BibTex RIS Cite

Creating Awareness Through Personel Informatics Systems User Expectations Analysis

Year 2013, , 58 - 70, 12.07.2016
https://doi.org/10.23835/tasarimkuram.239610

Abstract

In many publications, healthy diet and re-gular exercise are reported to be the biggest inhibitors of health problems. In recent years, with the developments in technology, health research has been one of the focal topics of interdisciplinary studies. Most of these are the research and design aim to encourage people to be healthy through creating awareness and behavioral change. The technologies that are new for users, and are in rapid improvement, are open to several unanswered questions. The aim of this article is to determine the criteria that are required to change people’s behavior through technology and put emphasis on the importance of related work. With the potentials of these systems which are new in our country, this article focuses on the current studies, the current state of technology and user expectations and all will be discussed from the point of view of the designers and medical doctors

References

  • Abowd, G. D., Dey, A. K., Orr, R., & Brotherton, J.1998. Context-awareness in wearable and ubiquitous computing. Virtual Reality 3(3): 200-211.
  • Abowd, G. D., & Mynatt, E. D. 2000. Charting past, pre sent, and future research in ubiquitous computing. ACM Trans. Comput.-Hum. Interact., 7(1): 29-58.
  • Ahtinen, A., Isomursu, M., Huhtala, Y., Kaasinen, J., Salminen, J., & Hakkila, J. 2008. Tracking Outdoor Sports User Experience Perspective, Proceedings of the European Conference on Ambient Intelligence, Nuremberg, Germany.
  • Ahtinen, A., Mattila, E., Väätänen, A., Hynninen, L., Salminen, J., Koskinen, E., & Laine, K. 2009. User Experiences of Mobile Wellness Applications in Health Promotion: User Study of Wellness Diary, Mobile Coach and Self Relax, Pervasive Health. 3rd International Conference on Pervasive Computing Technologies for Healthcare.
  • Amft, O., & Lukowicz, P. 2009. From Backpacks to Smartphones: Past, Present, and Future of Wearable Computers. IEEE Pervasive Computing, 8(3): 8-13.
  • Arteaga, S. M., Kudeki, M., Woodworth, A.&Kurniawan, S. 2010. Mobile system to motivate teenagers' physical activity, Proceedings of the 9th International Conference on Interaction Design and Children, Barcelona, Spain.
  • Baldauf, M., Dustdar, S., & Rosenberg, F. 2007. A survey on context-aware systems. Int. J. Ad Hoc Ubiquitous Comput., 2(4), 263-277.
  • Bass, L., Kasabach, C., Martin, R., Siewiorek, D., Smailagic, A.,&Stivoric, J. 1997. The design of a wearable computer. Proceedings of SIGCHI conference on Human factors in computing systems Atlanta, Georgia, United States: ACM.
  • Becta, D. L. (2007). Ubiquitous computing 64-79. Eriflim yeri: http:/ / emergingtechnologies. becta.org.uk/index.php?section= etr&rid=141 80&filter=ArtTec_001
  • Biernacki, P., & Waldorf, D. (1981). Snowball Sampling: Problems and Techniques of Chain Referral Sampling. Sociological Methods & Research, 10(2), 141-163. doi: 10.1177/004912418101000205
  • Brown, P. J., Bovey, J. D., & Chen, X. 1997. Context- Aware Applications: From the Laboratory to the Marketplace. IEEE Personal Communications, 4(5): 58-64.
  • Chong,J., See,S., Seah,L.L.H., Koh,S.L., Theng,Y.L & Duh, H.B.L. 2010. Ubiquitous Computing History, Development, and Scenarios, ed. Symonds, J. Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications (1): 20-28. Hershey PA, USA: Information Science Reference.
  • Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. 2006. Design requirements for technologies that encourage physical activity. Paper presented at the Proceedings of the SIGCHI conference on Human Factors in computing systems, Montreal, Quebec, Canada.
  • Consolvo, S., Klasnja, P., McDonald, D. W., Avrahami, D., Froehlich, J., LeGrand, L., Landay, J. A. 2008. Flowers or a robot army?: encouraging aware ness and activity with personal, mobile displays. Proceedings of the 10th international conference on Ubiquitous computing, Seoul, Korea.
