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The Interaction of Cartoon and Animation Approach with Stage Design in Spongebob Squarepants Musical

Year 2025, Volume: 9 Issue: 17, 80 - 92, 28.02.2025
https://doi.org/10.30520/tjsosci.1615055

Abstract

Bu çalışma, SpongeBob SquarePants müzikalinde çizgi film estetiği ve tiyatro sahne tasarımı arasındaki etkileşimi sistematik bir biçimde incelemektedir. Çalışmanın odak noktası, çizgi film estetiğinin tiyatro sahnesine entegrasyonunun sahne anlatısı üzerindeki etkilerini anlamak ve bu estetiğin teatral bir ortamda yeniden yorumlanmasının görsel ve mekânsal anlatı mekanizmasına katkılarını değerlendirmektir. Çalışmanın temel argümanı, çizgi film estetiğine özgü dinamik ve stilize görsel unsurların renk paletleri, ışık tasarımı, kostüm ve sahne dekorları tiyatro sahnesine dahil edilmesinin, dramatik anlatıyı derinleştirerek izleyici deneyimini anlamlı bir şekilde zenginleştirdiği yönündedir. SpongeBob SquarePants müzikali, bu estetik unsurların teatral bağlamda başarılı bir şekilde uygulanmasına dair çarpıcı bir örnek sunmaktadır. Disiplinler arası bir perspektifle ele alınan bu çalışma, tiyatro sahne tasarımı ve çizgi film estetiği arasındaki sinerjiyi irdelemekte ve bu tür yenilikçi uygulamaların tiyatro anlatısının evrimine katkı sağladığını ortaya koymayı amaçlamaktadır.

