Year 2024,
Volume: 1 Issue: 33, 233 - 252, 01.06.2024
Zahide İdil Kanmaz
,
Serdar Pehlivan
References
- Archer, B. (1979). The three Rs’. Design Studies, 1(1), 18-20.
- Brown, T. (2008). “Design thinking”. Harvard Business Review, 86(6), 84-92.
- Brown, T. (2009). Change by design: How design thinking transforms organizations and
inspires innovation. NewYork: Harper Colins.
- Bucciarelli, L. (1984). “Reflective practice in engineering design”. Design Studies, 5, 185-190.
- Buchanan, R. (1992). “Wicked Problems in Design Thinking”. Design Issues 8(2), 5-21. The MIT Press. https://doi.org/10.2307/1511637
- Cross, N. (1982) “Designerly Ways of Knowing”. Design Studies, 3(4), 221-222, https://doi.org/10.1016/0142-694X(82)90040-0.
- Davis, M. (2012). Grafik Tasarım Teorisi. New York: Thames & Hudson.
- Eskilson, S. (2007). Graphic Design: A New History (Second Edition). Yale University Press, 396-405.
- Guerino, G. C., Valentim N.M.C. (2020). “Usability and user experience evaluation of natural user interfaces: a systematic mapping study”. IET Software 14 (5), 451–467. https://doi.org/10.1049/iet-sen.2020.0051
- Heidegger, M. (1977). The Question Concerning Technology and Other Essays. New York: Harper Torchbooks.
- Hornbæk, K. (2006) “Current practice in measuring usability: Challenges to usability studies and research”. International Journal of Man-Machine Studies. https://doi.org/10.1016/j.ijhcs.2005.06.002
- IDEO. (2011). Human centered design toolkit.
- Interaction Design Foundation. (2016). What is Design Thinking (DT)?
- Introna, L. (2017) Phenomenological Approaches to Ethics and Information Technology. The Stanford Encyclopedia of Philosophy.
- Johansson-Sköldberg, U., Woodilla, J., & Çetinkaya, M. (2013). “Design thinking: Past, present and possible futures”. Creativity and Innovation Management, 22(2), 121–146. https://doi.org/10.1111/caim.12023
- Jones, J. C. (1970). Design methods: Seeds of human futures. John Wiley & Sons.
- Joynes, C., Rossignoli, S., & Fenyiwa Amonoo-Kuofi, E. (2019). 21st Century Skills: Evidence of issues in definition, demand and delivery for development contexts (K4D Helpdesk Report). Brighton, UK: Institute of Development Studies.
- Knight, K. (2011). Responsive web design: What it is and how to use it. Smashing eBook, Professional Web Design 7(2). ISBN: 978-3-943075-09-0.
- Lawson, B. (1980). How designers think: The design process demystified. Burlington: Elsevier Ltd.
- Lloyd, P. (2019). You make it and you try it out: Seeds of design discipline futures. Elsevier Ltd.
- Maeda, J. (2007). The Laws of Simplicity. Cambridge: MIT Press.
- McLuhan, M. (1973). Art as Survival in the Electric Age. Columbia University Lecture.
- McLuhan, M. (2003). Understanding Me: Lectures and Interviews. Cambridge: MIT Press.
- McQuillen, D. (2003) Taking Usability Offline. Darwin Magazine.
- Norman, D. A. (1998). The Design of Everyday Things. The MIT Press, 2013. ISBN 0262525674, 9780262525671.
- Norman, D. A. (2009). The Design Of Future Things. Basic Books. ISBN 0465002285, 978-0465002283
- Norman, D. A. (2023). Design for a Better World: Meaningful, Sustainable, Humanity Centered. The MIT Press, 2013 ISBN 0262047950, 978-0262047951
- OECD (2018). Programme for International Student Assessment (PISA) 2018 results.
- Owen, C. L. (1998). Design research: Building the knowledge base. Design Studies, 19(1), 9–20. https://doi.org/10.1016/s0142-694x(97)00030-6
- Owen, C. L. (2006). Design thinking—notes on its nature and use. Design Research Quarterly, 1(2), 16–27.
