Research Article
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Year 2025, Volume: 12 Issue: 4, 268 - 285, 01.07.2025
https://doi.org/10.17275/per.25.60.12.4

Abstract

References

  • Ahn, J., Sung, W., & Black, J. B. (2022). Unplugged debugging activities for developing young learners’ debugging skills. Journal of Research in Childhood Education, 36(3), 421-437. https://doi.org/10.1080/02568543.2021.1981503
  • Aydoğdu, E. (2019). Investigation of students' algorithmic thinking skills in the process of unplugged programming activities (Master's thesis). Trabzon University, Trabzon.
  • Aytekin, A., Sönmez Çakır, F., Yücel, Y. B., & Kulaözü, İ. (2018). Coding science directed to future and some methods to be available and coding learned. Eurasian Journal of Researches in Social and Economics (EJRSE), 5(5), 24–41.
  • Bell, T., Alexander, J., Freeman, I., & Grimley, M. (2009). Computer science unplugged: School students doing real computing without computers. The New Zealand Journal of Applied Computing and Information Technology, 13(1), 20-29.
  • Bell, T., Witten, I. H., & Fellows, M. (2015). Computer Science Unplugged: An enrichment and extension programme for primary-aged students (S. Jarman, Ed.; R. Adams & J. McKenzie, Adapt.). Online: self-published.
  • Binkley, M., Erstad, O., Herman, J., Raizen, S., Ripley, M., & Rumble, M. (2010). Defining 21st century skills (Draft White Paper 1). Assessment and Teaching of 21st Century Skills (ATC21S), University of Melbourne.
  • Büyüköztürk, Ş., Kılıç Çakmak, E., Akgün, Ö. E., Karadeniz, Ş., & Demirel, F. (2012). Bilimsel araştırma yöntemleri [Scientific research methods]. Ankara: Pegem Academy.
  • Calder, N. (2010). Using Scratch: an integrated problem-solving approach to mathematical thinking. Australian Primary Mathematics Classroom, 15(4), 9- 14.
  • Chen, P., Yang, D., Metwally, A. H. S., Lavonen, J., & Wang, X. (2023). Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis. International Journal of STEM Education, 10(1), 47. https://doi.org/10.1186/s40594-023-00434-7
  • Cortina, T. J. (2015). Reaching a broader population of students through unplugged activities. Communications of the ACM, 58(3), 25-27.
  • Creswell, J. W. (2003). Research design: Qualitative, quantitative, and mixed methods approaches (2nd ed.). Thousand Oaks, CA: Sage
  • Çakıcı, Y. (2022). The effect of unplugged coding education on primary school students' gather attention, problem solving and algorithmic thinking skills (Unpublished master's thesis). Mersin University, Mersin.
  • Çakıcı, Y., & Özdemir, S. M. (2022). The effect of unplugged coding education on primary school students' gather attention, problem solving and algorithmic thinking skills. International Journal of Science and Education, 5(3), 235-254.
  • Çelik Kırçalı, A. (2019). The evaluation of the plugged and unplugged tools used in algorithm teaching at K12 level in terms of various variables (Unpublished master's thesis). Marmara University, İstanbul.
  • Çetin, E. (2012). The effect of computer programming education on children's problem-solving skills (Unpublished master’s thesis). Gazi University, Ankara.
  • Çimşir, E. (2019). Effect of computer science unplugged activities on students' academic achievements in programming teaching (Unpublished master's thesis). Ondokuz Mayıs University, Samsun.
  • Eppe, M., Gumbsch, C., Kerzel, M., Nguyen, P. D., Butz, M. V., & Wermter, S. (2022). Intelligent problem-solving as integrated hierarchical reinforcement learning. Nature Machine Intelligence, 4(1), 11-20.
  • Fessakis, G., Gouli, E., & Mavroudi, E. (2013). Problem solving by 5–6 years old kindergarten children in a computer programming environment: A case study. Computers & Education, 63, 87–97. https://doi.org/10.1016/j.compedu.2012.11.016
