Using Digital Games as a Strategic Tool to Reinforce Positive Health Behaviour
Öz
Anahtar Kelimeler
Kaynakça
- Brauner, P., Calero Valdez, A., Schroeder, U., & Ziefle, M. (2013). Increase physical fitness and create health awareness through exergames and gamification: The role of individual factors, motivation and acceptance. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lektöre Notes in Bioinformatics), 7946 LNCS, 349–362.
- Charikleia, P., Antoniou, P., Batsiou, S., Bebetsos, E., & Lymnioudis, A. (2011, October). Exploring the Benefits of Digital Interactive Games on People's Health. In European Conference on Games Based Learning (p. 750). Academic Conferences International Limited.
- Capgemini. (2018). Digital Health Transforming Healthcare. https://www.capgemini.com/be-en/wp-content/uploads/sites/17/2018/10/Digital-health-final-paper-22.10.pdf
- Centers for Disease Control and Prevention. (2022, June 6). Health and Economic Costs of Chronic Diseases. Centers for Disease Control and Prevention. Retrieved July 8, 2022, from https://www.cdc.gov/chronicdisease/about/costs/index.htm#:~:text=Nothing Chen, Y., & Pu, P. (2014). HealthyTogether: Exploring social incentives for mobile fitness applications. ACM International Conference Proceeding Series, 25–34.
- Christie, B., and Trout, J. (2007). Rather than contribute to a sedentary lifestyle, these games demand activity from the players. Interactive Video Games in Physical Education, 78(5), 29–45.
- Cugelman, B. (2013). Gamification: What it is and why it matters to Digital Health Behavior Change Developers. JMIR Serious Games, 1(1). https://doi.org/10.2196/games.3139
- Deloitte. (2016). Boosting Patient Empowerment and Motivational Pull Achieving the Next Level in a Gamified Health Environment. In Monitor Deloitte (Issue 02). Retrieved July 7, 2022, from https://www2.deloitte.com/global/en/pages/strategy-operations/monitor-deloitte/topic/monitor-deloitte.html
- Esposito, N., 2005. A short and simple definition of what a videogame is. Available from http:// www.utc.fr/~nesposit/publications/esposito2005definition.pdf.
Ayrıntılar
Birincil Dil
İngilizce
Konular
İşletme
Bölüm
Derleme
Yazarlar
Hakan Kaçak
*
0000-0001-6415-7224
Türkiye
Yayımlanma Tarihi
30 Eylül 2022
Gönderilme Tarihi
26 Ağustos 2022
Kabul Tarihi
21 Eylül 2022
Yayımlandığı Sayı
Yıl 2022 Cilt: 5 Sayı: 2