  • Consolvo, S., McDonald, D. W., Toscos, T., Chen, M. Y., Froehlich, J., Harrison, B.,Landay, J. A. .2008. Activity sensing in the wild: a field trial of ubi fit garden. Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, Florence, Italy.
  • Constas, I., & Papadopoulos, D. 2001. Interface-Me: Pursuing Sociability Through Personal Devices. Personal and Ubiquitous Computing, 5(3): 195- 200.
  • Dvorak, J. L. 2008. Moving Wearables into the Mainstream: Taming the Borg. New York, USA: Springer.
  • Fogg, B. 2002. Persuasive technology: using computers to change what we think and do ACM.
  • Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. 2008. NEAT-o-Games: blending physical activity and fun in the daily routine. Comput. Entertain. 6(2):1-22. doi: 10.1145/137 1216.1371224
  • Hassenzahl, M. 2011. User Experience and Experience Design. eds. M. Soegaard & R. F. Dam, Encyclopedia of Human-Computer Interaction. Aarhus, Denmark: The Interaction-Design.org Foundation.
  • Jafarinaimi, N., Forlizzi, J., Hurst, A., & Zimmerman, J. 2005. Breakaway: an ambient display designed to change human behavior. CHI '05 extended abstracts on Human factors in computing systems, Portland, OR, USA.
  • Klein, J., & Toney, A. 2000. What is a Wearable Computer? Metrics for Assessing Wearable Devices. GSM World: Smartphones. Vienna, Austria.
  • Lacroix, J., Saini, P., & Goris, A. 2009. Understanding user cognitions to guide the tailoring of persuasive technology-based physical activity interven tions. Proceedings of the 4th International Conference on Persuasive Technology, Claremont, California.
  • Li, I. 2009. Designing Personal Informatics Applications and Tools that Facilitate Monitoring of Behaviors. UIST, Victorie, BC, Canada.
  • Li, I., Dey, A., & Forlizzi, J. 2009. Position Paper on Using Contextual Information to Improve Awareness of Physical Activity. Paper presented at the First International Forum on the Application and Management of Personal Electronic Information.
  • Lin, J. J., Mamykina, L., Lindtner, S., Delojoux, G., & Strub, H. B. 2006. Fish 'n' Steps:Encouraging Physical Activity with Interactive Computer Game. UbiComp'06, Orange County, CA, USA.
  • Lockton, D., Harrison, D., & Stanton, N. A. 2008. Design with Intent: Persuasive Technology in a Wider Context. In H. Oinas-Kukkonen, P. Hasle, M. Harjumaa, K.
  • Segerståhl & P. Øhrstrİm (Eds.), Persuasive Technology (5033): 274-278. Springer BerliN, Heidelberg.
  • Marcus, B. H., & Forsyth, L. H. 2003. Motivating people to be physically active. USA:United Graphics. Moen, J. 2007. From hand-held to body-worn: embodied experiences of the design and use of a wearable movement-based interaction con cept. Proceedings of the 1st international con ference on Tangible and embedded interaction Baton, 251-258.
  • Rouge, Louisiana: ACM. Mühlhäuser, M. 2008. Smart Products: An Introduction, Constructing Ambient Intelligence. In M. Mühlhäuser, A. Ferscha & E. Aitenbichler (Eds.), (11):158-164 Springer Berlin Heidelberg.
  • Rhodes, B. J., Minar, N., & Weaver, J. 1999. Wearable Computing Meets Ubiquitous Computing: Reaping the best of both worlds. The Third International Symposium on Wearable Computers (ISWC’ 99), San Francisco, CA.
  • Roy, L. A., & Agrawal, D. P. 2003. Next-Generation Wearable Networks. Computer, (36): 31-39.
  • Ryan, N., Pascoe, J., & Morse, D. 1997. Enhanced Reality Fieldwork: the Context-Aware Archaeological Assistant. V. Gaffney, van Leusen, M., Exxon, S. (Ed.), Computer Applications in Archaeology.
  • Starner, T. 2001. The Challenges of Wearable Computing: Part 2. IEEE Micro, 21(4): 54-67.
  • Strauss, A. L., & Corbin, J. 1990. Basics of Qualitative Research: Sage Publications.
  • Tummala, R. R., & Swaminathan, M. 2008. Introduction to System-on-package:Miniaturization of the Entire System. USA: The McGraw-Hill Companies, Inc.
  • Weiser, M. 1993. Ubiquitous Computing. Computer, 26(10): 71-72.

