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Liveness Through Audience Participation in Digital Theatre: Map to Utopia As a Playground in Digital

Year 2023, Issue: 36, 91 - 105, 22.06.2023
https://doi.org/10.26650/jtcd.1277109

Abstract

This article explores the concept of liveness in digital theatre practice by analyzing the case of Map to Utopia, a digital theatre production that utilizes technological devices such as computers and mobile phones to facilitate audience participation. The article provides an overview of the theoretical framework surrounding digital theatre and presents a discussion on the concept of liveness and its relation to audience participation. The article argues that Map to Utopia creates a sense of presentness and liveness through the active participation of the audience, turning the digital space into a playground. Furthermore, the article examines the use of digital media in Map to Utopia and highlights how it enhances audience participation, discussing technology, theatre and audience interaction.

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References

  • Akım, Melike Saba. “Canlılık ve Karşılıklı Etkileşim: Tiyatronun Dijitalleşmesi ve Seyir Rejimi Üzerine Ontolojik-Tarihselci Bir Soruşturma.” Sanat Yazıları 44, (2021): 31-47. google scholar
  • Auslander, Philip. Liveness: Performance In A Mediatized Culture. London: Routledge, 2008. google scholar
  • Auslander, Philip. “Digital Liveness: A Historico-Philosophical Perspective.” PAJ: A Journal of Performance and Art 34, no. 3 (2012). google scholar
  • Benjamin, Walter. The Work of Art in the Age of Mechanical Reproduction. London:Penguin Books, 2008. google scholar
  • Blanco Jessen, Constanza. “Performative game or theatre gamification? What a gameformance is and why interactive theatre should be interested in it.” Estudis Escenics 46 (2021). google scholar
  • Blake, Bill. Theatre and the Digital. 1st ed. Bloomsbury Publishing, 2014. https://www.perlego.com/ book/2995655/theatre-and-the-digital-pdf. google scholar
  • Dixon, Steve. Digital Performance: A History of New Media in Theatre, Dance, Performance Art, and Installation. London: MIT Press, 2007. google scholar
  • Gere, Charlie. Digital Culture. Wiltshire: Reaktion Books 2002, 2008. google scholar
  • Giannachi, Gabriella. Virtual Theatres: An Introduction. London: Routledge, 2004. google scholar
  • Hadley, Bree. Theatre, Social Media, and Meaning Making. Palgrave Macmilla, 2017. google scholar
  • Harries, Martin. “Theatre and Media before “New” Media: Beckett’s Film and Play,” Theatre, no. 2 (2012). google scholar
  • Huizinga, Johan. Homo Ludens: Study of the Play Element in Culture. London: Routlegde, 1980. google scholar
  • Kwastek, Katja. Aesthetics of Interaction in Digital Art. London: MIT Press, 2013. google scholar
  • Lindinger, Christopher, Martina Mara, Klaus Obermaier, Roland Aigner, Roland Haring and Veronika Pauser. “The (St)Age of Participation: audience involvement in interactive performances.” Digital Creativity 24, no. 2 (October 2013): 119-129. DOI: 10.1080/14626268.2013.808966. google scholar
  • Masura, Nadja. Digital Theatre: The Making and Meaning of Live MediatedPerformance, US & UK 19902020. Palgrave Macmillan, 2020. google scholar
  • McGonigal, Jane. Reality is Broken: Why Games Make Us Better and How They Can Change the World. London: Jonathan Cape, 2011. google scholar
  • Osborne, Martin, J. An Introduction to Game Theory. Oxford University Press, 2003. google scholar
  • Phelan, Peggy. Unmarked: The Politics ofPerformance. London: Routledge, 1993. google scholar
  • Salihbegovic, Fahrudin. Directing Cybertheatre. Belgrade: Academica - Akademska grupa, 2013. google scholar

Dijital Tiyatroda Seyirci Katılımı Aracılığıyla Canlılık: Dijitalde Bir Oyun Alanı Olarak Map To Utopia

Year 2023, Issue: 36, 91 - 105, 22.06.2023
https://doi.org/10.26650/jtcd.1277109

Abstract

Bu makale, fringe ensamble ve Platform Tiyatro ortak yapımı, bilgisayar ve cep telefonu gibi teknolojik araçları kullanarak seyirci etkileşimini sağlayan bir digital tiyatro prodüksiyonu olan Map to Utopia örneği üzerinden canlılık konseptini incelemektedir. Makale, dijital tiyatroya dair teorik çerçeveyi sunarken canlılık tartışmasını, bu tartışmanın kökenini ve seyirci etkileşimi ile olan bağlantısını incelemektedir. Map To Utopia’nın seyirci etkileşimi ile bir mevcudiyet ve canlılık bağlamı yarattığını, böylece dijital ortamı bir oyun alanına dönüştürdüğünü iddia etmektedir. Dijital medyanın Map To Utopia’da nasıl kullanıldığını inceleyerek dijital tiyatroda seyirci etkileşiminin nasıl kurulduğunu araştırmaktadır.