  • Gal-Ezer, J., & Stephenson, C. (2009). The current state of computer science in US high schools: A report from two national surveys. Journal for Computing Teachers, 1(13), 1-5.
  • Geçitli, E., & Bumen, N. (2020). Text-based programming instruction through tiered activity: a collaborative action research. Asian Journal of Instruction, 8(2), 64-85. https://doi.org/10.47215/aji.791967
  • Gim, N. G. (2021). Development of life skills program for primary school students: Focus on entry programming. Computers, 10(5), 56. https://doi.org/10.3390/computers10050056
  • Hamada, R. M. (1986). The Relationship between Learning Logo and Proficiency in Mathematics [Unpublished doctoral dissertation], Colombia: Columbia University.
  • Heppner, P. P., & Peterson, C. H. (1982). The development and implications of a personal problem-solving inventory. Journal of Counseling Psychology, 29 (1), 66–75. https://doi.org/10.1037/0022-0167.29.1.66
  • Highfield, K., Paciga, K. A., & Donohue, C. (2018). Supporting whole child development in the digital age. In S. J. Danby, M. Fleer, C. Davidson, M. Hatzigianni (Eds.), Digital childhoods: International Perspectives on Early Childhood Education and Development, 22 (pp. 165-182). Singapore: Springer https://doi.org/10.1007/978-981-10-6484-5_11
  • Hollenstein, L., Thurnheer, S., & Vogt, F. (2022). Problem solving and digital transformation: Acquiring skills through pretend play in kindergarten. Education Sciences, 12(2), 92. https://doi.org/10.3390/educsci12020092
  • Hromkovič, J. (2006). Contributing to general education by teaching informatics. In R. T. Mittermeir (Ed.), Informatics education - the bridge between using and understanding computers (pp. 25-37). Berlin: Springer.
  • International Society for Technology in Education [ISTE] (2023). ISTE standards for students. Retrieved from https://www.iste.org/standards/iste-standards-for-students
  • Kalelioğlu, F. (2015). A new way of teaching programming skills to K-12 students: Code.org. Computers in Human Behavior, 52(1), 200-210. https://doi.org/10.1016/j.chb.2015.05.047
  • Kalelioğlu, F., & Gülbahar, Y. (2014). The effects of teaching programming via scratch on problem solving skills: A discussion from learners' perspective. Informatics in Education, 13(1), 33-50. https://doi.org/10.15388/infedu.2014.03
  • Karaman, U., & Büyükalan Filiz, S. (2019). Development of the attitude scale for coding education (ASCE). Future Visions Journal, 3(2), 36-47. doi: 10.29345/futvis.80
  • Karasar, N. (2011). Bilimsel araştırma yöntemi [Scientific research method]. Ankara: Nobel Publishing.
  • Kardaş, N., Anagün, Ş. S., & Yalçınoğlu, P. (2014). Adaptation of problem solving inventory for the elementary school students: Confirmatory factor analysis. Electronic Journal of Social Sciences, 13(51), 182-194.
  • Kardaş, N. (2013). The impact of argumentation focused teaching in science education on the decision making and problem solving skills of students (Unpublished master's thesis). Eskişehir Osman Gazi University, Eskişehir.
  • Kaučič, B., & Asič, T. (2011, May). Improving introductory programming with Scratch?. In MIPRO, 2011 Proceedings of the 34th International Convention, 1095-1100.
  • Kert, S. B., & Uğraş, T. (2009). Programlama eğitiminde sadelik ve eğlence: Scratch örneği [Simplicity and fun in programming education: Scratch example]. In The First International Congress of Educational Research. Çanakkale, Türkiye.
  • Kesf@ Projesi. (2018). 5. sınıf bilişim teknolojileri ve yazılım dersi öğretmen rehberi [Grade 5 information technologies and software course teacher’s guide]. Retrieved from http://kesfetprojesi.org/files/uploads/5-sinif-bilisim-teknolojileri-ve-yazilim-dersi-ogretmen-rehberi.pdf
