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A Multiplayer Mobile And Social Game Design To İncrease Human-Human İnteraction

Year 2018, Volume: 22 Issue: 3, 1197 - 1208, 20.09.2018
https://doi.org/10.19113/sdufenbed.492610

Abstract

Smartphones have transformed our communication patterns. On one hand, they have easen the communication between people by providing anytime, anywhere connectivity; on the other hand, they have occupied our attention and taken a significant amount of our time, isolating us from each other. To prevent this problem, in this paper, we present an innovative mobile and social game, which aims at increasing human-to-human interaction, thus enhancing individuals’ social interactions. The game is a computer vision-based, real life multiplayer mobile game, which imitates paintball or laser tag style games. In the game, we have employed color classification to identify the players. For that reason, every player should wear different colored outfits representing her/his identity and at the beginning of the game should introduce the other players’ outfits to the game. In the study, we have tested a histogram similarity based approach using different distance metrics and color spaces, under different experimental scenarios. According to the experimental results, using Bhattacharyya distance metric with Chong color space is found to be suitable for the game.

References

  • [1] LeBlanc, A. G., Chaput, J. P. 2017. Pokémon Go: A game changer for the physical inactivity crisis?. Preventive medicine, Cilt 101, s. 235-237.
  • [2] Elias, H. 2009. First Person Shooter: The subjective cyberspace. LabCom Books, 1-196.
  • [3] Wu, S., Cheng, C. K., Feng, J., D’angelo, L., Alain, C., Spence, I. 2012. Playing a first-person shooter video game induces neuroplastic change. Journal of Cognitive Neuroscience, Cilt 24(6), 1286-1293.
  • [4] Falcone, B., Parasuraman, R. 2012. Comparative effects of first-person shooter video game experience and brain stimulation on threat detection learning. Human Factors and Ergonomics Society Annual Meeting, 56(1), 173-177.
  • [5] Barlett, C. P., Harris, R. J., Baldassaro, R. 2007. Longer you play, the more hostile you feel: Examination of first person shooter video games and aggression during video game play. Aggressive Behavior, 33(6), 486-497.
  • [6] Montag, C., Weber, B., Trautner, P., Newport, B., Markett, S., Walter, N. T., ... Reuter, M. 2012. Does excessive play of violent first-person-shooter-videogames dampen brain activity in response to emotional stimuli?. Biological psychology, 89(1), 107-111.
  • [7] American Psychiatric Association, 2013. Diagnostic and statistical manual of mental disorders. 5. baskı. Washington, D.C.
  • [8] Lemmens, J. S. , Hendriks, S. J. 2016. Addictive online games: Examining the relationship between game genres and Internet gaming disorder. Cyberpsychology, Behavior, and Social Networking, 19(4), 270-276.
  • [9] Frostling-Henningsson, M. 2009. First-person shooter games as a way of connecting to people:“Brothers in blood”. CyberPsychology & Behavior, 12(5), 557-562.
  • [10] Zyda, M. 2005. From visual simulation to virtualreality to games. Computer, 38(9), 25-32.
  • [11] Surer, E., Pirovano, M., Mainetti, R., Tatti, F., Baud-Bovy, G., Borghese, A. 2014. Video-games based Neglect rehabilitation using haptics. 22nd Signal Processing and Communications Applications Conference (SIU), 1726-1729.
  • [12] Erdoğan, H., Ekenel, H. K. 2015. Game design for physical therapy and rehabilitation using Kinect. Medical Technologies National Conference (TIPTEKNO), 1-4.
