Öz
Virtual reality is a technology-driven system that offers its users a fictional and synthetic experience. The simulation-based experience in virtual reality is experienced in a misleadingand/or fictional structure to create the perception of reality simulated by sensory stimulation systems. In this fictional structure, various screen types are used to create the simulation and transmit the data, while sensors are used to detect user actions, and computer infrastructure is used to process and generate the image output. Developers use spatially organized computational objects called virtual “worlds” or “environments” to simulate virtual experiences and create computer models. In this system, many sensory data monitoring and display systems such as monitors, sensitive gloves and eye tracking devices are used among the tools for entering the virtual environment. In this study, Surrogates, in which the use of technology for creating a virtual environment and developing a reality fiction in this environment is handled through the example of science fiction cinema, its scenario, plot, characters and life practices and the presentation of examples of technology use were analyzed through content analysis. In the context of addressing virtual reality in cinema and emphasizing the effect of technology on social life practices regarding the future, the film, which was chosen as the subject of study, was examined with its technical and narrative elements such as scenario, editing, movement,
virtual reality input equipment. The fact that cinema undertakes the mission of a tool that reveals the future proposition and vision necessitated the handling of the subject in this context. As a result of the analysis, it has been determined that the emphasis on the radical changes in the social structure of technology in scenario, editing, shooting techniques and narrative dimensions, the isolation of individuals through technology and the construction of new control mechanisms are emphasized.