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SANATTA TEKNOLOJININ YARATTIĞI “YENI” ALGISINA DIJITAL SANATIN TARIHSELLIĞI ÜZERINDEN ELEŞTIREL BIR BAKIŞ

Yıl 2025, Sayı: 15- Özel sayı, 871 - 892, 20.10.2025
https://doi.org/10.20488/sanattasarim.1805180

Öz

Bu makale, yapay zekâ ve dijital sanat araçlarının “yeni” olarak sunulmasının yarattığı geçici heyecana eleştirel bir bakış sunarak, dijital sanatın tarihsel sürekliliğini görünür kılmayı amaçlamaktadır. Araştırmada, bu “yenilik” algısının dijital sanatın başlangıcından beri süregelen teknoloji kullanımını nasıl göz ardı ettiği ve sanat piyasasında teknolojik araçların yarattığı dengesizlik ve yaratıcılık krizinin nasıl ortaya çıktığı incelenmektedir. Bu kapsamda teknoloji temelli sanatın yeni olmadığı, yalnızca ana akım sanat dünyasının yabancı olduğu bir dil olduğu savunulmaktadır. Dijital sanatın kökenlerine, bilgisayar dışındaki teknolojilerin ve 1960’lardaki öncü denemelerin etkisine değinilerek, güncel dijital sanat ile erken dönem örnekleri arasında karşılaştırma yapılması hedeflenmektedir. Ayrıca, heykel sanatındaki teknoloji kullanımının da uzun bir geçmişi olduğu vurgulanmaktadır. Makale, “yeni” algısının sanat piyasasında spekülasyonlara ve yüzeysel tasarımların öne çıkmasına yol açtığını, erken dönem dijital sanatın görünmez kalmasına neden olduğunu ve sanatın eleştirel işlevini zayıflattığını belirtmektedir. Çözüm önerisi olarak, dijital sanatın erken dönem örneklerinin sanat kurumları tarafından görünür kılınması ve teknolojik gelişmelerin tarihsel birikiminin algılanması gerektiği vurgulanmaktadır.