  • Kim, B., Kim, T., & Kim, J. (2014). Paper-and-pencil programming strategy toward computational thinking for non-majors: Design your solution. Journal of Educational Computing Research, 49(4), 437-459. https://doi.org/10.2190/EC.49.4.b
  • Koenig, J. A. (2011). Assessing 21st century skills: Summary of a workshop. Washington, DC: The National Academies Press. https://doi.org/10.17226/13215
  • Kotsopoulos, D., Floyd, L., Khan, S., Namukasa, I. K., Somanath, S., Weber, J., & Yiu, C. (2017). A pedagogical framework for computational thinking. Digital Experiences in Mathematics Education, 3(2), 154-171. https://doi. org/10.1007/s40751-017-0031-2
  • Köklü, N., Büyüköztürk, Ş., & Çokluk Bökeoğlu, Ö. (2007). Sosyal bilimler için istatistik [Statistics for social sciences] (2nd ed.). Ankara: Pegem Academy.
  • Küçükkara, M. F., & Aksüt, P. (2021). Okul öncesi dönemde bilgisayarsız kodlama eğitimine bir örnek: Problem çözme becerileri için etkinlik temelli algoritma [An example of unplugged coding activities in preschool period: Activity-based algorithm for problem solving skills]. Journal of Inquiry Based Activities, 11(2), 81–91.
  • Lee, J., & Junoh, J. (2019). Implementing unplugged coding activities in early childhood classrooms. Early Childhood Education Journal, 47(6), 709-716.
  • Mclennan, D. P. (2017). Creating coding stories and games. Teaching Young Children, 10 (3), 18-21.
  • Mills, K. A., Cope, J., Scholes, L., & Rowe, L. (2024). Coding and computational thinking across the curriculum: A review of educational outcomes. Review of Educational Research. https://doi.org/10.3102/00346543241241327
  • Nam, D., Kim, Y., & Lee, T. (2010). The effects of scaffolding-based courseware for the Scratch programming learning on student problem solving skills. Paper presented at the 18th International Conference on Computers in Education, Putrajaya, Malaysia.
  • Nascimento, M. R., Mendonça, A. P., Guerrero, D. D. S., & Figueiredo, J. C. A. (2010, October). Teaching programming for high school students: A distance education experience. Paper presented at the 40th ASEE/IEEE Frontiers in Education Conference, Washington, DC.
  • Olmo-Muñoz, J., Cózar-Gutiérrez, R., & González-Calero, J. A. (2020). Computational thinking through unplugged activities in early years of Primary Education. Computers & Education, 150, 103832. https://doi.org/10.1016/j.compedu.2020.103832
  • Papert, S. (1993). Mindstorms: Children, computers, and powerful ideas. New York: Basic Books.
  • Popat, S., & Starkey, L. (2019). Learning to code or coding to learn? A systematic review. Computers & Education, 128, 365-376. https://doi.org/10.1016/j.compedu.2018.10.005
  • Prensky, M. (2016). Education to better their world: Unleashing the power of 21st-century kids. New York: Teachers College Press.
  • Rodriguez, B., Rader, C., & Camp, T. (2016). Using student performance to assess CS unplugged activities in a classroom environment. Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 95-100. https://doi.org/10.1145/2899415.2899465
  • Saeli, M., Perrenet, J., Jochems, W. M. G., & Zwaneveld, B. (2011). Teaching programming in secondary school: A pedagogical content knowledge perspective. Informatics in Education, 10(1), 73–88. https://doi.org/10.15388/infedu.2011.06
  • Saidov, A. (2023, April 26). Skills-first approach: How cutting-edge skills data can help build an adaptable, resilient workforce? World Economic Forum. https://www.weforum.org/agenda/2023/04/skills-workforce-data/
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The Effect of Unplugged Coding Activities on 5th Grade Students' Problem-Solving Skills and Attitudes Towards Coding Learning