Kişiye Özel Sağlık Bilgi Sistemleri ile Farkındalık Yaratma Kullanıcı Beklentileri Analizi

Year 2013, , 58 - 70, 12.07.2016
https://doi.org/10.23835/tasarimkuram.239610

Abstract

Sağlık problemlerinin önlenmesinde sağlıklı beslenme ve düzenli egzersiz yapma alışkanlıklarının çok önemli olduğu birçok kaynakta belirtilmektedir. Son yıllarda, teknolojinin kişisel sağlık alanında kullanımı yaygınlaştıkça, sağlık araştırmaları, tasarımda disiplinler arası çalışmaların odak noktalarından biri olmuştur. Bunlar çoğunlukla teknoloji yoluyla farkındalık yaratma ve insanları sağlıklı olmaya teşvik etme yönünde davranış değişikliğine yönlendirmeyi hedefleyen araştırmalar veya tasarımlardır. Kullanıcılar, araştırmacılar ve tasarımcılar için çok yeni olan ve hızla gelişen bu alan kendi içinde birçok soruyu barındırmaktadır. Bu makalenin amacı, davranış değişikliğinin teknoloji yolu ile değiştirilmesini sağlayan tasarım ölçütlerini ortaya koymak ve bu alanda çalışmanın önemini vurgulamaktır. Ülkemiz için çok yeni olan taşınabilir sağlık sistemlerinin potansiyelleri ile bu alanda ihtiyaç duyulan çalışmaların boyutları, teknolojide varılan durum ve kullanıcı beklentileri tasarımcılar ve tıp doktorlarının bakışı açısından ayrı ayrı tartışılmıştır.

