Research Article

Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs

Number: 34 December 30, 2019
EN TR

Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs

Abstract


 Internet and related new communication environments have also caused many changes in social and cultural structures. Games which are a mass communication medium, provide a space where players can easily obtain images, ideas, and evaluations to determine their own behavioral schedules. There are a number of studies that have included a variety of methodologies and data sources to determine whether or not video games, are also a direct influence on people’s thoughts and behaviors such as traditional media environments that address millions of people. Today, MMORPGs are becoming more and more difficult with increasingly difficult tasks and wars. Different types of media such as visual and print media are the platforms that people can meet different stereotypes. Stereotypes are common thoughts that they are not private and carried on by sharing within the same community. While stereotype has a more uniform quality, prejudice can encompass a large number of stereotypes (ex, race, religion, sex stereotypes). This study aims to determine whether or not there is a relationship between gender and racial stereotypes of video game characters and variables such as race, gender, body types, and sexual portrayal-attire. Of the 107 RPG games that were examined, there were a total of 273 (46.2%) male characters and 318 (53.8%) female characters. Results of the chi-square analysis indicated that there were significant distribution differences between dependent and independent variables. 

Keywords

References

  1. Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27(1), 113–122. doi:10.1016/j.adolescence.2003.10.009
  2. Arriaga, P., Esteves, F., Carneiro, P., & Monteiro, M. B. (2006). Violent computer games and their effects on state hostility and physiological arousal. Aggressive Behavior, 32(2), 146–158. doi:10.1002/ab.20111.
  3. Beasley, B., & Collins Standley, T. (2002). Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games. Mass Communication and Society, 5(3), 279–293. doi:10.1207/s15327825mcs0503_3
  4. Bem, S. L. (1974). The measurement of psychological androgyny. Journal of Consulting and Clinical Psychology, 42(2), 155–162. doi:10.1037/h0036215
  5. Behm-Morawitz, E. (2014). Examining the intersection of race and gender in video game advertising. Journal of Marketing Communications, 23(3), 220–239. doi:10.1080/13527266.2014.914562
  6. Chavan, S. E, (2016). Augmented Reality vs. Virtual Reality: Differences and Similarities. Advanced Research in Computer Engineering & Technology, 5(6), 1947–1952.
  7. Courtney, A. E., & Whipple, T. W. (1983). Sex stereotyping in advertising. Toronto: Lexington Books
  8. Cruz-Neira, C., Sandin, D. J., & DeFanti, T. A. (1993). Surround-screen projection-based virtual reality. Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH ’93. doi:10.1145/166117.166134

Details

Primary Language

English

Subjects

Communication and Media Studies

Journal Section

Research Article

Publication Date

December 30, 2019

Submission Date

January 18, 2019

Acceptance Date

April 29, 2019

Published in Issue

Year 2019 Number: 34

APA
Bakan, U., & Bakan, U. (2019). Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs. Türkiye İletişim Araştırmaları Dergisi, 34, 100-114. https://doi.org/10.17829/turcom.514500
AMA
1.Bakan U, Bakan U. Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs. TURCOM. 2019;(34):100-114. doi:10.17829/turcom.514500
Chicago
Bakan, Uğur, and Ufuk Bakan. 2019. “Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs”. Türkiye İletişim Araştırmaları Dergisi, nos. 34: 100-114. https://doi.org/10.17829/turcom.514500.
EndNote
Bakan U, Bakan U (December 1, 2019) Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs. Türkiye İletişim Araştırmaları Dergisi 34 100–114.
IEEE
[1]U. Bakan and U. Bakan, “Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs”, TURCOM, no. 34, pp. 100–114, Dec. 2019, doi: 10.17829/turcom.514500.
ISNAD
Bakan, Uğur - Bakan, Ufuk. “Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs”. Türkiye İletişim Araştırmaları Dergisi. 34 (December 1, 2019): 100-114. https://doi.org/10.17829/turcom.514500.
JAMA
1.Bakan U, Bakan U. Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs. TURCOM. 2019;:100–114.
MLA
Bakan, Uğur, and Ufuk Bakan. “Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs”. Türkiye İletişim Araştırmaları Dergisi, no. 34, Dec. 2019, pp. 100-14, doi:10.17829/turcom.514500.
Vancouver
1.Uğur Bakan, Ufuk Bakan. Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs. TURCOM. 2019 Dec. 1;(34):100-14. doi:10.17829/turcom.514500

Cited By

All articles published in the Turkish Review of Communication Studies are licensed under the Creative Commons Attribution-NonCommercial 4.0 International License.