Kaynakça

  • Altınoba, B. (2023). Curious Machines. Koelmel, M.‑J., & Stroebele, U. (Ed.), The Sculptural in the (post-)Digital age içinde (ss. 37-57). Walter de Gruyter.
  • Art and Technology, 1959–98. (t.y.). Rauschenberg Foundation. 1 Haziram 2025 tarihinde https://www.rauschenbergfoundation.org/artist/art-and-technology- 1959-98 adresinden erişilmiştir.
  • Art Curio. (2017, 1 Haziran). Curious.com. 1 Haziran 2025 tarihinde https://curious.
  • com/curios/11236#date adresinden erişilmiştir.
  • Audry, S. (2021). Art in the age of machine learning. The MIT Press.
  • Burnham, J. (1975). Beyond Modern Sculpture: The effects of science and technology on the sculpture of this century (4. Baskı). Braziller.
  • CHM (t.y.). Computer History Museum. 1 Haziran 2025 tarihinde https://www.computerhistory.
  • org/collections/catalog/102627455 adresinden erişilmiştir.
  • Computer-Generated Sculpture. (2021) Robert Mallary. 1 Haziran 2025 tarihinde https:// www.robertmallary.com/computer-art adresinden erişilmiştir.
  • Court Rules Against Copyright Protection for AI-Generated Artworks (2023). Artforum.
  • https://www.artforum.com/news/court-rules-against-copyright-protection-for-ai- generated-artworks-252910/ Davis, B. (2022). Art in the After-Culture. Haymarket Books.
  • Davis, B., Dinkins, S., Pepi, M., Segal, N., & Thomas, C. (2023). Can Machine Creativity Truly Exist? Frieze Magazine(239). https://www.frieze.com/article/ai-technologies- roundtable-239
  • First 3 Axis Milling Machine Ever Made (t.y.). Charles Csuri. 1 Haziran 2025 tarihinde https://www.charlescsuri.com/3-axis-milling-machine adresinden erişilmiştir.
  • Frank, P. (2024). Art of the 1980s: As if the digital mattered. Walter de Gruyter.
  • Fritz, D. (2016). International Networks of Early Digital Arts. Paul, C. (Ed.), A companion to digital art içinde (ss. 46-68). John Wiley & Sons Inc.
  • Goldstein, A. (Ed.). (2018). Artnet Intelligence Report Fall 2018: who survived the zombie apocalypse? (No. 1). artnet News. https://news.artnet.com/market/introducing- the-artnet-intelligence-report-1358518
  • Goldstein, A. (Ed.). (2021). Artnet Intelligence Report Fall 2021: The Roaring 2020’s (No. 6). artnet News. https://news.artnet.com/market/introducing-the-artnet-intelligence- report-fall-2021-edition-2010965
  • Goldstein, A. (Ed.). (2022a). Artnet Intelligence Report Fall 2022: The Fight Against Flippers (No. 8). artnet News. https://news.artnet.com/market/introducing-the-artnet- intelligence-report-fall-2022-edition-2199281
  • Goldstein, A. (Ed.). (2022b). Artnet Intelligence Report Spring 2022: First the Apes Came for Crypto, Now They’re Coming for Art (No. 9). artnet News. https://news.
  • artnet.com/market/artnet-intelligence-report-spring-2022-2091377
  • Grau, O. (2016). The Complex and Multifarious Expressions of Digital Art and Its Impact on Archives and Humanities. Paul, C. (Ed.), A companion to digital art içinde (ss. 23-45). John Wiley & Sons Inc.
  • Harris, G. (2023). ‘AI will become the new normal’: how the art world’s technological boom is changing the industry. The Art Newspaper. https://www.theartnewspaper.
  • com/2023/02/28/ai-will-become-the-new-normal-how-the-art-worlds-technological- boom-is-changing-the-industry
  • Kholeif, O. (Ed.). (2014). You are here: Art after the internet. Cornerhouse; SPACE.
  • Koelmel, M.‑J., & Stroebele, U. (Ed.). (2023). The Sculptural in the (post-)Digital age.
  • Walter de Gruyter.
  • Lavigne, C. (1998). La Sculpture Numerique. Computer Arts, 52-29. http://christianlavigne. free.fr/presse/ca1_hr1.htm
  • Lawson-Tancred, J. (2024). AI and the Art Market. Lund Humphries.
  • Mallary, R. (1969). Computer Sculpture. Artforum, 7(9), 29–35. https://www.artforum.
  • com/features/computer-sculpture-210784/ McAndrew, C. (2022). Art Basel The Art Market 2022: An Art Basel & UBS Report. Art Basel, UBS. https://www.artbasel.com/about/initiatives/theartmarket2022pdf McCoole, V. (2023). How AI Is Changing the Art Market. Artsy.Net. https://www.artsy.
  • net/article/artsy-editorial-ai-changing-art-market MediaArtHistory. (2016). MEDIA ART NEEDS GLOBAL NETWORKED ORGANISATION & SUPPORT – International Declaration. https://www.mediaarthistory.
  • org/?page_id=557 Monoskop. (2012, 6 Mart). Monoskop. 1 Haziran 2025 tarihinde https://monoskop.
  • org/Nicolas_Sch%C3%B6ffer#/media/File:Nicolas_Sch%C3%B6ffer_-_CYSP_1.
  • jpg adresinden erişilmiştir. Noll, A. M. (1966). Computers and the Visual Arts. Design Quarterly(66/67), 64–71.
  • https://doi.org/10.2307/4047334 Outreach to Engineers 1967 – 1968. (t.y.). Experiments in Art and Technology. 1 Haziran 2025 tarihinde https://www.experimentsinartandtechnology.org/outreach- to-engineers-artists adresinden erişilmiştir.
  • Paul, C. (2015). Digital art (Third edition). World of art. Thames & Hudson.
  • Paul, C. (Ed.). (2016). A companion to digital art. John Wiley & Sons Inc.
  • Quaranta, D. (2013). Beyond New Media Art (1st ed.). LINK Editions.
  • Scheiner, C. (1631). Pantographice, sev ars delineandi.
  • Sobieszek, R. A. (1980). Sculpture as the Sum of Its Profiles: François Willème and Photosculpture in France, 1859-1868. The Art Bulletin, 617-630. https://www.jstor.org/stable/3050057 Troemel, B. (2014). Art After Social Media. Kholeif, O. (Ed.). You are here: Art after the internet içinde (ss. 36-44). Cornerhouse; SPACE

