Bu çalışma, SpongeBob SquarePants müzikalinde çizgi film estetiği ve tiyatro sahne tasarımı arasındaki etkileşimi sistematik bir biçimde incelemektedir. Çalışmanın odak noktası, çizgi film estetiğinin tiyatro sahnesine entegrasyonunun sahne anlatısı üzerindeki etkilerini anlamak ve bu estetiğin teatral bir ortamda yeniden yorumlanmasının görsel ve mekânsal anlatı mekanizmasına katkılarını değerlendirmektir. Çalışmanın temel argümanı, çizgi film estetiğine özgü dinamik ve stilize görsel unsurların renk paletleri, ışık tasarımı, kostüm ve sahne dekorları tiyatro sahnesine dahil edilmesinin, dramatik anlatıyı derinleştirerek izleyici deneyimini anlamlı bir şekilde zenginleştirdiği yönündedir. SpongeBob SquarePants müzikali, bu estetik unsurların teatral bağlamda başarılı bir şekilde uygulanmasına dair çarpıcı bir örnek sunmaktadır. Disiplinler arası bir perspektifle ele alınan bu çalışma, tiyatro sahne tasarımı ve çizgi film estetiği arasındaki sinerjiyi irdelemekte ve bu tür yenilikçi uygulamaların tiyatro anlatısının evrimine katkı sağladığını ortaya koymayı amaçlamaktadır.
Biancardo, S., Viscione, N., Cerbone, A., & Dessì, E. (2020). Bim-based design for road infrastructure: A critical focus on modeling guardrails and retaining walls. Infrastructures, 5(7), 59. https://doi.org/10.3390/infrastructures5070059
Cai, J. (2024). Multi‐style cartoonization: Leveraging multiple datasets with generative adversarial networks. Computer Animation and Virtual Worlds, 35(3). Erişim Tarihi:02.10.2024
Cvetkovska, Z. (2024). Symmetry analysis of patterns in Macedonian traditional textiles. Tekstilna Industrija, 72(1), 4-10. https://doi.org/10.5937/tekstind2401004c
Doherty, E. (2010). Joking aside, insights to employee dignity in “Dilbert” cartoons: The value of comic art in understanding the employer–employee relationship. Journal of Management Inquiry, 20(3), 286-301. https://doi.org/10.1177/1056492610386114
El-Nasr, M., & Horswill, I. (2003). Real-time lighting design for interactive narrative. 12-20. https://doi.org/10.1007/978-3-540-40014-1_2
Gao, B. (2024). Research on factors influencing user experience in H5 interactive advertising based on flow theory. https://doi.org/10.3233/faia231446 Erişim Tarihi:13.10.2024
Han, D., Silva, S., Schröder, K., Melissen, F., & Haggis-Burridge, M. (2022). Designing immersive sustainable food experiences in augmented reality: A consumer participatory co-creation approach. Foods, 11(22), 3646. https://doi.org/10.3390/foods11223646
Kalmakurki, M., & Healy, M. (2022). ‘Who wants the pressure of being super all the time?’: Mid-century modern fashions and their influence on costume development in The Incredibles and Incredibles 2. Film Fashion & Consumption, 11(1), 91-108. https://doi.org/10.1386/ffc_00041_1 Erişim Tarihi:03.11.2024
Küller, R., Ballal, S., Laike, T., Mikellides, B., & Tonello, G. (2006). The impact of light and colour on psychological mood: a cross-cultural study of indoor work environments. Ergonomics, 49(14), 1496-1507. https://doi.org/10.1080/00140130600858142
Latif, R., & Elgarrai, S. (2021). The power of political cartoons: A case study of Zunar’s ‘Twit Twit Cincin’. Jurnal Komunikasi Malaysian Journal of Communication, 37(1), 146-180. https://doi.org/10.17576/jkmjc-2021-3701-09
Li, K., Zheng, Z., Wang, P., & Yan, W. (2022). Research on the colour preference and harmony of the two‐colour combination buildings. Color Research & Application, 47(4), 980-991. https://doi.org/10.1002/col.22776