  • [13] İşleyen, F., Gülkesen, K. H., Samur, M. K., Zayim, N., & Cinemre, B. 2012 Yüz ˙Ifadelerini Öğreniyorum: Şizofreni Hastalarına Yüz İfadelerini Ögretmek İçin Geliştirilmiş Oyun Web Sitesi. IX. Ulusal Tıp Bilişimi Kongresi (TURKMIA), 136-142.
  • [14] Nazligul, M. D., Yilmaz, M., Gulec, U., Gozcu, M. A., O’Connor, R. V., & Clarke, P. M. 2017. Overcoming Public Speaking Anxiety of Software Engineers Using Virtual Reality Exposure Therapy. European Conference on Software Process Improvement 191-202.
  • [15] Gulec, U., Yilmaz, M. 2016. A serious game for improving the decision making skills and knowledge levels of Turkish football referees according to the laws of the game. SpringerPlus, 5(1), 622s.
  • [16] Bireylerin Programlama Yeteneklerini ve Bilgi Seviyelerini Arttırmak Amacıyla Düşünülmüş Ciddi Oyun Tabanlı Öğrenme Çatısı - CENGO. Ulusal Yazılım Mühendisliği Sempozyumu (UYMS 2017), 171-183.
  • [17] Hunicke, R., LeBlanc, M., Zubek, R. 2004. MDA: A formal approach to game design and game research. Proceedings of the AAAI Workshop on Challenges in Game AI, 4(1), 1722.
  • [18] Bond, J. G., 2014. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C. Addison-Wesley, Professional. 31-89.
  • [19] Schell, J., 2014. The Art of Game Design: A book of lenses. AK Peters/CRC Press. 41-44.
  • [20] Kuang, D., 2011. Mobile Phone Paintball: A New Multiplayer Gaming Concept. University of Dublin, Trinity College, Yüksek Lisans Tezi, Dublin.
  • [21] Demir, U., Ghaleb, E., Ekenel, H. K. 2014. A Face Recognition Based Multiplayer Mobile Game Application. International Conference on Artificial Intelligence Applications and Innovations, 214-223.
  • [22] Wagner, D., Langlotz, T., Schmalstieg, D. 2008. Robust and unobtrusive marker tracking on mobile phones. 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, ISMAR, 121-124.
  • [23] Baggio, D. L., Emami, S., Escrivá, D. M., Ievgen, K., Mahmood, N. , Saragih, J., Shilkrot, R. 2012. Mastering OpenCV with Practical Computer Vision Projects, Birmingham: Packt Publishing., 47-92.
  • [24] Gevers, T., Smeulders, A. W. 1999. Color-based object recognition. Pattern recognition, 32(3), 453 - 464.
  • [25] Chong, H. Y., Gortler, S. J., Zickler, T., 2008. A perception-based color space for illuminationinvariant image processing. In ACM Transactions on Graphics (TOG), 27(3).
  • [26] Sural, S., Qian, G., Pramanik, S. 2002. Segmentation and histogram generation using the HSV color space for image retrieval. International Conference on Image Processing. 2002. 2(2002), 589-592.
  • [27] Meshgi, K., Ishii, S. 2015. Expanding histogram of colors with gridding to improve tracking accuracy. 14th IAPR International Conference on Machine Vision Applications (MVA), 475-479.
  • [28] Bradski, G., Kaehler, A., 2000. OpenCV. Dr. Dobb’s journal of software tools.
  • [29] Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., Walton, A. 2008. Measuring and defining the experience of immersion in games. International journal of human-computer studies, 66(9), 641-661.
  • [30] Fu, F. L., Su, R. C., & Yu, S. C. 2009. EGameFlow: A scale to measure learners’ enjoyment of e-learning games. Computers & Education, 52(1), 101-112.
  • [31] Desurvire, H., & Wiberg, C. 2009. Game usability heuristics (PLAY) for evaluating and designing better games: The next iteration. International Conference on Online Communities and Social Computing, Springer, Berlin, Heidelberg 557-566.

