Research Article

Reconsidering the motivation of learners in educational computer game contexts

Volume: 8 Number: 2 April 30, 2019
TR EN

Reconsidering the motivation of learners in educational computer game contexts

Abstract

The purpose of this study was to identify motivational elements of an online multi-player educational computer game that uses a 3D multi-user environment to immerse children ages 9-12 in educational tasks. The methodological approach design ethnography, a process that involves using ethnographic methods when the researchers are both observers and designers of the context being studied, was employed for researching this game. Interviews were completed with twenty participants playing the educational game and prolonged observations were conducted where participants played the game in a natural setting. The constant comparison method of grounded theory was used for analyzing interview and observation records. The qualitative methods used in this study allowed for additional insights into previous research on motivation. In addition to the 5 constructs identified in previous motivation research on videogames (challenge, curiosity, control, fantasy, and choice), 10 additional motivational elements to play the game emerged from an analysis of interviews with and observations of the 20 children participating in this study. These were identity presentation, social relations, playing, learning, achievement, rewards, immersive context, uniqueness, creativity, and context of support.

Keywords

References

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Details

Primary Language

English

Subjects

Other Fields of Education

Journal Section

Research Article

Authors

Sasha A. Barab This is me
United States

Michael K. Thomas This is me
0000-0002-0127-5239
United States

Publication Date

April 30, 2019

Submission Date

December 28, 2018

Acceptance Date

April 3, 2019

Published in Issue

Year 2019 Volume: 8 Number: 2

APA
Tüzün, H., Barab, S. A., & Thomas, M. K. (2019). Reconsidering the motivation of learners in educational computer game contexts. Turkish Journal of Education, 8(2), 129-159. https://doi.org/10.19128/turje.546283
AMA
1.Tüzün H, Barab SA, Thomas MK. Reconsidering the motivation of learners in educational computer game contexts. TURJE. 2019;8(2):129-159. doi:10.19128/turje.546283
Chicago
Tüzün, Hakan, Sasha A. Barab, and Michael K. Thomas. 2019. “Reconsidering the Motivation of Learners in Educational Computer Game Contexts”. Turkish Journal of Education 8 (2): 129-59. https://doi.org/10.19128/turje.546283.
EndNote
Tüzün H, Barab SA, Thomas MK (April 1, 2019) Reconsidering the motivation of learners in educational computer game contexts. Turkish Journal of Education 8 2 129–159.
IEEE
[1]H. Tüzün, S. A. Barab, and M. K. Thomas, “Reconsidering the motivation of learners in educational computer game contexts”, TURJE, vol. 8, no. 2, pp. 129–159, Apr. 2019, doi: 10.19128/turje.546283.
ISNAD
Tüzün, Hakan - Barab, Sasha A. - Thomas, Michael K. “Reconsidering the Motivation of Learners in Educational Computer Game Contexts”. Turkish Journal of Education 8/2 (April 1, 2019): 129-159. https://doi.org/10.19128/turje.546283.
JAMA
1.Tüzün H, Barab SA, Thomas MK. Reconsidering the motivation of learners in educational computer game contexts. TURJE. 2019;8:129–159.
MLA
Tüzün, Hakan, et al. “Reconsidering the Motivation of Learners in Educational Computer Game Contexts”. Turkish Journal of Education, vol. 8, no. 2, Apr. 2019, pp. 129-5, doi:10.19128/turje.546283.
Vancouver
1.Hakan Tüzün, Sasha A. Barab, Michael K. Thomas. Reconsidering the motivation of learners in educational computer game contexts. TURJE. 2019 Apr. 1;8(2):129-5. doi:10.19128/turje.546283

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