A CRITICAL PERSPECTIVE ON THE “NEW” PERCEPTION CREATED BY TECHNOLOGY IN ART THROUGH THE HISTORICITY OF DIGITAL ART

Yıl 2025, Sayı: 15- Özel sayı, 871 - 892, 20.10.2025
https://doi.org/10.20488/sanattasarim.1805180

Öz

This article critically examines the temporary excitement generated by presentation of artificial intelligence and digital art tools as “new,” aiming to highlight the historical continuity of digital art. The research investigates how this perception of “novelty” obscures the ongoing use of technology since the inception of digital art and how imbalances and a crisis of creativity arise in the art market due to technological tools. The article argues that technology-based art is not new but merely a language unfamiliar to the mainstream art world. By addressing the origins of digital art, the influence of non-computer technologies, and pioneering experiments in the 1960s, the article aims to facilitate a comparison between contemporary digital art and early examples. It also emphasizes the long history of technology use in sculpture. The article points out that the “new” perception leads to speculation in the art market, the prominence of superficial designs, the invisibility of early digital art, and the weakening of art’s critical function. As a solution, it suggests making early examples of digital art visible by art institutions and recognizing the historical accumulation of technological developments.

Kaynakça

  • Altınoba, B. (2023). Curious Machines. Koelmel, M.‑J., & Stroebele, U. (Ed.), The Sculptural in the (post-)Digital age içinde (ss. 37-57). Walter de Gruyter.
  • Art and Technology, 1959–98. (t.y.). Rauschenberg Foundation. 1 Haziram 2025 tarihinde https://www.rauschenbergfoundation.org/artist/art-and-technology- 1959-98 adresinden erişilmiştir.
  • Art Curio. (2017, 1 Haziran). Curious.com. 1 Haziran 2025 tarihinde https://curious.
  • com/curios/11236#date adresinden erişilmiştir.
  • Audry, S. (2021). Art in the age of machine learning. The MIT Press.
  • Burnham, J. (1975). Beyond Modern Sculpture: The effects of science and technology on the sculpture of this century (4. Baskı). Braziller.
  • CHM (t.y.). Computer History Museum. 1 Haziran 2025 tarihinde https://www.computerhistory.
  • org/collections/catalog/102627455 adresinden erişilmiştir.
  • Computer-Generated Sculpture. (2021) Robert Mallary. 1 Haziran 2025 tarihinde https:// www.robertmallary.com/computer-art adresinden erişilmiştir.
  • Court Rules Against Copyright Protection for AI-Generated Artworks (2023). Artforum.
  • https://www.artforum.com/news/court-rules-against-copyright-protection-for-ai- generated-artworks-252910/ Davis, B. (2022). Art in the After-Culture. Haymarket Books.
  • Davis, B., Dinkins, S., Pepi, M., Segal, N., & Thomas, C. (2023). Can Machine Creativity Truly Exist? Frieze Magazine(239). https://www.frieze.com/article/ai-technologies- roundtable-239
  • First 3 Axis Milling Machine Ever Made (t.y.). Charles Csuri. 1 Haziran 2025 tarihinde https://www.charlescsuri.com/3-axis-milling-machine adresinden erişilmiştir.
  • Frank, P. (2024). Art of the 1980s: As if the digital mattered. Walter de Gruyter.
  • Fritz, D. (2016). International Networks of Early Digital Arts. Paul, C. (Ed.), A companion to digital art içinde (ss. 46-68). John Wiley & Sons Inc.
  • Goldstein, A. (Ed.). (2018). Artnet Intelligence Report Fall 2018: who survived the zombie apocalypse? (No. 1). artnet News. https://news.artnet.com/market/introducing- the-artnet-intelligence-report-1358518
  • Goldstein, A. (Ed.). (2021). Artnet Intelligence Report Fall 2021: The Roaring 2020’s (No. 6). artnet News. https://news.artnet.com/market/introducing-the-artnet-intelligence- report-fall-2021-edition-2010965
