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Year 2024, Volume: 25 Issue: 3, 18 - 27, 01.07.2024

Abstract

References

  • Anindya, F. A. U., & Wusqo, I. U. (2020, June). The Influence of PjBL-STEAM model toward students’ problem-solving skills on light and optical instruments topic. In Journal of Physics: Conference Series (Vol. 1567, No. 4, p. 042054). IOP Publishing.
  • Asmuniv, A. (2015). Pendekatan terpadu pendidikan STEM dalam upaya mempersiapkan sumber daya manusia Indonesia yang memiliki pengetahuan interdisipliner untuk menyosong kebutuhan bidang karir pekerjaan masyarakat ekonomi ASEAN (MEA). PPPPTK Boe Malang, 43(3), 1-10.
  • Bybee, R. W. (2013). The case for STEM education: Challenges and opportunities. Virginia: NSTA Press
  • Colucci-Gray, L., Trowsdale, J., Cooke, C. F., Davies, R., Burnard, P., & Gray, D. S. (2017). Reviewing the potential and challenges of developing STEAM education through creative pedagogies for 21st learning: how can school curricula be broadened towards a more responsive, dynamic, and inclusive form of education?. BERA Research Commission, August, 1–105
  • Erol, A., Erol, M., & Basaran, M. (2023). The effect of STEAM education with tales on problem solving and creativity skills. European Early Childhood Education Research Journal, 31(2), 243-258.

THE EFFECT OF STEAM APPROACH DIGITAL TEACHING MATERIALS ON INCREASING CREATIVE PROBLEM-SOLVING SKILLS

Year 2024, Volume: 25 Issue: 3, 18 - 27, 01.07.2024

Abstract

This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class. Data were collected using documentation, tests, and questionnaires. The data analysis carried out was a homogeneity test, normality test, t-test, n-gain test, and analysis of students’ responses. According to this study, it can be concluded that there is an effect of STEAM digital teaching materials to increase creative problem-solving skills. The t-test results indicate a significant difference in students’ average creative problem-solving skills in the experimental and control classes. The effect of STEAM digital teaching materials is proven by an increase in creative problem-solving skills, which are analyzed using N-gain, resulting in the high category (0.73) for the experimental class with STEAM digital teaching materials and the medium category (0.50) for the control class after using STEAM digital teaching materials.

References

  • Anindya, F. A. U., & Wusqo, I. U. (2020, June). The Influence of PjBL-STEAM model toward students’ problem-solving skills on light and optical instruments topic. In Journal of Physics: Conference Series (Vol. 1567, No. 4, p. 042054). IOP Publishing.
  • Asmuniv, A. (2015). Pendekatan terpadu pendidikan STEM dalam upaya mempersiapkan sumber daya manusia Indonesia yang memiliki pengetahuan interdisipliner untuk menyosong kebutuhan bidang karir pekerjaan masyarakat ekonomi ASEAN (MEA). PPPPTK Boe Malang, 43(3), 1-10.
  • Bybee, R. W. (2013). The case for STEM education: Challenges and opportunities. Virginia: NSTA Press
  • Colucci-Gray, L., Trowsdale, J., Cooke, C. F., Davies, R., Burnard, P., & Gray, D. S. (2017). Reviewing the potential and challenges of developing STEAM education through creative pedagogies for 21st learning: how can school curricula be broadened towards a more responsive, dynamic, and inclusive form of education?. BERA Research Commission, August, 1–105
  • Erol, A., Erol, M., & Basaran, M. (2023). The effect of STEAM education with tales on problem solving and creativity skills. European Early Childhood Education Research Journal, 31(2), 243-258.
There are 5 citations in total.

Details

Primary Language English
Subjects Lifelong learning
Journal Section Articles
Authors

Irma Dhitasarifa This is me 0009-0003-9761-6337

Indah Urwatin Wusqo 0000-0002-4582-2214

Publication Date July 1, 2024
Submission Date May 24, 2023
Published in Issue Year 2024 Volume: 25 Issue: 3

Cite

APA Dhitasarifa, I., & Wusqo, I. U. (2024). THE EFFECT OF STEAM APPROACH DIGITAL TEACHING MATERIALS ON INCREASING CREATIVE PROBLEM-SOLVING SKILLS. Turkish Online Journal of Distance Education, 25(3), 18-27.