References

  • Abowd, G. D., Dey, A. K., Orr, R., & Brotherton, J.1998. Context-awareness in wearable and ubiquitous computing. Virtual Reality 3(3): 200-211.
  • Abowd, G. D., & Mynatt, E. D. 2000. Charting past, pre sent, and future research in ubiquitous computing. ACM Trans. Comput.-Hum. Interact., 7(1): 29-58.
  • Ahtinen, A., Isomursu, M., Huhtala, Y., Kaasinen, J., Salminen, J., & Hakkila, J. 2008. Tracking Outdoor Sports User Experience Perspective, Proceedings of the European Conference on Ambient Intelligence, Nuremberg, Germany.
  • Ahtinen, A., Mattila, E., Väätänen, A., Hynninen, L., Salminen, J., Koskinen, E., & Laine, K. 2009. User Experiences of Mobile Wellness Applications in Health Promotion: User Study of Wellness Diary, Mobile Coach and Self Relax, Pervasive Health. 3rd International Conference on Pervasive Computing Technologies for Healthcare.
  • Amft, O., & Lukowicz, P. 2009. From Backpacks to Smartphones: Past, Present, and Future of Wearable Computers. IEEE Pervasive Computing, 8(3): 8-13.
  • Arteaga, S. M., Kudeki, M., Woodworth, A.&Kurniawan, S. 2010. Mobile system to motivate teenagers' physical activity, Proceedings of the 9th International Conference on Interaction Design and Children, Barcelona, Spain.
  • Baldauf, M., Dustdar, S., & Rosenberg, F. 2007. A survey on context-aware systems. Int. J. Ad Hoc Ubiquitous Comput., 2(4), 263-277.
  • Bass, L., Kasabach, C., Martin, R., Siewiorek, D., Smailagic, A.,&Stivoric, J. 1997. The design of a wearable computer. Proceedings of SIGCHI conference on Human factors in computing systems Atlanta, Georgia, United States: ACM.
  • Becta, D. L. (2007). Ubiquitous computing 64-79. Eriflim yeri: http:/ / emergingtechnologies. becta.org.uk/index.php?section= etr&rid=141 80&filter=ArtTec_001
  • Biernacki, P., & Waldorf, D. (1981). Snowball Sampling: Problems and Techniques of Chain Referral Sampling. Sociological Methods & Research, 10(2), 141-163. doi: 10.1177/004912418101000205
  • Brown, P. J., Bovey, J. D., & Chen, X. 1997. Context- Aware Applications: From the Laboratory to the Marketplace. IEEE Personal Communications, 4(5): 58-64.
  • Chong,J., See,S., Seah,L.L.H., Koh,S.L., Theng,Y.L & Duh, H.B.L. 2010. Ubiquitous Computing History, Development, and Scenarios, ed. Symonds, J. Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications (1): 20-28. Hershey PA, USA: Information Science Reference.
  • Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. 2006. Design requirements for technologies that encourage physical activity. Paper presented at the Proceedings of the SIGCHI conference on Human Factors in computing systems, Montreal, Quebec, Canada.
  • Consolvo, S., Klasnja, P., McDonald, D. W., Avrahami, D., Froehlich, J., LeGrand, L., Landay, J. A. 2008. Flowers or a robot army?: encouraging aware ness and activity with personal, mobile displays. Proceedings of the 10th international conference on Ubiquitous computing, Seoul, Korea.
  • Consolvo, S., McDonald, D. W., Toscos, T., Chen, M. Y., Froehlich, J., Harrison, B.,Landay, J. A. .2008. Activity sensing in the wild: a field trial of ubi fit garden. Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, Florence, Italy.
  • Constas, I., & Papadopoulos, D. 2001. Interface-Me: Pursuing Sociability Through Personal Devices. Personal and Ubiquitous Computing, 5(3): 195- 200.
  • Dvorak, J. L. 2008. Moving Wearables into the Mainstream: Taming the Borg. New York, USA: Springer.
  • Fogg, B. 2002. Persuasive technology: using computers to change what we think and do ACM.
  • Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., & Levine, J. 2008. NEAT-o-Games: blending physical activity and fun in the daily routine. Comput. Entertain. 6(2):1-22. doi: 10.1145/137 1216.1371224
  • Hassenzahl, M. 2011. User Experience and Experience Design. eds. M. Soegaard & R. F. Dam, Encyclopedia of Human-Computer Interaction. Aarhus, Denmark: The Interaction-Design.org Foundation.
  • Jafarinaimi, N., Forlizzi, J., Hurst, A., & Zimmerman, J. 2005. Breakaway: an ambient display designed to change human behavior. CHI '05 extended abstracts on Human factors in computing systems, Portland, OR, USA.
  • Klein, J., & Toney, A. 2000. What is a Wearable Computer? Metrics for Assessing Wearable Devices. GSM World: Smartphones. Vienna, Austria.
  • Lacroix, J., Saini, P., & Goris, A. 2009. Understanding user cognitions to guide the tailoring of persuasive technology-based physical activity interven tions. Proceedings of the 4th International Conference on Persuasive Technology, Claremont, California.
  • Li, I. 2009. Designing Personal Informatics Applications and Tools that Facilitate Monitoring of Behaviors. UIST, Victorie, BC, Canada.
  • Li, I., Dey, A., & Forlizzi, J. 2009. Position Paper on Using Contextual Information to Improve Awareness of Physical Activity. Paper presented at the First International Forum on the Application and Management of Personal Electronic Information.
  • Lin, J. J., Mamykina, L., Lindtner, S., Delojoux, G., & Strub, H. B. 2006. Fish 'n' Steps:Encouraging Physical Activity with Interactive Computer Game. UbiComp'06, Orange County, CA, USA.
  • Lockton, D., Harrison, D., & Stanton, N. A. 2008. Design with Intent: Persuasive Technology in a Wider Context. In H. Oinas-Kukkonen, P. Hasle, M. Harjumaa, K.
  • Segerståhl & P. Øhrstrİm (Eds.), Persuasive Technology (5033): 274-278. Springer BerliN, Heidelberg.
  • Marcus, B. H., & Forsyth, L. H. 2003. Motivating people to be physically active. USA:United Graphics. Moen, J. 2007. From hand-held to body-worn: embodied experiences of the design and use of a wearable movement-based interaction con cept. Proceedings of the 1st international con ference on Tangible and embedded interaction Baton, 251-258.
  • Rouge, Louisiana: ACM. Mühlhäuser, M. 2008. Smart Products: An Introduction, Constructing Ambient Intelligence. In M. Mühlhäuser, A. Ferscha & E. Aitenbichler (Eds.), (11):158-164 Springer Berlin Heidelberg.
  • Rhodes, B. J., Minar, N., & Weaver, J. 1999. Wearable Computing Meets Ubiquitous Computing: Reaping the best of both worlds. The Third International Symposium on Wearable Computers (ISWC’ 99), San Francisco, CA.
  • Roy, L. A., & Agrawal, D. P. 2003. Next-Generation Wearable Networks. Computer, (36): 31-39.
  • Ryan, N., Pascoe, J., & Morse, D. 1997. Enhanced Reality Fieldwork: the Context-Aware Archaeological Assistant. V. Gaffney, van Leusen, M., Exxon, S. (Ed.), Computer Applications in Archaeology.
  • Starner, T. 2001. The Challenges of Wearable Computing: Part 2. IEEE Micro, 21(4): 54-67.
  • Strauss, A. L., & Corbin, J. 1990. Basics of Qualitative Research: Sage Publications.
  • Tummala, R. R., & Swaminathan, M. 2008. Introduction to System-on-package:Miniaturization of the Entire System. USA: The McGraw-Hill Companies, Inc.
  • Weiser, M. 1993. Ubiquitous Computing. Computer, 26(10): 71-72.
There are 37 citations in total.