References

  • Biancardo, S., Viscione, N., Cerbone, A., & Dessì, E. (2020). Bim-based design for road infrastructure: A critical focus on modeling guardrails and retaining walls. Infrastructures, 5(7), 59. https://doi.org/10.3390/infrastructures5070059
  • Cai, J. (2024). Multi‐style cartoonization: Leveraging multiple datasets with generative adversarial networks. Computer Animation and Virtual Worlds, 35(3). Erişim Tarihi:02.10.2024
  • Cvetkovska, Z. (2024). Symmetry analysis of patterns in Macedonian traditional textiles. Tekstilna Industrija, 72(1), 4-10. https://doi.org/10.5937/tekstind2401004c
  • Doherty, E. (2010). Joking aside, insights to employee dignity in “Dilbert” cartoons: The value of comic art in understanding the employer–employee relationship. Journal of Management Inquiry, 20(3), 286-301. https://doi.org/10.1177/1056492610386114
  • El-Nasr, M., & Horswill, I. (2003). Real-time lighting design for interactive narrative. 12-20. https://doi.org/10.1007/978-3-540-40014-1_2
  • Gao, B. (2024). Research on factors influencing user experience in H5 interactive advertising based on flow theory. https://doi.org/10.3233/faia231446 Erişim Tarihi:13.10.2024
  • Han, D., Silva, S., Schröder, K., Melissen, F., & Haggis-Burridge, M. (2022). Designing immersive sustainable food experiences in augmented reality: A consumer participatory co-creation approach. Foods, 11(22), 3646. https://doi.org/10.3390/foods11223646
  • Kalmakurki, M., & Healy, M. (2022). ‘Who wants the pressure of being super all the time?’: Mid-century modern fashions and their influence on costume development in The Incredibles and Incredibles 2. Film Fashion & Consumption, 11(1), 91-108. https://doi.org/10.1386/ffc_00041_1 Erişim Tarihi:03.11.2024
  • Küller, R., Ballal, S., Laike, T., Mikellides, B., & Tonello, G. (2006). The impact of light and colour on psychological mood: a cross-cultural study of indoor work environments. Ergonomics, 49(14), 1496-1507. https://doi.org/10.1080/00140130600858142
  • Latif, R., & Elgarrai, S. (2021). The power of political cartoons: A case study of Zunar’s ‘Twit Twit Cincin’. Jurnal Komunikasi Malaysian Journal of Communication, 37(1), 146-180. https://doi.org/10.17576/jkmjc-2021-3701-09
  • Li, K., Zheng, Z., Wang, P., & Yan, W. (2022). Research on the colour preference and harmony of the two‐colour combination buildings. Color Research & Application, 47(4), 980-991. https://doi.org/10.1002/col.22776
  • Liu, K., Zhou, S., Zhu, C., & Lü, Z. (2022). Virtual simulation of Yue opera costumes and fashion design based on Yue opera elements. Fashion and Textiles, 9(1). https://doi.org/10.1186/s40691-022-00300-0 Erişim Tarihi:17.11.2024
  • Lombana, M., & Tonello, G. (2017). Perceptual and emotional effects of light and color in a simulated retail space. Color Research & Application, 42(5), 619-630. https://doi.org/10.1002/col.22127
  • Rinehart, R., & Caudwell, J. (2017). Sport–war cartoon art. Media, War & Conflict, 11(2), 223-243. https://doi.org/10.1177/1750635217696435 Erişim Tarihi:-17.10.2024
  • Scott, J., & Theodorson, J. (2019). Psychological, physiological, and phenomenological effects of colored light. SHS Web of Conferences, 64, 01001. https://doi.org/10.1051/shsconf/20196401001 Erişim Tarihi:14.10.2024
  • Suhr, H. (2023). Designing audience participation and gamification in intermedia performance. International Journal of Art Culture and Design Technologies, 12(1), 1-13. https://doi.org/10.4018/ijacdt.316966
  • Shu, Y., Yi, R., Xia, M., Ye, Z., Zhao, W., Chen, Y., … & Liu, Y. (2022). GAN-based multi-style photo cartoonization. IEEE Transactions on Visualization and Computer Graphics, 28(10), 3376-3390. https://doi.org/10.1109/TVCG.2021.3067201 Erişim Tarihi:14.11.2024
  • Thulasidas, A. (2024). Costume as a character: Communicating through costume in Iyobinte Pusthakam. Shodhkosh Journal of Visual and Performing Arts, 5(1). https://doi.org/10.29121/shodhkosh.v5.i1.2024.713
  • Vukadinović, M., & Marković, S. (2017). The relationship between the dancers’ and the audience’s aesthetic experience. Psihologija, 50(4), 465-481. https://doi.org/10.2298/psi160222009
  • Wang, C. (2021). Comparison between computer art design and traditional art design based on big data analysis. Journal of Physics Conference Series, 1915(3), 032043. https://doi.org/10.1088/1742-6596/1915/3/032043
  • Wanqian, S. (2023). What is an aesthetic experience? An aesthetic experience and its significance in music performance from Dewey's theory. Communications in Humanities Research, 11(1), 159-164. https://doi.org/10.54254/2753-7064/11/20231408 Erişim Tarihi:06.11.2024
  • Xue, F. (2018). Behavioral experiment and event-related potentials experimental study of the psychological mechanism of art aesthetic processing. NeuroQuantology, 16(6). https://doi.org/10.14704/nq.2018.16.6.1673
  • Yang, M. (2024). Research on the aesthetic concept of art design interpreting national traditional culture in the context of big data. Applied Mathematics and Nonlinear Sciences, 9(1). https://doi.org/10.2478/amns-2024-0141
  • Zhou, L., Ouyang, F., Sun, Y., Chen, W., Li, Y., & Zhao, R. (2022). Integrated sustainable development of culture into tourist map design: A case from Foshan, China. International Journal of Environmental Research and Public Health, 19(21), 14191. https://doi.org/10.3390/ijerph192114191 Erişim Tarihi: 14.10.2024
  • Zhao, J. (2011). Analysis on green initiative costume design concept. Advanced Materials Research, 331, 97-100. https://doi.org/10.4028/www.scientific.net/amr.331.97 Erişim Tarihi: 13.11.2024
  • Zhao, W. (2024). GAN‐based multi‐decomposition photo cartoonization. Computer Animation and Virtual Worlds, 35(3). https://doi.org/10.1002/cav.2248 Erişim Tarihi:10.10.2024

Spongebob Squarepants Müzikalinde Çizgi Film ve Animasyon Yaklaşımının Sahne Tasarımı ile Etkileşimi

Year 2025, Volume: 9 Issue: 17, 80 - 92, 28.02.2025
https://doi.org/10.30520/tjsosci.1615055