- Taylor, P.G. (2017). Artistic Data Visualization and Assessment in Art Education. Visual Arts Research, 43(1), 59–75. https://doi.org/10.5406/visuartsrese.43.1.0059
- Perrin, A. (2019). Share of U.S. adults using social media, including Facebook, is mostly unchanged since 2018. Pew Research Center. https://www.pewresearch.org/fact-tank/2019/04/10/share-of-u-s-adults-using-social-media-including-facebook-is-mostly-unchanged-since-2018/
- Rosenberger, R., & Verbeek, P. P. C. C. (2015). Postphenomenological Investigations: Essays on Human-Technology Relations. (Postphenomenology and the Philosophy of Technology). Lexington Books.
- Rowe, P. (1987). Design thinking. The MIT Press.
- Ryan, J. (2011). From Dada to the Browser: Internet Art and the Democratization of Artistic Production in the Digital Era. The International Journal of Critical Cultural Studies 12 (1): 41-51. doi:10.18848/2327-0055/CGP/v12i01/43744.
- Scott, C. L. (2015). The futures of learning 2: What kind of learning for the 21st century? Paris: UNESCO Education Research and Foresight.
- Simon, Herbert A. 1969 The sciences of the artificial. Cambridge, MA: MIT Press.
Siyanbola, A.B., Omolola S. F., Adeyemi, A.O. (2021) “Evolution of Graphic Design from the Paleolithic Era”. KIU Journal of Humanities; 6(1):219-227. ISSN 2522-2821.
- Smith, D. W. (2018) Phenomenology. The Stanford Encyclopedia of Philosophy.
- Taylor, P.G. (2017). “Artistic Data Visualization and Assessment in Art Education”. Visual Arts Research, 43(1), 59-75. https://doi.org/10.5406/visuartsrese.43.1.0059
- Wagemans J., Elder J.H., Kubovy M., Palmer S.E., Peterson M.A., Singh M., von der Heydt R. (2012). “A century of Gestalt psychology in visual perception: I. Perceptual grouping and figure-ground organization”. Psychol Bull. Nov;138(6):1172-217. doi: 10.1037/a0029333.
- Voogt, J., Roblin, N. P. (2012). “A comparative analysis of international frameworks for 21st century competences: Implications for national curriculum policies”. Journal of Curriculum Studies, 44(3): 299–321. doi:10.1080/00220272.2012.668938
- GÖRSEL KAYNAKLAR
- Görüntü 1: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 2: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 3: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 4: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 5: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 6: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 7: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 8: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 9: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 10: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 11: Davis, M. (2012). Grafik Tasarım Teorisi. New York: Thames & Hudson.Davis, 218.
- Görüntü 12: https://web.stanford.edu/group/cilab/cgi-bin/redesigningtheater/the-design-thinking-process/ (Erişim tarihi: 7 Nisan 2022)
- Görüntü 13: Interaction Design Foundation (2010). https://www.interaction-design.org/literature/topics/design-thinking (Erişim tarihi: 3 Eylül 2022)
- İNTERNET KAYNAKLARI
- İnternet: Eliasson, O. https://www.theartstory.org/artist/eliasson-olafur/, adresinden 4 Nisan 2022 tarihinde alınmıştır.
- İnternet: Harper, M. (2017). What is the difference between responsive and adaptive design? https://goo.gl/XJNaor, adresinden 12 Mayıs 2022 tarihinde alınmıştır.
- Hess, W. (2011) Design Principles: The Philosophy of UX. https://www.slideshare.net/whitneyhess/design-principles-the-philosophy-of-ux, adresinden 19 Nisan 2022 tarihinde alınmıştır.
- Schmarzo, B. (2017). Can Design Thinking Unleash Organizational Innovation? https://www.datasciencecentral.com/profiles/blogs/can-design-thinking-unleash-organizational-innovation, adresinden 1 Mayıs 2022 tarihinde alınmıştır.
