Review

Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour

Volume: 5 Number: 2 September 30, 2022
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Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour

Abstract

Technology plays a vital role in the healthcare industry. Consequently, digital healthcare is gaining momentum, which brings forth the usage of gamification for predictive/preventive care, diagnosis, therapy and palliative care for patients and non-patients. Gamification is also applied for educational purposes, patient monitoring, medical adherence and professional training in the health sector. Digital health games promise to address a broad audience with quick and easy accessibility but are not competent enough to ensure users' long-term motivation and engagement. This paper focuses on the classification of digital health games, their implementation areas, the strategies and factors that contribute to successful digital health games and their effects on health behaviour change.

Keywords

References

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Details

Primary Language

English

Subjects

Business Administration

Journal Section

Review

Publication Date

September 30, 2022

Submission Date

August 26, 2022

Acceptance Date

September 21, 2022

Published in Issue

Year 2022 Volume: 5 Number: 2

APA
Kaçak, H. (2022). Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour. Stratejik Yönetim Araştırmaları Dergisi, 5(2), 196-210. https://doi.org/10.54993/syad.1167217
AMA
1.Kaçak H. Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour. JOSMR. 2022;5(2):196-210. doi:10.54993/syad.1167217
Chicago
Kaçak, Hakan. 2022. “Using Digital Games As a Strategic Tool to Reinforce Positive Health Behaviour”. Stratejik Yönetim Araştırmaları Dergisi 5 (2): 196-210. https://doi.org/10.54993/syad.1167217.
EndNote
Kaçak H (September 1, 2022) Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour. Stratejik Yönetim Araştırmaları Dergisi 5 2 196–210.
IEEE
[1]H. Kaçak, “Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour”, JOSMR, vol. 5, no. 2, pp. 196–210, Sept. 2022, doi: 10.54993/syad.1167217.
ISNAD
Kaçak, Hakan. “Using Digital Games As a Strategic Tool to Reinforce Positive Health Behaviour”. Stratejik Yönetim Araştırmaları Dergisi 5/2 (September 1, 2022): 196-210. https://doi.org/10.54993/syad.1167217.
JAMA
1.Kaçak H. Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour. JOSMR. 2022;5:196–210.
MLA
Kaçak, Hakan. “Using Digital Games As a Strategic Tool to Reinforce Positive Health Behaviour”. Stratejik Yönetim Araştırmaları Dergisi, vol. 5, no. 2, Sept. 2022, pp. 196-10, doi:10.54993/syad.1167217.
Vancouver
1.Hakan Kaçak. Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour. JOSMR. 2022 Sep. 1;5(2):196-210. doi:10.54993/syad.1167217

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