İnsan-İnsan Etkileşimini Arttırmaya Yönelik Çok Oyunculu Mobil ve Sosyal Oyun Tasarımı

Year 2018, Volume: 22 Issue: 3, 1197 - 1208, 20.09.2018
https://doi.org/10.19113/sdufenbed.492610

Abstract

Akıllı telefonlar iletişim kalıplarımızı önemli derecede değiştirmiştir. Bir taraftan insanlar arasında her zaman ve her yerde bağlanabilirlik sağlayarak iletişimi kolaylaştırırken, bir yandan da ilgimizi çekip, zamanımızı alıp bizi birbirimizden soyutlamıştır. Bu sorunu önlemek için, bu makalede, insan-insan etkileşimini arttırmayı ve kişilerin sosyal etkileşimini geliştirmeyi hedefleyen görüntü işlemeye dayalı yenilikçi bir çok oyunculu mobil oyun sunmaktayız. Çalışmada geliştirilen oyun, paintball ve laser tag tarzı oyunları örnek alan, gerçek hayatta geçen, çok oyunculu mobil ve sosyal bir oyundur. Oyunda, her oyuncu kimliğini temsil edecek şekilde farklı renkte kıyafet giymeli ve oyun başlangıcında diğer oyuncuların kıyafetlerini oyuna tanıtmalıdır. Farklı renkte kıyafet giyen oyuncuları tanımak için görüntü işleme yöntemlerinden yararlanılmıştır. Yapılan çalışmada, histogram benzerliği tabanlı bir yaklaşım, farklı uzaklık ölçütleri ve renk uzayları kullanılarak, farklı deney senaryolarında test edilmiştir. Deney sonuçlarına göre, Bhattacharyya uzaklık ölçütünün Chong renk uzayı ile kullanılması, oyun için en uygun çözüm olarak bulunmuştur.