Abstract

Bu çalışma, SpongeBob SquarePants müzikalinde çizgi film estetiği ve tiyatro sahne tasarımı arasındaki etkileşimi sistematik bir biçimde incelemektedir. Çalışmanın odak noktası, çizgi film estetiğinin tiyatro sahnesine entegrasyonunun sahne anlatısı üzerindeki etkilerini anlamak ve bu estetiğin teatral bir ortamda yeniden yorumlanmasının görsel ve mekânsal anlatı mekanizmasına katkılarını değerlendirmektir. Çalışmanın temel argümanı, çizgi film estetiğine özgü dinamik ve stilize görsel unsurların renk paletleri, ışık tasarımı, kostüm ve sahne dekorları tiyatro sahnesine dahil edilmesinin, dramatik anlatıyı derinleştirerek izleyici deneyimini anlamlı bir şekilde zenginleştirdiği yönündedir. SpongeBob SquarePants müzikali, bu estetik unsurların teatral bağlamda başarılı bir şekilde uygulanmasına dair çarpıcı bir örnek sunmaktadır. Disiplinler arası bir perspektifle ele alınan bu çalışma, tiyatro sahne tasarımı ve çizgi film estetiği arasındaki sinerjiyi irdelemekte ve bu tür yenilikçi uygulamaların tiyatro anlatısının evrimine katkı sağladığını ortaya koymayı amaçlamaktadır.

