/eurasia.2017.00676a
  • National Council of Teachers of Mathematics (2014). Procedural Fluency in Mathematics. https://www.nctm.org/Standards-and-Positions/Position-Statements/Procedural-Fluency-in-Mathematics/
  • Navarro, R. L., & Santos, R. G. (2012). Assessment of learning outcomes (2nd ed.). Lorimar Publishing Inc.
  • OECD (2024a). PISA 2022 Results (Volume I): The State of Learning and Equity in Education. OECD Publishing, Paris. https://www.oecd-ilibrary.org/sites/53f23881-en/index.html?itemId=/content/ publication /53f23881-en
  • OECD (2024b). PISA 2022 Results (Volume II): Learning During – and From – Disruption, PISA. OECD Publishing, Paris. https://doi.org/10.1787/a97db61c-en.
  • Official Gazette of the Republic of the Philippines. (n.d.). The 1987 Constitution of the Republic of the Philippines – Article XIV. Retrieved from https://www.officialgazette.gov.ph/constitutions/the-1987-constitution-of-the-republic-of-the-philippines/the-1987-constitution-of-the-republic-of-the-philippines-article-xiv/
  • Repuya, C. R., & Repuya, G. S. (2018). Self-efficacy and attitude towards mathematics: Its implication to mathematics learning. Asia Pacific Journal of Social and Behavioral Sciences, 15, 55–70. Retrieved from http://research.buksu.edu.ph/index.php/APJSBS
  • Small, G. W., Lee, J., Kaufman, A., Jalil, J., Siddarth, P., Gaddipati, H., Bookheimer, S. Y. (2020). Brain health consequences of digital technology used. Dialogues in Clinical Neuroscience, 22(2), 179–187. https://doi.org/10.31887/DCNS.2020.22 .2/gsmall
  • Shuttleworth, M. (2008). Descriptive research design. Explorable. Retrieved from https://explorable.com/descriptive-research-design
  • Tasnim, N., & Farid, K. S. (2022). Challenges of COVID-19 pandemic and subsequent psychosocial impact on university students of Bangladesh: An explorative study. Journal of Arts & Social Sciences, 5(2), 58–67. Retrieved from https://ruijass.com/wp-content/uploads/2022/07/KF005.pdf
  • UNESCO (2017). Culture: At the heart of Sustainable Development Goals. The UNESCO Courier. Retrieved from https://en.unesco.org/courier/2017-4/culture-heart-sustainable-development-goals
  • Vankúš, P. (2021). Influence of game-based learning in mathematics education on students’ affective domain: A systematic review. Mathematics, 9(9). https://doi.org/10.3390/math9090986
  • Vygotsky, L. S. (1968). Mind in society: The development of higher psychological processes. Harvard University Press.
  • Yuliyanto, A., Basit, R. A., Priatna, Y. U., Sujana, A., Putri, H. E., & Muqodas, I. (2023). The correlation between self-efficacy, social skills, and achievement index of elementary school teachers’ candidates. Lentera Pendidikan: Jurnal Ilmu Tarbiyah dan Keguruan, 26(1), 88–111. https://doi.org/10.24252/lp.2023 v26n1i8
There are 27 citations in total.

Details

Primary Language English
Subjects Education Management
Journal Section Research Articles
Authors

Christian Repuya 0000-0002-0121-6431

Cecilia Gabia This is me 0009-0005-7813-5989

Cedrick Ballaran This is me 0009-0009-3614-9740

Frederick Mayores This is me 0009-0002-1260-6870

Ma. Klarisa Viel Bronzal This is me 0009-0009-0390-800X

Nicasio Noora This is me 0009-0002-6655-2695

Raven Ann Baloro This is me 0009-0002-7331-0758

Early Pub Date June 26, 2025
Publication Date July 1, 2025
Submission Date November 28, 2024
Acceptance Date February 10, 2025
Published in Issue Year 2025 Volume: 12 Issue: 4

Cite

APA Repuya, C., Gabia, C., Ballaran, C., Mayores, F., et al. (2025). Integrating Traditional Games (TG) in Mathematics to Enhance Students’ Conceptual Understanding, Social Skills, and Attitudes. Participatory Educational Research, 12(4), 62-81. https://doi.org/10.17275/per.25.49.12.4