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The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security

Cilt: 2 Sayı: 1 4 Haziran 2023
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The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security

Öz

In the digitalized world, there are changes in people's behaviours and reactions. A good example of this is observed in children in the context of digital games replacing traditional games. Today, children tend to meet their entertainment needs through digital games outside of school, usually in closed and safe spaces. Although digital games have positive aspects associated with cognitive development and intelligence, excessive playing of these games or not paying attention to age criteria can threaten children's physical and mental health. In addition, children may have poor academic performance and behavioural problems. Unfortunately, children's cyber security can also be jeopardized in digital games played over the network without supervision. In this context, this study was carried out considering the need for a study that compiles the types of digital games, the positive and negative effects of digital games on children, the criteria that can guide parents in the selection of digital games, and awareness-raising initiatives in the field of digital games in Turkey based on the current literature. It is aimed that the study will contribute to educators and parents in terms of obtaining information and developing attitudes and contribute to this literature.

Anahtar Kelimeler

Kaynakça

  1. Adams, E., & Rollings, A. (2014). Fundamentals of Game Design. 3.Baskı, Prentice Hall, s.67-81.
  2. American Academy of Pediatrics, Council of Communications and Media (AAP). Policy statement (2016). Media and young minds. Pediatrics, 138(5). doi:10.1542/peds.2016-2591
  3. American Psychiatric Association. Diagnostic and Statistical Manual of Mental Disorders, 5. Baskı, 2013. http://www.dsm5.org/Documents/Internet%20Gaming%20Disorder%20 Fact %20Sheet.pdf adresinden 9 Aralık 2022’de alınmıştır.
  4. Agger, B., & Shelton, B. (2007). Fast families, virtual children: A critical sociology of families and schooling. Boulder, CO: Paradigm.
  5. Anand, V. (2007). A study of time management: The correlation between video game usage and academic performance markers. Cyberpsychol Behav, 10, 552-559.
  6. Anderson, C.A., & Bushman, B.J. (2009) Desensitizing effects of violent media on helping others. Psychol Sci, 20, 273-277.
  7. Anderson, C.A., Funk, J.B., & Griffiths, M.D. (2004). Contemporary issues in adolescent video game playing: Brief overview and introduction to the special issue. J Adolesc, 27,1-3.
  8. Anderson, C.A., & Carnagey, N. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition and behavior. Psychol Sci, 16, 882-889.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Grafikler, Artırılmış Gerçeklik ve Oyunlar (Diğer), Siber Güvenlik ve Gizlilik (Diğer)

Bölüm

Derleme

Yayımlanma Tarihi

4 Haziran 2023

Gönderilme Tarihi

31 Mart 2023

Kabul Tarihi

1 Haziran 2023

Yayımlandığı Sayı

Yıl 2023 Cilt: 2 Sayı: 1

Kaynak Göster

APA
Kaya, Ü. Ü., & Karaca, N. H. (2023). The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security. TAM Akademi Dergisi, 2(1), 146-159. https://doi.org/10.58239/tamde.2023.03.008.x
AMA
1.Kaya ÜÜ, Karaca NH. The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security. TAMDE. 2023;2(1):146-159. doi:10.58239/tamde.2023.03.008.x
Chicago
Kaya, Ümit Ünsal, ve Nezahat Hamiden Karaca. 2023. “The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security”. TAM Akademi Dergisi 2 (1): 146-59. https://doi.org/10.58239/tamde.2023.03.008.x.
EndNote
Kaya ÜÜ, Karaca NH (01 Haziran 2023) The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security. TAM Akademi Dergisi 2 1 146–159.
IEEE
[1]Ü. Ü. Kaya ve N. H. Karaca, “The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security”, TAMDE, c. 2, sy 1, ss. 146–159, Haz. 2023, doi: 10.58239/tamde.2023.03.008.x.
ISNAD
Kaya, Ümit Ünsal - Karaca, Nezahat Hamiden. “The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security”. TAM Akademi Dergisi 2/1 (01 Haziran 2023): 146-159. https://doi.org/10.58239/tamde.2023.03.008.x.
JAMA
1.Kaya ÜÜ, Karaca NH. The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security. TAMDE. 2023;2:146–159.
MLA
Kaya, Ümit Ünsal, ve Nezahat Hamiden Karaca. “The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security”. TAM Akademi Dergisi, c. 2, sy 1, Haziran 2023, ss. 146-59, doi:10.58239/tamde.2023.03.008.x.
Vancouver
1.Ümit Ünsal Kaya, Nezahat Hamiden Karaca. The Evolutionary Transformation of Games: Digital Games and Children’s Cyber Security. TAMDE. 01 Haziran 2023;2(1):146-59. doi:10.58239/tamde.2023.03.008.x

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İletişim için e-posta adresimiz: editor@tamde.org


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