Abstract
Digital games have increasing importance in life, and along with this process, they became subject to academic studies in different disciplines. There is an ongoing disagreement about which scientific disciplines, theoretical approaches, conceptual frameworks, and methods should be used by academicians while examining digital games. Theses within the scope of this study inspected qualitatively with the "21 titled thesis analysis table" created by the researcher and descriptive analysis method applied to the output. The topics the theses have focused on categorized, their scientific disciplines, theories, and the research methods are defined, and general trends are explained. The findings of this study can serve as a basis or an example in new researches on digital games; It can be encouraging and inspiring in the formation of trends in the context of the subject, discipline, theory, conceptual framework, and method.