A Web 2.0/Web3D Hybrid Platform For Engaging Students in E-Learning Environments

Volume: 8 Number: 3 September 1, 2007
Penny De Byl , Janet Taylor
EN

A Web 2.0/Web3D Hybrid Platform For Engaging Students in E-Learning Environments

Abstract

This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of being in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web 2.0/Web3D hybrid that has wider usability than previous alternatives. This combined with the AliveX3D Scene Editor allows learning experiences, which are controlled by the learner, appear authentic and facilitate collaboration conversations to be developed simultaneously. This immersion enables learners to negotiate meaning based on their own personal cognitive, affective and kinaesthetic experiences rather than on the descriptions of others’ experiences. We conclude by suggesting the choices embedded within the worlds allow the learning focus to shift away from isolated pre-designed interactions, to a situation that encourages the learner to control, manage and direct their own learning.

Keywords

A WEB 2.0; WEB3D; Hybrid Platform; Virtual Environments.

References

  1. No references found
APA
Byl, P. D., & Taylor, J. (2007). A Web 2.0/Web3D Hybrid Platform For Engaging Students in E-Learning Environments. Turkish Online Journal of Distance Education, 8(3). https://izlik.org/JA57GK25FL
AMA
1.Byl PD, Taylor J. A Web 2.0/Web3D Hybrid Platform For Engaging Students in E-Learning Environments. TOJDE. 2007;8(3). https://izlik.org/JA57GK25FL
Chicago
Byl, Penny De, and Janet Taylor. 2007. “A Web 2.0 Web3D Hybrid Platform For Engaging Students in E-Learning Environments”. Turkish Online Journal of Distance Education 8 (3). https://izlik.org/JA57GK25FL.
EndNote
Byl PD, Taylor J (September 1, 2007) A Web 2.0/Web3D Hybrid Platform For Engaging Students in E-Learning Environments. Turkish Online Journal of Distance Education 8 3
IEEE
[1]P. D. Byl and J. Taylor, “A Web 2.0/Web3D Hybrid Platform For Engaging Students in E-Learning Environments”, TOJDE, vol. 8, no. 3, Sept. 2007, [Online]. Available: https://izlik.org/JA57GK25FL
ISNAD
Byl, Penny De - Taylor, Janet. “A Web 2.0 Web3D Hybrid Platform For Engaging Students in E-Learning Environments”. Turkish Online Journal of Distance Education 8/3 (September 1, 2007). https://izlik.org/JA57GK25FL.
JAMA
1.Byl PD, Taylor J. A Web 2.0/Web3D Hybrid Platform For Engaging Students in E-Learning Environments. TOJDE. 2007;8. Available at https://izlik.org/JA57GK25FL.
MLA
Byl, Penny De, and Janet Taylor. “A Web 2.0 Web3D Hybrid Platform For Engaging Students in E-Learning Environments”. Turkish Online Journal of Distance Education, vol. 8, no. 3, Sept. 2007, https://izlik.org/JA57GK25FL.
Vancouver
1.Penny De Byl, Janet Taylor. A Web 2.0/Web3D Hybrid Platform For Engaging Students in E-Learning Environments. TOJDE [Internet]. 2007 Sep. 1;8(3). Available from: https://izlik.org/JA57GK25FL