Year 2025, Volume: 12 Issue: 4, 268 - 285, 01.07.2025
https://doi.org/10.17275/per.25.60.12.4

Abstract

In recent years, research has increasingly focused on developing engaging, developmentally appropriate coding tools, including unplugged coding activities, which have been recommended as an effective starting point for teaching programming and helping children learn coding concepts through practical applications. This experimental study was conducted to reveal the effect of unplugged coding activities on the problem-solving skills and attitudes towards coding education of 5th grade middle school students. The study was designed using a one-group pretest-posttest weak experimental model within the scope of quantitative research methodology. Following the post-test, a structured questionnaire consisting of closed-ended items was administered to all participating students to collect supplementary data supporting the findings. The sample of this study consists of 5th-grade students, including 35 girls and 24 boys, who were enrolled in a public school in the Selçuklu district of Konya, Türkiye during the 2023-2024 academic year. According to the research findings, unplugged coding activities have been observed to have a significant and positive impact on the problem-solving skills and attitudes towards coding education of 5th-grade middle school students. Specifically, it was found that students gained a broader perspective when faced with problem situations and developed a more systematic and organized approach to solving problems. Additionally, students who initially exhibited hesitant and reluctant attitudes towards coding education showed a more positive attitude towards it after the implementation of the coding activities. The structured questionnaire, used as supplementary data, supported the findings from the pretest-posttest comparison, reinforcing positive changes in students' problem-solving skills and attitudes.