References

  • [1] LeBlanc, A. G., Chaput, J. P. 2017. Pokémon Go: A game changer for the physical inactivity crisis?. Preventive medicine, Cilt 101, s. 235-237.
  • [2] Elias, H. 2009. First Person Shooter: The subjective cyberspace. LabCom Books, 1-196.
  • [3] Wu, S., Cheng, C. K., Feng, J., D’angelo, L., Alain, C., Spence, I. 2012. Playing a first-person shooter video game induces neuroplastic change. Journal of Cognitive Neuroscience, Cilt 24(6), 1286-1293.
  • [4] Falcone, B., Parasuraman, R. 2012. Comparative effects of first-person shooter video game experience and brain stimulation on threat detection learning. Human Factors and Ergonomics Society Annual Meeting, 56(1), 173-177.
  • [5] Barlett, C. P., Harris, R. J., Baldassaro, R. 2007. Longer you play, the more hostile you feel: Examination of first person shooter video games and aggression during video game play. Aggressive Behavior, 33(6), 486-497.
  • [6] Montag, C., Weber, B., Trautner, P., Newport, B., Markett, S., Walter, N. T., ... Reuter, M. 2012. Does excessive play of violent first-person-shooter-videogames dampen brain activity in response to emotional stimuli?. Biological psychology, 89(1), 107-111.
  • [7] American Psychiatric Association, 2013. Diagnostic and statistical manual of mental disorders. 5. baskı. Washington, D.C.
  • [8] Lemmens, J. S. , Hendriks, S. J. 2016. Addictive online games: Examining the relationship between game genres and Internet gaming disorder. Cyberpsychology, Behavior, and Social Networking, 19(4), 270-276.
  • [9] Frostling-Henningsson, M. 2009. First-person shooter games as a way of connecting to people:“Brothers in blood”. CyberPsychology & Behavior, 12(5), 557-562.
  • [10] Zyda, M. 2005. From visual simulation to virtualreality to games. Computer, 38(9), 25-32.
  • [11] Surer, E., Pirovano, M., Mainetti, R., Tatti, F., Baud-Bovy, G., Borghese, A. 2014. Video-games based Neglect rehabilitation using haptics. 22nd Signal Processing and Communications Applications Conference (SIU), 1726-1729.
  • [12] Erdoğan, H., Ekenel, H. K. 2015. Game design for physical therapy and rehabilitation using Kinect. Medical Technologies National Conference (TIPTEKNO), 1-4.
  • [13] İşleyen, F., Gülkesen, K. H., Samur, M. K., Zayim, N., & Cinemre, B. 2012 Yüz ˙Ifadelerini Öğreniyorum: Şizofreni Hastalarına Yüz İfadelerini Ögretmek İçin Geliştirilmiş Oyun Web Sitesi. IX. Ulusal Tıp Bilişimi Kongresi (TURKMIA), 136-142.
  • [14] Nazligul, M. D., Yilmaz, M., Gulec, U., Gozcu, M. A., O’Connor, R. V., & Clarke, P. M. 2017. Overcoming Public Speaking Anxiety of Software Engineers Using Virtual Reality Exposure Therapy. European Conference on Software Process Improvement 191-202.
  • [15] Gulec, U., Yilmaz, M. 2016. A serious game for improving the decision making skills and knowledge levels of Turkish football referees according to the laws of the game. SpringerPlus, 5(1), 622s.
  • [16] Bireylerin Programlama Yeteneklerini ve Bilgi Seviyelerini Arttırmak Amacıyla Düşünülmüş Ciddi Oyun Tabanlı Öğrenme Çatısı - CENGO. Ulusal Yazılım Mühendisliği Sempozyumu (UYMS 2017), 171-183.
  • [17] Hunicke, R., LeBlanc, M., Zubek, R. 2004. MDA: A formal approach to game design and game research. Proceedings of the AAAI Workshop on Challenges in Game AI, 4(1), 1722.
  • [18] Bond, J. G., 2014. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C. Addison-Wesley, Professional. 31-89.
  • [19] Schell, J., 2014. The Art of Game Design: A book of lenses. AK Peters/CRC Press. 41-44.
  • [20] Kuang, D., 2011. Mobile Phone Paintball: A New Multiplayer Gaming Concept. University of Dublin, Trinity College, Yüksek Lisans Tezi, Dublin.
  • [21] Demir, U., Ghaleb, E., Ekenel, H. K. 2014. A Face Recognition Based Multiplayer Mobile Game Application. International Conference on Artificial Intelligence Applications and Innovations, 214-223.
  • [22] Wagner, D., Langlotz, T., Schmalstieg, D. 2008. Robust and unobtrusive marker tracking on mobile phones. 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, ISMAR, 121-124.
  • [23] Baggio, D. L., Emami, S., Escrivá, D. M., Ievgen, K., Mahmood, N. , Saragih, J., Shilkrot, R. 2012. Mastering OpenCV with Practical Computer Vision Projects, Birmingham: Packt Publishing., 47-92.
  • [24] Gevers, T., Smeulders, A. W. 1999. Color-based object recognition. Pattern recognition, 32(3), 453 - 464.
  • [25] Chong, H. Y., Gortler, S. J., Zickler, T., 2008. A perception-based color space for illuminationinvariant image processing. In ACM Transactions on Graphics (TOG), 27(3).
  • [26] Sural, S., Qian, G., Pramanik, S. 2002. Segmentation and histogram generation using the HSV color space for image retrieval. International Conference on Image Processing. 2002. 2(2002), 589-592.
  • [27] Meshgi, K., Ishii, S. 2015. Expanding histogram of colors with gridding to improve tracking accuracy. 14th IAPR International Conference on Machine Vision Applications (MVA), 475-479.
  • [28] Bradski, G., Kaehler, A., 2000. OpenCV. Dr. Dobb’s journal of software tools.
  • [29] Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., Walton, A. 2008. Measuring and defining the experience of immersion in games. International journal of human-computer studies, 66(9), 641-661.
  • [30] Fu, F. L., Su, R. C., & Yu, S. C. 2009. EGameFlow: A scale to measure learners’ enjoyment of e-learning games. Computers & Education, 52(1), 101-112.
  • [31] Desurvire, H., & Wiberg, C. 2009. Game usability heuristics (PLAY) for evaluating and designing better games: The next iteration. International Conference on Online Communities and Social Computing, Springer, Berlin, Heidelberg 557-566.
There are 31 citations in total.

