Understanding Motivational Factors Influencing Intention to Play Esports Games in Türkiye
Abstract
Keywords
References
- Albrechtslund, A., & Dubbeld, L. (2005). The plays and arts of surveillance: Studying surveillance as entertainment. Surveillance & Society, 3(2/3), 216-221.
- Argan, M., Özer A., & Akın, E. (2006). Elektronik spor: Türkiye’deki siber sporcuların tutum ve davranışları. Spor Yönetimi ve Bilgi Teknolojileri Dergisi, 1(2), 1-11.
- Chen, A., Lu Y., & Wang B. (2016). Enhancing perceived enjoyment in social games through social and gaming factors. Information Technology & People, 29(1), 99-119.
- Cohen, J. (1988). Statistical power analysis for the behavioral sciences. Lawrence Erlbaum Associate.
- Cranmer, E. E., Han D. D., Gisbergen M. V., & Jung, T. (2021). Esports matrix: Structuring the esports research agenda. Computers in Human Behavior, 117, 1-12.
- Souza, L. L. F., & Souza, A. A. F. (2017). Consumer behavior of electronic games’players: A study on the intentions to play and to pay. Revista de Administraçao, 52(4), 419-430.
- Dongseong, C., & Jinwoo, K. (2004). Why people continue to play online games: In search of critical design factors to increase custome loyalty to online contents. CyberPsychology & Behavior, 7(1), 11-24.
- Fornell, C., & Larcker D. F. (1981). Structural equation models with unobservable variables and measurement error: Algebra and statistics. Journal of Marketing Research, 18(3), 382–388.
Details
Primary Language
English
Subjects
Communication and Media Studies
Journal Section
Research Article
Authors
Mikail Batu
*
0000-0002-6791-0098
Türkiye
Celal Kocaömer
0000-0001-9593-1761
Türkiye
Onur Tos
0000-0003-4992-9315
Türkiye
Neslihan Kocaömer
0000-0003-2802-105X
Türkiye
Publication Date
September 30, 2022
Submission Date
July 7, 2022
Acceptance Date
September 23, 2022
Published in Issue
Year 2022 Volume: 7 Number: 16
Cited By
A bibliometric analysis using Vosviewer of publications on esports
Journal of Multidisciplinary Academic Tourism
https://doi.org/10.31822/jomat.2025-10-2-149What does it take? A CB-SEM study on game motivation for e-sports players in India
Sport, Business and Management: An International Journal
https://doi.org/10.1108/SBM-02-2025-0028An Integrative Examination of the Esports Industry and Esports Sponsorship
İletişim Kuram ve Araştırma Dergisi
https://doi.org/10.47998/ikad.1771279