Project Number

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References

  • Akım, Melike Saba. “Canlılık ve Karşılıklı Etkileşim: Tiyatronun Dijitalleşmesi ve Seyir Rejimi Üzerine Ontolojik-Tarihselci Bir Soruşturma.” Sanat Yazıları 44, (2021): 31-47. google scholar
  • Auslander, Philip. Liveness: Performance In A Mediatized Culture. London: Routledge, 2008. google scholar
  • Auslander, Philip. “Digital Liveness: A Historico-Philosophical Perspective.” PAJ: A Journal of Performance and Art 34, no. 3 (2012). google scholar
  • Benjamin, Walter. The Work of Art in the Age of Mechanical Reproduction. London:Penguin Books, 2008. google scholar
  • Blanco Jessen, Constanza. “Performative game or theatre gamification? What a gameformance is and why interactive theatre should be interested in it.” Estudis Escenics 46 (2021). google scholar
  • Blake, Bill. Theatre and the Digital. 1st ed. Bloomsbury Publishing, 2014. https://www.perlego.com/ book/2995655/theatre-and-the-digital-pdf. google scholar
  • Dixon, Steve. Digital Performance: A History of New Media in Theatre, Dance, Performance Art, and Installation. London: MIT Press, 2007. google scholar
  • Gere, Charlie. Digital Culture. Wiltshire: Reaktion Books 2002, 2008. google scholar
  • Giannachi, Gabriella. Virtual Theatres: An Introduction. London: Routledge, 2004. google scholar
  • Hadley, Bree. Theatre, Social Media, and Meaning Making. Palgrave Macmilla, 2017. google scholar
  • Harries, Martin. “Theatre and Media before “New” Media: Beckett’s Film and Play,” Theatre, no. 2 (2012). google scholar
  • Huizinga, Johan. Homo Ludens: Study of the Play Element in Culture. London: Routlegde, 1980. google scholar
  • Kwastek, Katja. Aesthetics of Interaction in Digital Art. London: MIT Press, 2013. google scholar
  • Lindinger, Christopher, Martina Mara, Klaus Obermaier, Roland Aigner, Roland Haring and Veronika Pauser. “The (St)Age of Participation: audience involvement in interactive performances.” Digital Creativity 24, no. 2 (October 2013): 119-129. DOI: 10.1080/14626268.2013.808966. google scholar
  • Masura, Nadja. Digital Theatre: The Making and Meaning of Live MediatedPerformance, US & UK 19902020. Palgrave Macmillan, 2020. google scholar
  • McGonigal, Jane. Reality is Broken: Why Games Make Us Better and How They Can Change the World. London: Jonathan Cape, 2011. google scholar
  • Osborne, Martin, J. An Introduction to Game Theory. Oxford University Press, 2003. google scholar
  • Phelan, Peggy. Unmarked: The Politics ofPerformance. London: Routledge, 1993. google scholar
  • Salihbegovic, Fahrudin. Directing Cybertheatre. Belgrade: Academica - Akademska grupa, 2013. google scholar
There are 19 citations in total.

Details

Primary Language English
Subjects Applied Theatre
Journal Section Research Article
Authors

Maral Çankaya 0000-0002-3586-0153

Project Number -
Publication Date June 22, 2023
Published in Issue Year 2023 Issue: 36

Cite

APA Çankaya, M. (2023). Liveness Through Audience Participation in Digital Theatre: Map to Utopia As a Playground in Digital. Tiyatro Eleştirmenliği Ve Dramaturji Bölümü Dergisi(36), 91-105. https://doi.org/10.26650/jtcd.1277109
AMA Çankaya M. Liveness Through Audience Participation in Digital Theatre: Map to Utopia As a Playground in Digital. JTCD. June 2023;(36):91-105. doi:10.26650/jtcd.1277109
Chicago Çankaya, Maral. “Liveness Through Audience Participation in Digital Theatre: Map to Utopia As a Playground in Digital”. Tiyatro Eleştirmenliği Ve Dramaturji Bölümü Dergisi, no. 36 (June 2023): 91-105. https://doi.org/10.26650/jtcd.1277109.
EndNote Çankaya M (June 1, 2023) Liveness Through Audience Participation in Digital Theatre: Map to Utopia As a Playground in Digital. Tiyatro Eleştirmenliği ve Dramaturji Bölümü Dergisi 36 91–105.
IEEE M. Çankaya, “Liveness Through Audience Participation in Digital Theatre: Map to Utopia As a Playground in Digital”, JTCD, no. 36, pp. 91–105, June 2023, doi: 10.26650/jtcd.1277109.
ISNAD Çankaya, Maral. “Liveness Through Audience Participation in Digital Theatre: Map to Utopia As a Playground in Digital”. Tiyatro Eleştirmenliği ve Dramaturji Bölümü Dergisi 36 (June 2023), 91-105. https://doi.org/10.26650/jtcd.1277109.
JAMA Çankaya M. Liveness Through Audience Participation in Digital Theatre: Map to Utopia As a Playground in Digital. JTCD. 2023;:91–105.
MLA Çankaya, Maral. “Liveness Through Audience Participation in Digital Theatre: Map to Utopia As a Playground in Digital”. Tiyatro Eleştirmenliği Ve Dramaturji Bölümü Dergisi, no. 36, 2023, pp. 91-105, doi:10.26650/jtcd.1277109.
Vancouver Çankaya M. Liveness Through Audience Participation in Digital Theatre: Map to Utopia As a Playground in Digital. JTCD. 2023(36):91-105.