References

  • Ahn, J., Sung, W., & Black, J. B. (2022). Unplugged debugging activities for developing young learners’ debugging skills. Journal of Research in Childhood Education, 36(3), 421-437. https://doi.org/10.1080/02568543.2021.1981503
  • Aydoğdu, E. (2019). Investigation of students' algorithmic thinking skills in the process of unplugged programming activities (Master's thesis). Trabzon University, Trabzon.
  • Aytekin, A., Sönmez Çakır, F., Yücel, Y. B., & Kulaözü, İ. (2018). Coding science directed to future and some methods to be available and coding learned. Eurasian Journal of Researches in Social and Economics (EJRSE), 5(5), 24–41.
  • Bell, T., Alexander, J., Freeman, I., & Grimley, M. (2009). Computer science unplugged: School students doing real computing without computers. The New Zealand Journal of Applied Computing and Information Technology, 13(1), 20-29.
  • Bell, T., Witten, I. H., & Fellows, M. (2015). Computer Science Unplugged: An enrichment and extension programme for primary-aged students (S. Jarman, Ed.; R. Adams & J. McKenzie, Adapt.). Online: self-published.
  • Binkley, M., Erstad, O., Herman, J., Raizen, S., Ripley, M., & Rumble, M. (2010). Defining 21st century skills (Draft White Paper 1). Assessment and Teaching of 21st Century Skills (ATC21S), University of Melbourne.
  • Büyüköztürk, Ş., Kılıç Çakmak, E., Akgün, Ö. E., Karadeniz, Ş., & Demirel, F. (2012). Bilimsel araştırma yöntemleri [Scientific research methods]. Ankara: Pegem Academy.
  • Calder, N. (2010). Using Scratch: an integrated problem-solving approach to mathematical thinking. Australian Primary Mathematics Classroom, 15(4), 9- 14.
  • Chen, P., Yang, D., Metwally, A. H. S., Lavonen, J., & Wang, X. (2023). Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis. International Journal of STEM Education, 10(1), 47. https://doi.org/10.1186/s40594-023-00434-7
  • Cortina, T. J. (2015). Reaching a broader population of students through unplugged activities. Communications of the ACM, 58(3), 25-27.
  • Creswell, J. W. (2003). Research design: Qualitative, quantitative, and mixed methods approaches (2nd ed.). Thousand Oaks, CA: Sage
  • Çakıcı, Y. (2022). The effect of unplugged coding education on primary school students' gather attention, problem solving and algorithmic thinking skills (Unpublished master's thesis). Mersin University, Mersin.
  • Çakıcı, Y., & Özdemir, S. M. (2022). The effect of unplugged coding education on primary school students' gather attention, problem solving and algorithmic thinking skills. International Journal of Science and Education, 5(3), 235-254.
  • Çelik Kırçalı, A. (2019). The evaluation of the plugged and unplugged tools used in algorithm teaching at K12 level in terms of various variables (Unpublished master's thesis). Marmara University, İstanbul.
  • Çetin, E. (2012). The effect of computer programming education on children's problem-solving skills (Unpublished master’s thesis). Gazi University, Ankara.
  • Çimşir, E. (2019). Effect of computer science unplugged activities on students' academic achievements in programming teaching (Unpublished master's thesis). Ondokuz Mayıs University, Samsun.
  • Eppe, M., Gumbsch, C., Kerzel, M., Nguyen, P. D., Butz, M. V., & Wermter, S. (2022). Intelligent problem-solving as integrated hierarchical reinforcement learning. Nature Machine Intelligence, 4(1), 11-20.
  • Fessakis, G., Gouli, E., & Mavroudi, E. (2013). Problem solving by 5–6 years old kindergarten children in a computer programming environment: A case study. Computers & Education, 63, 87–97. https://doi.org/10.1016/j.compedu.2012.11.016
  • Gal-Ezer, J., & Stephenson, C. (2009). The current state of computer science in US high schools: A report from two national surveys. Journal for Computing Teachers, 1(13), 1-5.
  • Geçitli, E., & Bumen, N. (2020). Text-based programming instruction through tiered activity: a collaborative action research. Asian Journal of Instruction, 8(2), 64-85. https://doi.org/10.47215/aji.791967
  • Gim, N. G. (2021). Development of life skills program for primary school students: Focus on entry programming. Computers, 10(5), 56. https://doi.org/10.3390/computers10050056
  • Hamada, R. M. (1986). The Relationship between Learning Logo and Proficiency in Mathematics [Unpublished doctoral dissertation], Colombia: Columbia University.
  • Heppner, P. P., & Peterson, C. H. (1982). The development and implications of a personal problem-solving inventory. Journal of Counseling Psychology, 29 (1), 66–75. https://doi.org/10.1037/0022-0167.29.1.66
  • Highfield, K., Paciga, K. A., & Donohue, C. (2018). Supporting whole child development in the digital age. In S. J. Danby, M. Fleer, C. Davidson, M. Hatzigianni (Eds.), Digital childhoods: International Perspectives on Early Childhood Education and Development, 22 (pp. 165-182). Singapore: Springer https://doi.org/10.1007/978-981-10-6484-5_11
  • Hollenstein, L., Thurnheer, S., & Vogt, F. (2022). Problem solving and digital transformation: Acquiring skills through pretend play in kindergarten. Education Sciences, 12(2), 92. https://doi.org/10.3390/educsci12020092
  • Hromkovič, J. (2006). Contributing to general education by teaching informatics. In R. T. Mittermeir (Ed.), Informatics education - the bridge between using and understanding computers (pp. 25-37). Berlin: Springer.
  • International Society for Technology in Education [ISTE] (2023). ISTE standards for students. Retrieved from https://www.iste.org/standards/iste-standards-for-students