Liu, K., Zhou, S., Zhu, C., & Lü, Z. (2022). Virtual simulation of Yue opera costumes and fashion design based on Yue opera elements. Fashion and Textiles, 9(1). https://doi.org/10.1186/s40691-022-00300-0 Erişim Tarihi:17.11.2024
Lombana, M., & Tonello, G. (2017). Perceptual and emotional effects of light and color in a simulated retail space. Color Research & Application, 42(5), 619-630. https://doi.org/10.1002/col.22127
Rinehart, R., & Caudwell, J. (2017). Sport–war cartoon art. Media, War & Conflict, 11(2), 223-243. https://doi.org/10.1177/1750635217696435 Erişim Tarihi:-17.10.2024
Scott, J., & Theodorson, J. (2019). Psychological, physiological, and phenomenological effects of colored light. SHS Web of Conferences, 64, 01001. https://doi.org/10.1051/shsconf/20196401001 Erişim Tarihi:14.10.2024
Suhr, H. (2023). Designing audience participation and gamification in intermedia performance. International Journal of Art Culture and Design Technologies, 12(1), 1-13. https://doi.org/10.4018/ijacdt.316966
Shu, Y., Yi, R., Xia, M., Ye, Z., Zhao, W., Chen, Y., … & Liu, Y. (2022). GAN-based multi-style photo cartoonization. IEEE Transactions on Visualization and Computer Graphics, 28(10), 3376-3390. https://doi.org/10.1109/TVCG.2021.3067201 Erişim Tarihi:14.11.2024
Thulasidas, A. (2024). Costume as a character: Communicating through costume in Iyobinte Pusthakam. Shodhkosh Journal of Visual and Performing Arts, 5(1). https://doi.org/10.29121/shodhkosh.v5.i1.2024.713
Vukadinović, M., & Marković, S. (2017). The relationship between the dancers’ and the audience’s aesthetic experience. Psihologija, 50(4), 465-481. https://doi.org/10.2298/psi160222009
Wang, C. (2021). Comparison between computer art design and traditional art design based on big data analysis. Journal of Physics Conference Series, 1915(3), 032043. https://doi.org/10.1088/1742-6596/1915/3/032043
Wanqian, S. (2023). What is an aesthetic experience? An aesthetic experience and its significance in music performance from Dewey's theory. Communications in Humanities Research, 11(1), 159-164. https://doi.org/10.54254/2753-7064/11/20231408 Erişim Tarihi:06.11.2024
Xue, F. (2018). Behavioral experiment and event-related potentials experimental study of the psychological mechanism of art aesthetic processing. NeuroQuantology, 16(6). https://doi.org/10.14704/nq.2018.16.6.1673
Yang, M. (2024). Research on the aesthetic concept of art design interpreting national traditional culture in the context of big data. Applied Mathematics and Nonlinear Sciences, 9(1). https://doi.org/10.2478/amns-2024-0141
Zhou, L., Ouyang, F., Sun, Y., Chen, W., Li, Y., & Zhao, R. (2022). Integrated sustainable development of culture into tourist map design: A case from Foshan, China. International Journal of Environmental Research and Public Health, 19(21), 14191. https://doi.org/10.3390/ijerph192114191 Erişim Tarihi: 14.10.2024
Zhao, J. (2011). Analysis on green initiative costume design concept. Advanced Materials Research, 331, 97-100. https://doi.org/10.4028/www.scientific.net/amr.331.97 Erişim Tarihi: 13.11.2024
Zhao, W. (2024). GAN‐based multi‐decomposition photo cartoonization. Computer Animation and Virtual Worlds, 35(3). https://doi.org/10.1002/cav.2248 Erişim Tarihi:10.10.2024
Spongebob Squarepants Müzikalinde Çizgi Film ve Animasyon Yaklaşımının Sahne Tasarımı ile Etkileşimi