Details

Other ID JA39TG85PJ
Journal Section Articles
Authors

Armağan Kuru This is me

Çiğdem Erbuğ This is me

Mehmet Tümer This is me

Publication Date July 12, 2016
Published in Issue Year 2013

Cite

APA Kuru, A., Erbuğ, Ç., & Tümer, M. (2016). Kişiye Özel Sağlık Bilgi Sistemleri ile Farkındalık Yaratma Kullanıcı Beklentileri Analizi. Tasarım + Kuram, 9(16), 58-70. https://doi.org/10.23835/tasarimkuram.239610
AMA Kuru A, Erbuğ Ç, Tümer M. Kişiye Özel Sağlık Bilgi Sistemleri ile Farkındalık Yaratma Kullanıcı Beklentileri Analizi. Tasarım + Kuram. July 2016;9(16):58-70. doi:10.23835/tasarimkuram.239610
Chicago Kuru, Armağan, Çiğdem Erbuğ, and Mehmet Tümer. “Kişiye Özel Sağlık Bilgi Sistemleri Ile Farkındalık Yaratma Kullanıcı Beklentileri Analizi”. Tasarım + Kuram 9, no. 16 (July 2016): 58-70. https://doi.org/10.23835/tasarimkuram.239610.
EndNote Kuru A, Erbuğ Ç, Tümer M (July 1, 2016) Kişiye Özel Sağlık Bilgi Sistemleri ile Farkındalık Yaratma Kullanıcı Beklentileri Analizi. Tasarım + Kuram 9 16 58–70.
IEEE A. Kuru, Ç. Erbuğ, and M. Tümer, “Kişiye Özel Sağlık Bilgi Sistemleri ile Farkındalık Yaratma Kullanıcı Beklentileri Analizi”, Tasarım + Kuram, vol. 9, no. 16, pp. 58–70, 2016, doi: 10.23835/tasarimkuram.239610.
ISNAD Kuru, Armağan et al. “Kişiye Özel Sağlık Bilgi Sistemleri Ile Farkındalık Yaratma Kullanıcı Beklentileri Analizi”. Tasarım + Kuram 9/16 (July 2016), 58-70. https://doi.org/10.23835/tasarimkuram.239610.
JAMA Kuru A, Erbuğ Ç, Tümer M. Kişiye Özel Sağlık Bilgi Sistemleri ile Farkındalık Yaratma Kullanıcı Beklentileri Analizi. Tasarım + Kuram. 2016;9:58–70.
MLA Kuru, Armağan et al. “Kişiye Özel Sağlık Bilgi Sistemleri Ile Farkındalık Yaratma Kullanıcı Beklentileri Analizi”. Tasarım + Kuram, vol. 9, no. 16, 2016, pp. 58-70, doi:10.23835/tasarimkuram.239610.
Vancouver Kuru A, Erbuğ Ç, Tümer M. Kişiye Özel Sağlık Bilgi Sistemleri ile Farkındalık Yaratma Kullanıcı Beklentileri Analizi. Tasarım + Kuram. 2016;9(16):58-70.