This research aimed to explore the dimensions and implications of the early use and integration of metaverses in public high schools in the region of the Altos de Chiapas, Mexico, through a sequential mixed methods approach. Initially, a standardized survey was administered to a stratified probabilistic sample of 1402 students from various schools to characterize their current situation regarding access, ease of use, preferences, and perceived utility of 3D immersive virtual educational platforms. Subsequently, interviews and focus groups with an intentional subsample delved into their experiences and subjective evaluations. The quantitative results show a still limited penetration, but pedagogical potential in terms of motivation and active learning. Qualitatively, their perception stands out as fun environments that foster collaboration and interaction among peers in a more dynamic and immersive way. In conclusion, the findings provide empirical background and practical recommendations to guide the progressive incorporation of these digital pedagogical innovations, grounded in the needs and visions expressed by student protagonists, mitigating possible biases through the participatory design of culturally sensitive educational metaverses.
Immersive virtual reality computerized simulation digital learning online education distance education digital divide
Primary Language | English |
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Subjects | National and International Success Comparisons |
Journal Section | Articles |
Authors | |
Publication Date | January 1, 2025 |
Submission Date | February 29, 2024 |
Acceptance Date | April 15, 2024 |
Published in Issue | Year 2025 Volume: 26 Issue: 1 |