Bu çalışma, SpongeBob SquarePants müzikalinde çizgi film estetiği ve tiyatro sahne tasarımı arasındaki etkileşimi sistematik bir biçimde incelemektedir. Çalışmanın odak noktası, çizgi film estetiğinin tiyatro sahnesine entegrasyonunun sahne anlatısı üzerindeki etkilerini anlamak ve bu estetiğin teatral bir ortamda yeniden yorumlanmasının görsel ve mekânsal anlatı mekanizmasına katkılarını değerlendirmektir. Çalışmanın temel argümanı, çizgi film estetiğine özgü dinamik ve stilize görsel unsurların renk paletleri, ışık tasarımı, kostüm ve sahne dekorları tiyatro sahnesine dahil edilmesinin, dramatik anlatıyı derinleştirerek izleyici deneyimini anlamlı bir şekilde zenginleştirdiği yönündedir. SpongeBob SquarePants müzikali, bu estetik unsurların teatral bağlamda başarılı bir şekilde uygulanmasına dair çarpıcı bir örnek sunmaktadır. Disiplinler arası bir perspektifle ele alınan bu çalışma, tiyatro sahne tasarımı ve çizgi film estetiği arasındaki sinerjiyi irdelemekte ve bu tür yenilikçi uygulamaların tiyatro anlatısının evrimine katkı sağladığını ortaya koymayı amaçlamaktadır.
Biancardo, S., Viscione, N., Cerbone, A., & Dessì, E. (2020). Bim-based design for road infrastructure: A critical focus on modeling guardrails and retaining walls. Infrastructures, 5(7), 59. https://doi.org/10.3390/infrastructures5070059
Cai, J. (2024). Multi‐style cartoonization: Leveraging multiple datasets with generative adversarial networks. Computer Animation and Virtual Worlds, 35(3). Erişim Tarihi:02.10.2024
Cvetkovska, Z. (2024). Symmetry analysis of patterns in Macedonian traditional textiles. Tekstilna Industrija, 72(1), 4-10. https://doi.org/10.5937/tekstind2401004c
Doherty, E. (2010). Joking aside, insights to employee dignity in “Dilbert” cartoons: The value of comic art in understanding the employer–employee relationship. Journal of Management Inquiry, 20(3), 286-301. https://doi.org/10.1177/1056492610386114
El-Nasr, M., & Horswill, I. (2003). Real-time lighting design for interactive narrative. 12-20. https://doi.org/10.1007/978-3-540-40014-1_2
Gao, B. (2024). Research on factors influencing user experience in H5 interactive advertising based on flow theory. https://doi.org/10.3233/faia231446 Erişim Tarihi:13.10.2024
Han, D., Silva, S., Schröder, K., Melissen, F., & Haggis-Burridge, M. (2022). Designing immersive sustainable food experiences in augmented reality: A consumer participatory co-creation approach. Foods, 11(22), 3646. https://doi.org/10.3390/foods11223646
Kalmakurki, M., & Healy, M. (2022). ‘Who wants the pressure of being super all the time?’: Mid-century modern fashions and their influence on costume development in The Incredibles and Incredibles 2. Film Fashion & Consumption, 11(1), 91-108. https://doi.org/10.1386/ffc_00041_1 Erişim Tarihi:03.11.2024
Küller, R., Ballal, S., Laike, T., Mikellides, B., & Tonello, G. (2006). The impact of light and colour on psychological mood: a cross-cultural study of indoor work environments. Ergonomics, 49(14), 1496-1507. https://doi.org/10.1080/00140130600858142
Latif, R., & Elgarrai, S. (2021). The power of political cartoons: A case study of Zunar’s ‘Twit Twit Cincin’. Jurnal Komunikasi Malaysian Journal of Communication, 37(1), 146-180. https://doi.org/10.17576/jkmjc-2021-3701-09
Li, K., Zheng, Z., Wang, P., & Yan, W. (2022). Research on the colour preference and harmony of the two‐colour combination buildings. Color Research & Application, 47(4), 980-991. https://doi.org/10.1002/col.22776