  • Kalelioğlu, F. (2015). A new way of teaching programming skills to K-12 students: Code.org. Computers in Human Behavior, 52(1), 200-210. https://doi.org/10.1016/j.chb.2015.05.047
  • Kalelioğlu, F., & Gülbahar, Y. (2014). The effects of teaching programming via scratch on problem solving skills: A discussion from learners' perspective. Informatics in Education, 13(1), 33-50. https://doi.org/10.15388/infedu.2014.03
  • Karaman, U., & Büyükalan Filiz, S. (2019). Development of the attitude scale for coding education (ASCE). Future Visions Journal, 3(2), 36-47. doi: 10.29345/futvis.80
  • Karasar, N. (2011). Bilimsel araştırma yöntemi [Scientific research method]. Ankara: Nobel Publishing.
  • Kardaş, N., Anagün, Ş. S., & Yalçınoğlu, P. (2014). Adaptation of problem solving inventory for the elementary school students: Confirmatory factor analysis. Electronic Journal of Social Sciences, 13(51), 182-194.
  • Kardaş, N. (2013). The impact of argumentation focused teaching in science education on the decision making and problem solving skills of students (Unpublished master's thesis). Eskişehir Osman Gazi University, Eskişehir.
  • Kaučič, B., & Asič, T. (2011, May). Improving introductory programming with Scratch?. In MIPRO, 2011 Proceedings of the 34th International Convention, 1095-1100.
  • Kert, S. B., & Uğraş, T. (2009). Programlama eğitiminde sadelik ve eğlence: Scratch örneği [Simplicity and fun in programming education: Scratch example]. In The First International Congress of Educational Research. Çanakkale, Türkiye.
  • Kesf@ Projesi. (2018). 5. sınıf bilişim teknolojileri ve yazılım dersi öğretmen rehberi [Grade 5 information technologies and software course teacher’s guide]. Retrieved from http://kesfetprojesi.org/files/uploads/5-sinif-bilisim-teknolojileri-ve-yazilim-dersi-ogretmen-rehberi.pdf
  • Kim, B., Kim, T., & Kim, J. (2014). Paper-and-pencil programming strategy toward computational thinking for non-majors: Design your solution. Journal of Educational Computing Research, 49(4), 437-459. https://doi.org/10.2190/EC.49.4.b
  • Koenig, J. A. (2011). Assessing 21st century skills: Summary of a workshop. Washington, DC: The National Academies Press. https://doi.org/10.17226/13215
  • Kotsopoulos, D., Floyd, L., Khan, S., Namukasa, I. K., Somanath, S., Weber, J., & Yiu, C. (2017). A pedagogical framework for computational thinking. Digital Experiences in Mathematics Education, 3(2), 154-171. https://doi. org/10.1007/s40751-017-0031-2
  • Köklü, N., Büyüköztürk, Ş., & Çokluk Bökeoğlu, Ö. (2007). Sosyal bilimler için istatistik [Statistics for social sciences] (2nd ed.). Ankara: Pegem Academy.
  • Küçükkara, M. F., & Aksüt, P. (2021). Okul öncesi dönemde bilgisayarsız kodlama eğitimine bir örnek: Problem çözme becerileri için etkinlik temelli algoritma [An example of unplugged coding activities in preschool period: Activity-based algorithm for problem solving skills]. Journal of Inquiry Based Activities, 11(2), 81–91.
  • Lee, J., & Junoh, J. (2019). Implementing unplugged coding activities in early childhood classrooms. Early Childhood Education Journal, 47(6), 709-716.
  • Mclennan, D. P. (2017). Creating coding stories and games. Teaching Young Children, 10 (3), 18-21.
  • Mills, K. A., Cope, J., Scholes, L., & Rowe, L. (2024). Coding and computational thinking across the curriculum: A review of educational outcomes. Review of Educational Research. https://doi.org/10.3102/00346543241241327
  • Nam, D., Kim, Y., & Lee, T. (2010). The effects of scaffolding-based courseware for the Scratch programming learning on student problem solving skills. Paper presented at the 18th International Conference on Computers in Education, Putrajaya, Malaysia.
  • Nascimento, M. R., Mendonça, A. P., Guerrero, D. D. S., & Figueiredo, J. C. A. (2010, October). Teaching programming for high school students: A distance education experience. Paper presented at the 40th ASEE/IEEE Frontiers in Education Conference, Washington, DC.
  • Olmo-Muñoz, J., Cózar-Gutiérrez, R., & González-Calero, J. A. (2020). Computational thinking through unplugged activities in early years of Primary Education. Computers & Education, 150, 103832. https://doi.org/10.1016/j.compedu.2020.103832
  • Papert, S. (1993). Mindstorms: Children, computers, and powerful ideas. New York: Basic Books.
  • Popat, S., & Starkey, L. (2019). Learning to code or coding to learn? A systematic review. Computers & Education, 128, 365-376. https://doi.org/10.1016/j.compedu.2018.10.005
  • Prensky, M. (2016). Education to better their world: Unleashing the power of 21st-century kids. New York: Teachers College Press.
  • Rodriguez, B., Rader, C., & Camp, T. (2016). Using student performance to assess CS unplugged activities in a classroom environment. Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 95-100. https://doi.org/10.1145/2899415.2899465
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There are 66 citations in total.

Details

Primary Language English
Subjects Specialist Studies in Education (Other)
Journal Section Research Articles
Authors

Elife Öksüz 0000-0002-1977-6576

Ertuğrul Usta 0000-0001-6112-9965

Early Pub Date June 26, 2025
Publication Date July 1, 2025
Submission Date March 19, 2025
Acceptance Date May 15, 2025
Published in Issue Year 2025 Volume: 12 Issue: 4

Cite

APA Öksüz, E., & Usta, E. (2025). The Effect of Unplugged Coding Activities on 5th Grade Students’ Problem-Solving Skills and Attitudes Towards Coding Learning. Participatory Educational Research, 12(4), 268-285. https://doi.org/10.17275/per.25.60.12.4