The purpose
of this study is to examine three-dimensional human modeling software suitable
for use in the field of sport sciences.
Three-dimensional
modeling takes place by transferring virtual objects to objects in our real or
imaginary world. Virtual objects, which are transferred to virtual environments
by a designer or a design team using various software, has been used many
important areas such as health, security, education and sports which are using
computer technology. There are a lot of computer software for three-dimensional
modeling with license-paid, shareware and freeware. Poser, Daz3d and Blender
software have been studied in the research. The processes of human modeling,
exposure, movement, and their output are explained.
It is
thought that three-dimensional human models to be used in education and
research activities in the field of sport sciences will be useful. The sport
skills that are transferred to the computer platform turn into learning objects
that many people can access from anywhere. Such as motion analysis can be
carried out with detailed and low cost.
Primary Language | English |
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Journal Section | Articles |
Authors | |
Publication Date | August 31, 2018 |
Acceptance Date | September 3, 2018 |
Published in Issue | Year 2018 |