TR
EN
A Comparison of Saussure’s Understanding of Semiology From The Perspective of Human and Artificial Intelligence: Squid Game TV Series
Abstract
A review of extant literature reveals that studies of semiotic analysis have predominantly adopted a human–oriented (HO) perspective. What sets this research apart is its comparative approach to semiotic analyses, examining both human and artificial intelligence methodologies. The understanding, shaped by Saussure’s concept of consensus, posits that a word’s specific meaning relies on social consensus, indicating that symbols do not inherently possess universal meaning but rather acquire shared meaning based on context. The present study draws upon Saussure’s semiological framework to analyze data gathered from human participants and various AI applications. This dual approach is indicative of the research’s distinctiveness and originality. For both HO and AI–oriented (AIO) analyses, scenes from Squid Game were identified and examined using systematic and purposive sampling. Three distinct AI applications were selected via purposive sampling for the AIO semiotic analysis. The HO analysis was conducted from December 16 to 20, 2024, followed by the AIO analysis from December 24 to 28, 2024. The findings from both analyses were then evaluated using content analysis from January 2 to 9, 2025. The results of the study indicate significant parallels between the AIO and HO semiotic analysis findings. By emphasizing the time–saving, universal, and objective nature of AI applications, semiotic analysis can help address subjective criticisms leveled against them.
Keywords
References
- Barthes, R. (1979). Göstergebilim ilkeleri (B. Vardar, & M. Rifat, Trans.). Kültür Bakanlığı.
- Bentley, P. J. (2022). Yapay zekâ ve robotik (E. C. Ercan, Trans.). Kronik Kitap.
- Bilginer Halefoglu, S. (2024). The use of cultural elements in social media advertisements: Semiotic analysis of Apple Türkiye’s “The Great Escape” commercial film. Turkish Online Journal of Design Art and Communication, 14(2), 426–444. https://doi.org/10.7456/tojdac.1421464
- Botan, C. H., & Soto, F. (1998). A semiotic approach to the internal functioning of publics: Implications for strategic communication and public relations. Public Relations Review, 24(1), 21–44. https://doi.org/10.1016/S0363-8111(98)80018-0
- Cook, G. (2001). The discourse of advertising. Routledge.
- Çakı, C., Zorlu, Y., & Karaca, M. (2017). Türk sinemasında nazizm ideolojisi: “Kırımlı” filmi ve göstergebilimsel analizi. Sosyoloji Konferansları-Istanbul Journal of Sociological Studies (56), 65–93.
- Çalışkan, D., & Demir, Ö. (2022). Derin öğrenme yöntemleri ile şüpheli davranış tespiti. International Periodical of Recent Technologies in Applied Engineering, 3(1), 28–43. https://doi.org/10.29228/porta.8
- Deely, J. (1990). Basics of semiotics. Indiana University Press.
Details
Primary Language
English
Subjects
Communication Studies
Journal Section
Research Article
Publication Date
June 11, 2026
Submission Date
May 7, 2025
Acceptance Date
September 2, 2025
Published in Issue
Year 2026 Number: 49
APA
Beşikci, B., & Silsüpür, Ö. (2026). A Comparison of Saussure’s Understanding of Semiology From The Perspective of Human and Artificial Intelligence: Squid Game TV Series. Türkiye İletişim Araştırmaları Dergisi, 49, 75-96. https://doi.org/10.17829/turcom.1694342
AMA
1.Beşikci B, Silsüpür Ö. A Comparison of Saussure’s Understanding of Semiology From The Perspective of Human and Artificial Intelligence: Squid Game TV Series. TURCOM. 2026;(49):75-96. doi:10.17829/turcom.1694342
Chicago
Beşikci, Beyza, and Özer Silsüpür. 2026. “A Comparison of Saussure’s Understanding of Semiology From The Perspective of Human and Artificial Intelligence: Squid Game TV Series”. Türkiye İletişim Araştırmaları Dergisi, nos. 49: 75-96. https://doi.org/10.17829/turcom.1694342.
EndNote
Beşikci B, Silsüpür Ö (June 1, 2026) A Comparison of Saussure’s Understanding of Semiology From The Perspective of Human and Artificial Intelligence: Squid Game TV Series. Türkiye İletişim Araştırmaları Dergisi 49 75–96.
IEEE
[1]B. Beşikci and Ö. Silsüpür, “A Comparison of Saussure’s Understanding of Semiology From The Perspective of Human and Artificial Intelligence: Squid Game TV Series”, TURCOM, no. 49, pp. 75–96, June 2026, doi: 10.17829/turcom.1694342.
ISNAD
Beşikci, Beyza - Silsüpür, Özer. “A Comparison of Saussure’s Understanding of Semiology From The Perspective of Human and Artificial Intelligence: Squid Game TV Series”. Türkiye İletişim Araştırmaları Dergisi. 49 (June 1, 2026): 75-96. https://doi.org/10.17829/turcom.1694342.
JAMA
1.Beşikci B, Silsüpür Ö. A Comparison of Saussure’s Understanding of Semiology From The Perspective of Human and Artificial Intelligence: Squid Game TV Series. TURCOM. 2026;:75–96.
MLA
Beşikci, Beyza, and Özer Silsüpür. “A Comparison of Saussure’s Understanding of Semiology From The Perspective of Human and Artificial Intelligence: Squid Game TV Series”. Türkiye İletişim Araştırmaları Dergisi, no. 49, June 2026, pp. 75-96, doi:10.17829/turcom.1694342.
Vancouver
1.Beyza Beşikci, Özer Silsüpür. A Comparison of Saussure’s Understanding of Semiology From The Perspective of Human and Artificial Intelligence: Squid Game TV Series. TURCOM. 2026 Jun. 1;(49):75-96. doi:10.17829/turcom.1694342