DİJİTAL DÖNÜŞÜM ÇAĞINDA DEĞİŞEN PARADİGMA VE GRAFİK TASARIM SÜRECİ
Year 2024,
Volume: 1 Issue: 33, 233 - 252, 01.06.2024
Zahide İdil Kanmaz
,
Serdar Pehlivan
Abstract
Bu araştırma makalesinde, teknolojinin günümüz görsel tasarım ve tasarımcısı üzerindeki etkileri araştırılmıştır. XXI. Yüzyıl’da yaşadığı gelişim ile günlük yaşama dahil olan teknolojideki dijital dönüşüm ile grafik tasarım alanında yeni ve kuvvetli bir tasarım yapma aracı olarak kabul görmektedir. Teknoloji ile birlikte tasarımda başlayan dijital dönüşüm ve bunu icra eden grafik tasarımcıların geldiği noktanın deneyimsel bütünlüğü değerlendirilirken dikkate alınan konular; teknoloji ve grafik tasarım, teknoloji fenomenolojisi, XXI. Yüzyıl yetkinlikleri, tasarım odaklı düşünme, insan odaklı tasarım ve kullanıcı deneyimi prensiplerinin günümüzdeki doğası incelenmiş ve çıkan sonuçlara göre disiplinlerarası sentez yapılmıştır. Sonuç olarak dijital tasarım, dijital tasarımcı ve a geleceğe yönelik öngörülen insan odaklı tasarım ve tasarım odaklı düşünme ile ilişkili metodolojik yaklaşımın kuramsal analizi belirtilmiştir.
References
- Archer, B. (1979). The three Rs’. Design Studies, 1(1), 18-20.
- Brown, T. (2008). “Design thinking”. Harvard Business Review, 86(6), 84-92.
- Brown, T. (2009). Change by design: How design thinking transforms organizations and
inspires innovation. NewYork: Harper Colins.
- Bucciarelli, L. (1984). “Reflective practice in engineering design”. Design Studies, 5, 185-190.
- Buchanan, R. (1992). “Wicked Problems in Design Thinking”. Design Issues 8(2), 5-21. The MIT Press. https://doi.org/10.2307/1511637
- Cross, N. (1982) “Designerly Ways of Knowing”. Design Studies, 3(4), 221-222, https://doi.org/10.1016/0142-694X(82)90040-0.
- Davis, M. (2012). Grafik Tasarım Teorisi. New York: Thames & Hudson.
- Eskilson, S. (2007). Graphic Design: A New History (Second Edition). Yale University Press, 396-405.
- Guerino, G. C., Valentim N.M.C. (2020). “Usability and user experience evaluation of natural user interfaces: a systematic mapping study”. IET Software 14 (5), 451–467. https://doi.org/10.1049/iet-sen.2020.0051
- Heidegger, M. (1977). The Question Concerning Technology and Other Essays. New York: Harper Torchbooks.
- Hornbæk, K. (2006) “Current practice in measuring usability: Challenges to usability studies and research”. International Journal of Man-Machine Studies. https://doi.org/10.1016/j.ijhcs.2005.06.002
- IDEO. (2011). Human centered design toolkit.
- Interaction Design Foundation. (2016). What is Design Thinking (DT)?
- Introna, L. (2017) Phenomenological Approaches to Ethics and Information Technology. The Stanford Encyclopedia of Philosophy.
- Johansson-Sköldberg, U., Woodilla, J., & Çetinkaya, M. (2013). “Design thinking: Past, present and possible futures”. Creativity and Innovation Management, 22(2), 121–146. https://doi.org/10.1111/caim.12023
- Jones, J. C. (1970). Design methods: Seeds of human futures. John Wiley & Sons.
- Joynes, C., Rossignoli, S., & Fenyiwa Amonoo-Kuofi, E. (2019). 21st Century Skills: Evidence of issues in definition, demand and delivery for development contexts (K4D Helpdesk Report). Brighton, UK: Institute of Development Studies.
- Knight, K. (2011). Responsive web design: What it is and how to use it. Smashing eBook, Professional Web Design 7(2). ISBN: 978-3-943075-09-0.
- Lawson, B. (1980). How designers think: The design process demystified. Burlington: Elsevier Ltd.
- Lloyd, P. (2019). You make it and you try it out: Seeds of design discipline futures. Elsevier Ltd.
- Maeda, J. (2007). The Laws of Simplicity. Cambridge: MIT Press.
- McLuhan, M. (1973). Art as Survival in the Electric Age. Columbia University Lecture.
- McLuhan, M. (2003). Understanding Me: Lectures and Interviews. Cambridge: MIT Press.
- McQuillen, D. (2003) Taking Usability Offline. Darwin Magazine.
- Norman, D. A. (1998). The Design of Everyday Things. The MIT Press, 2013. ISBN 0262525674, 9780262525671.
- Norman, D. A. (2009). The Design Of Future Things. Basic Books. ISBN 0465002285, 978-0465002283
- Norman, D. A. (2023). Design for a Better World: Meaningful, Sustainable, Humanity Centered. The MIT Press, 2013 ISBN 0262047950, 978-0262047951
- OECD (2018). Programme for International Student Assessment (PISA) 2018 results.
