Research Article

Word-based game development on Android with an efficient graphical data structure

Volume: 6 Number: 3 July 20, 2022
EN

Word-based game development on Android with an efficient graphical data structure

Abstract

Today, new games are released every day, and the virtual reality market is developing in a similar way to the rapidly growing smartphone ecosystem about 10 years ago. In addition to this, mobile games that take place with smartphones in people’s daily lives can be downloaded to their phones for free, without paying any money, only with an internet connection. In this sense, a mobile game on android has been designed and developed about word games for this study. These word games need to have fast feedback and fast research time to the users and the players. In this context, Directed Acyclic Word Graph (DAWG) has been used and applied for giving fast feedback in the developed game “Kelimetris” in the study. The game “Kelimetris” has been explained in detail step by step with showing its captures, screenshots, UML diagrams and code blocks. In addition, this study has showed – the graphical data structure – DAWG’s efficiency and usability in word-based games on mobile phones on Android. As a result, this study will have had a positive effect on the relationship between data structures and mobile games with the contribution of the developed game “Kelimetris” and the finite state machine DAWG.

Keywords

References

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  5. Appel A W & Jacobson G J (1988). The World’s Fastest Scrabble Program. Communications of the ACM, 31(5), 572-578.
  6. Bates B (2004). Game Design: The Art and Business of Creating Games. Boston, MA: Thomson Course Technology.
  7. Crochemore M & Vérin R (1997). Direct Construction of Compact Directed Acyclic Word Graphs, 8th Annual Symposium, CPM 97, Aarhus, Denmark, 116-129.
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Details

Primary Language

English

Subjects

Engineering

Journal Section

Research Article

Publication Date

July 20, 2022

Submission Date

August 25, 2021

Acceptance Date

September 7, 2021

Published in Issue

Year 2022 Volume: 6 Number: 3

APA
Batar, M. (2022). Word-based game development on Android with an efficient graphical data structure. Turkish Journal of Engineering, 6(3), 256-261. https://doi.org/10.31127/tuje.987141
AMA
1.Batar M. Word-based game development on Android with an efficient graphical data structure. TUJE. 2022;6(3):256-261. doi:10.31127/tuje.987141
Chicago
Batar, Mustafa. 2022. “Word-Based Game Development on Android With an Efficient Graphical Data Structure”. Turkish Journal of Engineering 6 (3): 256-61. https://doi.org/10.31127/tuje.987141.
EndNote
Batar M (July 1, 2022) Word-based game development on Android with an efficient graphical data structure. Turkish Journal of Engineering 6 3 256–261.
IEEE
[1]M. Batar, “Word-based game development on Android with an efficient graphical data structure”, TUJE, vol. 6, no. 3, pp. 256–261, July 2022, doi: 10.31127/tuje.987141.
ISNAD
Batar, Mustafa. “Word-Based Game Development on Android With an Efficient Graphical Data Structure”. Turkish Journal of Engineering 6/3 (July 1, 2022): 256-261. https://doi.org/10.31127/tuje.987141.
JAMA
1.Batar M. Word-based game development on Android with an efficient graphical data structure. TUJE. 2022;6:256–261.
MLA
Batar, Mustafa. “Word-Based Game Development on Android With an Efficient Graphical Data Structure”. Turkish Journal of Engineering, vol. 6, no. 3, July 2022, pp. 256-61, doi:10.31127/tuje.987141.
Vancouver
1.Mustafa Batar. Word-based game development on Android with an efficient graphical data structure. TUJE. 2022 Jul. 1;6(3):256-61. doi:10.31127/tuje.987141
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