References

  • Biancardo, S., Viscione, N., Cerbone, A., & Dessì, E. (2020). Bim-based design for road infrastructure: A critical focus on modeling guardrails and retaining walls. Infrastructures, 5(7), 59. https://doi.org/10.3390/infrastructures5070059
  • Cai, J. (2024). Multi‐style cartoonization: Leveraging multiple datasets with generative adversarial networks. Computer Animation and Virtual Worlds, 35(3). Erişim Tarihi:02.10.2024
  • Cvetkovska, Z. (2024). Symmetry analysis of patterns in Macedonian traditional textiles. Tekstilna Industrija, 72(1), 4-10. https://doi.org/10.5937/tekstind2401004c
  • Doherty, E. (2010). Joking aside, insights to employee dignity in “Dilbert” cartoons: The value of comic art in understanding the employer–employee relationship. Journal of Management Inquiry, 20(3), 286-301. https://doi.org/10.1177/1056492610386114
  • El-Nasr, M., & Horswill, I. (2003). Real-time lighting design for interactive narrative. 12-20. https://doi.org/10.1007/978-3-540-40014-1_2
  • Gao, B. (2024). Research on factors influencing user experience in H5 interactive advertising based on flow theory. https://doi.org/10.3233/faia231446 Erişim Tarihi:13.10.2024
  • Han, D., Silva, S., Schröder, K., Melissen, F., & Haggis-Burridge, M. (2022). Designing immersive sustainable food experiences in augmented reality: A consumer participatory co-creation approach. Foods, 11(22), 3646. https://doi.org/10.3390/foods11223646
  • Kalmakurki, M., & Healy, M. (2022). ‘Who wants the pressure of being super all the time?’: Mid-century modern fashions and their influence on costume development in The Incredibles and Incredibles 2. Film Fashion & Consumption, 11(1), 91-108. https://doi.org/10.1386/ffc_00041_1 Erişim Tarihi:03.11.2024
  • Küller, R., Ballal, S., Laike, T., Mikellides, B., & Tonello, G. (2006). The impact of light and colour on psychological mood: a cross-cultural study of indoor work environments. Ergonomics, 49(14), 1496-1507. https://doi.org/10.1080/00140130600858142
  • Latif, R., & Elgarrai, S. (2021). The power of political cartoons: A case study of Zunar’s ‘Twit Twit Cincin’. Jurnal Komunikasi Malaysian Journal of Communication, 37(1), 146-180. https://doi.org/10.17576/jkmjc-2021-3701-09
  • Li, K., Zheng, Z., Wang, P., & Yan, W. (2022). Research on the colour preference and harmony of the two‐colour combination buildings. Color Research & Application, 47(4), 980-991. https://doi.org/10.1002/col.22776
  • Liu, K., Zhou, S., Zhu, C., & Lü, Z. (2022). Virtual simulation of Yue opera costumes and fashion design based on Yue opera elements. Fashion and Textiles, 9(1). https://doi.org/10.1186/s40691-022-00300-0 Erişim Tarihi:17.11.2024
  • Lombana, M., & Tonello, G. (2017). Perceptual and emotional effects of light and color in a simulated retail space. Color Research & Application, 42(5), 619-630. https://doi.org/10.1002/col.22127
  • Rinehart, R., & Caudwell, J. (2017). Sport–war cartoon art. Media, War & Conflict, 11(2), 223-243. https://doi.org/10.1177/1750635217696435 Erişim Tarihi:-17.10.2024
  • Scott, J., & Theodorson, J. (2019). Psychological, physiological, and phenomenological effects of colored light. SHS Web of Conferences, 64, 01001. https://doi.org/10.1051/shsconf/20196401001 Erişim Tarihi:14.10.2024
  • Suhr, H. (2023). Designing audience participation and gamification in intermedia performance. International Journal of Art Culture and Design Technologies, 12(1), 1-13. https://doi.org/10.4018/ijacdt.316966
  • Shu, Y., Yi, R., Xia, M., Ye, Z., Zhao, W., Chen, Y., … & Liu, Y. (2022). GAN-based multi-style photo cartoonization. IEEE Transactions on Visualization and Computer Graphics, 28(10), 3376-3390. https://doi.org/10.1109/TVCG.2021.3067201 Erişim Tarihi:14.11.2024
  • Thulasidas, A. (2024). Costume as a character: Communicating through costume in Iyobinte Pusthakam. Shodhkosh Journal of Visual and Performing Arts, 5(1). https://doi.org/10.29121/shodhkosh.v5.i1.2024.713
  • Vukadinović, M., & Marković, S. (2017). The relationship between the dancers’ and the audience’s aesthetic experience. Psihologija, 50(4), 465-481. https://doi.org/10.2298/psi160222009
  • Wang, C. (2021). Comparison between computer art design and traditional art design based on big data analysis. Journal of Physics Conference Series, 1915(3), 032043. https://doi.org/10.1088/1742-6596/1915/3/032043
  • Wanqian, S. (2023). What is an aesthetic experience? An aesthetic experience and its significance in music performance from Dewey's theory. Communications in Humanities Research, 11(1), 159-164. https://doi.org/10.54254/2753-7064/11/20231408 Erişim Tarihi:06.11.2024
  • Xue, F. (2018). Behavioral experiment and event-related potentials experimental study of the psychological mechanism of art aesthetic processing. NeuroQuantology, 16(6). https://doi.org/10.14704/nq.2018.16.6.1673
  • Yang, M. (2024). Research on the aesthetic concept of art design interpreting national traditional culture in the context of big data. Applied Mathematics and Nonlinear Sciences, 9(1). https://doi.org/10.2478/amns-2024-0141
  • Zhou, L., Ouyang, F., Sun, Y., Chen, W., Li, Y., & Zhao, R. (2022). Integrated sustainable development of culture into tourist map design: A case from Foshan, China. International Journal of Environmental Research and Public Health, 19(21), 14191. https://doi.org/10.3390/ijerph192114191 Erişim Tarihi: 14.10.2024
  • Zhao, J. (2011). Analysis on green initiative costume design concept. Advanced Materials Research, 331, 97-100. https://doi.org/10.4028/www.scientific.net/amr.331.97 Erişim Tarihi: 13.11.2024
  • Zhao, W. (2024). GAN‐based multi‐decomposition photo cartoonization. Computer Animation and Virtual Worlds, 35(3). https://doi.org/10.1002/cav.2248 Erişim Tarihi:10.10.2024
There are 26 citations in total.

Details

Primary Language Turkish
Subjects Contemporary Art
Journal Section Articles
Authors

Memet Ali Zeren 0000-0001-8757-3001

Early Pub Date February 25, 2025
Publication Date February 28, 2025
Submission Date January 7, 2025
Acceptance Date February 15, 2025
Published in Issue Year 2025 Volume: 9 Issue: 17

Cite

APA Zeren, M. A. (2025). Spongebob Squarepants Müzikalinde Çizgi Film ve Animasyon Yaklaşımının Sahne Tasarımı ile Etkileşimi. The Journal of Social Science, 9(17), 80-92. https://doi.org/10.30520/tjsosci.1615055