Details

Primary Language Turkish
Journal Section Articles
Authors

Yusuf Hüseyin Şahin

Hüseyin Erdoğan This is me

Hazım Kemal Ekenel

Publication Date September 20, 2018
Published in Issue Year 2018 Volume: 22 Issue: 3

Cite

APA Şahin, Y. H., Erdoğan, H., & Ekenel, H. K. (2018). İnsan-İnsan Etkileşimini Arttırmaya Yönelik Çok Oyunculu Mobil ve Sosyal Oyun Tasarımı. Süleyman Demirel Üniversitesi Fen Bilimleri Enstitüsü Dergisi, 22(3), 1197-1208. https://doi.org/10.19113/sdufenbed.492610
AMA Şahin YH, Erdoğan H, Ekenel HK. İnsan-İnsan Etkileşimini Arttırmaya Yönelik Çok Oyunculu Mobil ve Sosyal Oyun Tasarımı. J. Nat. Appl. Sci. September 2018;22(3):1197-1208. doi:10.19113/sdufenbed.492610
Chicago Şahin, Yusuf Hüseyin, Hüseyin Erdoğan, and Hazım Kemal Ekenel. “İnsan-İnsan Etkileşimini Arttırmaya Yönelik Çok Oyunculu Mobil Ve Sosyal Oyun Tasarımı”. Süleyman Demirel Üniversitesi Fen Bilimleri Enstitüsü Dergisi 22, no. 3 (September 2018): 1197-1208. https://doi.org/10.19113/sdufenbed.492610.
EndNote Şahin YH, Erdoğan H, Ekenel HK (September 1, 2018) İnsan-İnsan Etkileşimini Arttırmaya Yönelik Çok Oyunculu Mobil ve Sosyal Oyun Tasarımı. Süleyman Demirel Üniversitesi Fen Bilimleri Enstitüsü Dergisi 22 3 1197–1208.
IEEE Y. H. Şahin, H. Erdoğan, and H. K. Ekenel, “İnsan-İnsan Etkileşimini Arttırmaya Yönelik Çok Oyunculu Mobil ve Sosyal Oyun Tasarımı”, J. Nat. Appl. Sci., vol. 22, no. 3, pp. 1197–1208, 2018, doi: 10.19113/sdufenbed.492610.
ISNAD Şahin, Yusuf Hüseyin et al. “İnsan-İnsan Etkileşimini Arttırmaya Yönelik Çok Oyunculu Mobil Ve Sosyal Oyun Tasarımı”. Süleyman Demirel Üniversitesi Fen Bilimleri Enstitüsü Dergisi 22/3 (September 2018), 1197-1208. https://doi.org/10.19113/sdufenbed.492610.
JAMA Şahin YH, Erdoğan H, Ekenel HK. İnsan-İnsan Etkileşimini Arttırmaya Yönelik Çok Oyunculu Mobil ve Sosyal Oyun Tasarımı. J. Nat. Appl. Sci. 2018;22:1197–1208.
MLA Şahin, Yusuf Hüseyin et al. “İnsan-İnsan Etkileşimini Arttırmaya Yönelik Çok Oyunculu Mobil Ve Sosyal Oyun Tasarımı”. Süleyman Demirel Üniversitesi Fen Bilimleri Enstitüsü Dergisi, vol. 22, no. 3, 2018, pp. 1197-08, doi:10.19113/sdufenbed.492610.
Vancouver Şahin YH, Erdoğan H, Ekenel HK. İnsan-İnsan Etkileşimini Arttırmaya Yönelik Çok Oyunculu Mobil ve Sosyal Oyun Tasarımı. J. Nat. Appl. Sci. 2018;22(3):1197-208.

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