The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security
Abstract
Keywords
References
- Adams, E., & Rollings, A. (2014). Fundamentals of Game Design. 3.Baskı, Prentice Hall, s.67-81.
- American Academy of Pediatrics, Council of Communications and Media (AAP). Policy statement (2016). Media and young minds. Pediatrics, 138(5). doi:10.1542/peds.2016-2591
- American Psychiatric Association. Diagnostic and Statistical Manual of Mental Disorders, 5. Baskı, 2013. http://www.dsm5.org/Documents/Internet%20Gaming%20Disorder%20 Fact %20Sheet.pdf adresinden 9 Aralık 2022’de alınmıştır.
- Agger, B., & Shelton, B. (2007). Fast families, virtual children: A critical sociology of families and schooling. Boulder, CO: Paradigm.
- Anand, V. (2007). A study of time management: The correlation between video game usage and academic performance markers. Cyberpsychol Behav, 10, 552-559.
- Anderson, C.A., & Bushman, B.J. (2009) Desensitizing effects of violent media on helping others. Psychol Sci, 20, 273-277.
- Anderson, C.A., Funk, J.B., & Griffiths, M.D. (2004). Contemporary issues in adolescent video game playing: Brief overview and introduction to the special issue. J Adolesc, 27,1-3.
- Anderson, C.A., & Carnagey, N. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition and behavior. Psychol Sci, 16, 882-889.
Details
Primary Language
English
Subjects
Graphics, Augmented Reality and Games (Other), Cybersecurity and Privacy (Other)
Journal Section
Review
Authors
Ümit Ünsal Kaya
*
0000-0001-7662-8089
Türkiye
Publication Date
June 4, 2023
Submission Date
March 31, 2023
Acceptance Date
June 1, 2023
Published in Issue
Year 2023 Volume: 2 Number: 1