- Owen, C. L. (1998). Design research: Building the knowledge base. Design Studies, 19(1), 9–20. https://doi.org/10.1016/s0142-694x(97)00030-6
- Owen, C. L. (2006). Design thinking—notes on its nature and use. Design Research Quarterly, 1(2), 16–27.
- Taylor, P.G. (2017). Artistic Data Visualization and Assessment in Art Education. Visual Arts Research, 43(1), 59–75. https://doi.org/10.5406/visuartsrese.43.1.0059
- Perrin, A. (2019). Share of U.S. adults using social media, including Facebook, is mostly unchanged since 2018. Pew Research Center. https://www.pewresearch.org/fact-tank/2019/04/10/share-of-u-s-adults-using-social-media-including-facebook-is-mostly-unchanged-since-2018/
- Rosenberger, R., & Verbeek, P. P. C. C. (2015). Postphenomenological Investigations: Essays on Human-Technology Relations. (Postphenomenology and the Philosophy of Technology). Lexington Books.
- Rowe, P. (1987). Design thinking. The MIT Press.
- Ryan, J. (2011). From Dada to the Browser: Internet Art and the Democratization of Artistic Production in the Digital Era. The International Journal of Critical Cultural Studies 12 (1): 41-51. doi:10.18848/2327-0055/CGP/v12i01/43744.
- Scott, C. L. (2015). The futures of learning 2: What kind of learning for the 21st century? Paris: UNESCO Education Research and Foresight.
- Simon, Herbert A. 1969 The sciences of the artificial. Cambridge, MA: MIT Press.
Siyanbola, A.B., Omolola S. F., Adeyemi, A.O. (2021) “Evolution of Graphic Design from the Paleolithic Era”. KIU Journal of Humanities; 6(1):219-227. ISSN 2522-2821.
- Smith, D. W. (2018) Phenomenology. The Stanford Encyclopedia of Philosophy.
- Taylor, P.G. (2017). “Artistic Data Visualization and Assessment in Art Education”. Visual Arts Research, 43(1), 59-75. https://doi.org/10.5406/visuartsrese.43.1.0059
- Wagemans J., Elder J.H., Kubovy M., Palmer S.E., Peterson M.A., Singh M., von der Heydt R. (2012). “A century of Gestalt psychology in visual perception: I. Perceptual grouping and figure-ground organization”. Psychol Bull. Nov;138(6):1172-217. doi: 10.1037/a0029333.
- Voogt, J., Roblin, N. P. (2012). “A comparative analysis of international frameworks for 21st century competences: Implications for national curriculum policies”. Journal of Curriculum Studies, 44(3): 299–321. doi:10.1080/00220272.2012.668938
- GÖRSEL KAYNAKLAR
- Görüntü 1: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 2: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 3: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 4: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 5: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 6: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 7: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 8: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 9: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 10: readingraphics.com (Erişim tarihi: 19 Aralık 2022)
- Görüntü 11: Davis, M. (2012). Grafik Tasarım Teorisi. New York: Thames & Hudson.Davis, 218.
- Görüntü 12: https://web.stanford.edu/group/cilab/cgi-bin/redesigningtheater/the-design-thinking-process/ (Erişim tarihi: 7 Nisan 2022)
- Görüntü 13: Interaction Design Foundation (2010). https://www.interaction-design.org/literature/topics/design-thinking (Erişim tarihi: 3 Eylül 2022)
- İNTERNET KAYNAKLARI
- İnternet: Eliasson, O. https://www.theartstory.org/artist/eliasson-olafur/, adresinden 4 Nisan 2022 tarihinde alınmıştır.
- İnternet: Harper, M. (2017). What is the difference between responsive and adaptive design? https://goo.gl/XJNaor, adresinden 12 Mayıs 2022 tarihinde alınmıştır.
- Hess, W. (2011) Design Principles: The Philosophy of UX. https://www.slideshare.net/whitneyhess/design-principles-the-philosophy-of-ux, adresinden 19 Nisan 2022 tarihinde alınmıştır.
- Schmarzo, B. (2017). Can Design Thinking Unleash Organizational Innovation? https://www.datasciencecentral.com/profiles/blogs/can-design-thinking-unleash-organizational-innovation, adresinden 1 Mayıs 2022 tarihinde alınmıştır.