  • Goldstein, A. (Ed.). (2022a). Artnet Intelligence Report Fall 2022: The Fight Against Flippers (No. 8). artnet News. https://news.artnet.com/market/introducing-the-artnet- intelligence-report-fall-2022-edition-2199281
  • Goldstein, A. (Ed.). (2022b). Artnet Intelligence Report Spring 2022: First the Apes Came for Crypto, Now They’re Coming for Art (No. 9). artnet News. https://news.
  • artnet.com/market/artnet-intelligence-report-spring-2022-2091377
  • Grau, O. (2016). The Complex and Multifarious Expressions of Digital Art and Its Impact on Archives and Humanities. Paul, C. (Ed.), A companion to digital art içinde (ss. 23-45). John Wiley & Sons Inc.
  • Harris, G. (2023). ‘AI will become the new normal’: how the art world’s technological boom is changing the industry. The Art Newspaper. https://www.theartnewspaper.
  • com/2023/02/28/ai-will-become-the-new-normal-how-the-art-worlds-technological- boom-is-changing-the-industry
  • Kholeif, O. (Ed.). (2014). You are here: Art after the internet. Cornerhouse; SPACE.
  • Koelmel, M.‑J., & Stroebele, U. (Ed.). (2023). The Sculptural in the (post-)Digital age.
  • Walter de Gruyter.
  • Lavigne, C. (1998). La Sculpture Numerique. Computer Arts, 52-29. http://christianlavigne. free.fr/presse/ca1_hr1.htm
  • Lawson-Tancred, J. (2024). AI and the Art Market. Lund Humphries.
  • Mallary, R. (1969). Computer Sculpture. Artforum, 7(9), 29–35. https://www.artforum.
  • com/features/computer-sculpture-210784/ McAndrew, C. (2022). Art Basel The Art Market 2022: An Art Basel & UBS Report. Art Basel, UBS. https://www.artbasel.com/about/initiatives/theartmarket2022pdf McCoole, V. (2023). How AI Is Changing the Art Market. Artsy.Net. https://www.artsy.
  • net/article/artsy-editorial-ai-changing-art-market MediaArtHistory. (2016). MEDIA ART NEEDS GLOBAL NETWORKED ORGANISATION & SUPPORT – International Declaration. https://www.mediaarthistory.
  • org/?page_id=557 Monoskop. (2012, 6 Mart). Monoskop. 1 Haziran 2025 tarihinde https://monoskop.
  • org/Nicolas_Sch%C3%B6ffer#/media/File:Nicolas_Sch%C3%B6ffer_-_CYSP_1.
  • jpg adresinden erişilmiştir. Noll, A. M. (1966). Computers and the Visual Arts. Design Quarterly(66/67), 64–71.
  • https://doi.org/10.2307/4047334 Outreach to Engineers 1967 – 1968. (t.y.). Experiments in Art and Technology. 1 Haziran 2025 tarihinde https://www.experimentsinartandtechnology.org/outreach- to-engineers-artists adresinden erişilmiştir.
  • Paul, C. (2015). Digital art (Third edition). World of art. Thames & Hudson.
  • Paul, C. (Ed.). (2016). A companion to digital art. John Wiley & Sons Inc.
  • Quaranta, D. (2013). Beyond New Media Art (1st ed.). LINK Editions.
  • Scheiner, C. (1631). Pantographice, sev ars delineandi.
  • Sobieszek, R. A. (1980). Sculpture as the Sum of Its Profiles: François Willème and Photosculpture in France, 1859-1868. The Art Bulletin, 617-630. https://www.jstor.org/stable/3050057 Troemel, B. (2014). Art After Social Media. Kholeif, O. (Ed.). You are here: Art after the internet içinde (ss. 36-44). Cornerhouse; SPACE
Toplam 40 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Çağdaş Sanat
Bölüm Makaleler
Yazarlar

Ozan Uygan 0000-0002-1173-8057

Yayımlanma Tarihi 20 Ekim 2025
Gönderilme Tarihi 15 Mart 2025
Kabul Tarihi 11 Haziran 2025
Yayımlandığı Sayı Yıl 2025 Sayı: 15- Özel sayı

Kaynak Göster

APA Uygan, O. (2025). SANATTA TEKNOLOJININ YARATTIĞI “YENI” ALGISINA DIJITAL SANATIN TARIHSELLIĞI ÜZERINDEN ELEŞTIREL BIR BAKIŞ. Sanat ve Tasarım Dergisi(15- Özel sayı), 871-892. https://doi.org/10.20488/sanattasarim.1805180