Liu, K., Zhou, S., Zhu, C., & Lü, Z. (2022). Virtual simulation of Yue opera costumes and fashion design based on Yue opera elements. Fashion and Textiles, 9(1). https://doi.org/10.1186/s40691-022-00300-0 Erişim Tarihi:17.11.2024
Lombana, M., & Tonello, G. (2017). Perceptual and emotional effects of light and color in a simulated retail space. Color Research & Application, 42(5), 619-630. https://doi.org/10.1002/col.22127
Rinehart, R., & Caudwell, J. (2017). Sport–war cartoon art. Media, War & Conflict, 11(2), 223-243. https://doi.org/10.1177/1750635217696435 Erişim Tarihi:-17.10.2024
Scott, J., & Theodorson, J. (2019). Psychological, physiological, and phenomenological effects of colored light. SHS Web of Conferences, 64, 01001. https://doi.org/10.1051/shsconf/20196401001 Erişim Tarihi:14.10.2024
Suhr, H. (2023). Designing audience participation and gamification in intermedia performance. International Journal of Art Culture and Design Technologies, 12(1), 1-13. https://doi.org/10.4018/ijacdt.316966
Shu, Y., Yi, R., Xia, M., Ye, Z., Zhao, W., Chen, Y., … & Liu, Y. (2022). GAN-based multi-style photo cartoonization. IEEE Transactions on Visualization and Computer Graphics, 28(10), 3376-3390. https://doi.org/10.1109/TVCG.2021.3067201 Erişim Tarihi:14.11.2024
Thulasidas, A. (2024). Costume as a character: Communicating through costume in Iyobinte Pusthakam. Shodhkosh Journal of Visual and Performing Arts, 5(1). https://doi.org/10.29121/shodhkosh.v5.i1.2024.713
Vukadinović, M., & Marković, S. (2017). The relationship between the dancers’ and the audience’s aesthetic experience. Psihologija, 50(4), 465-481. https://doi.org/10.2298/psi160222009
Wang, C. (2021). Comparison between computer art design and traditional art design based on big data analysis. Journal of Physics Conference Series, 1915(3), 032043. https://doi.org/10.1088/1742-6596/1915/3/032043
Wanqian, S. (2023). What is an aesthetic experience? An aesthetic experience and its significance in music performance from Dewey's theory. Communications in Humanities Research, 11(1), 159-164. https://doi.org/10.54254/2753-7064/11/20231408 Erişim Tarihi:06.11.2024
Xue, F. (2018). Behavioral experiment and event-related potentials experimental study of the psychological mechanism of art aesthetic processing. NeuroQuantology, 16(6). https://doi.org/10.14704/nq.2018.16.6.1673
Yang, M. (2024). Research on the aesthetic concept of art design interpreting national traditional culture in the context of big data. Applied Mathematics and Nonlinear Sciences, 9(1). https://doi.org/10.2478/amns-2024-0141
Zhou, L., Ouyang, F., Sun, Y., Chen, W., Li, Y., & Zhao, R. (2022). Integrated sustainable development of culture into tourist map design: A case from Foshan, China. International Journal of Environmental Research and Public Health, 19(21), 14191. https://doi.org/10.3390/ijerph192114191 Erişim Tarihi: 14.10.2024
Zhao, J. (2011). Analysis on green initiative costume design concept. Advanced Materials Research, 331, 97-100. https://doi.org/10.4028/www.scientific.net/amr.331.97 Erişim Tarihi: 13.11.2024
Zhao, W. (2024). GAN‐based multi‐decomposition photo cartoonization. Computer Animation and Virtual Worlds, 35(3). https://doi.org/10.1002/cav.2248 Erişim Tarihi:10.10.2024
Zeren, M. A. (2025). Spongebob Squarepants Müzikalinde Çizgi Film ve Animasyon Yaklaşımının Sahne Tasarımı ile Etkileşimi. The Journal of Social Science, 9(17), 80-92. https://doi.org/10.30520/tjsosci.1615055