Research Article

Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’

Number: 17 April 30, 2026
EN TR

Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’

Abstract

Digital games, as one of today's most effective new media narrative environments, transform audiences from passive recipients into interactive experiencers. This study examines Hideo Kojima's Death Stranding (2019) as a visual communication plane in which cinematic aesthetics are reproduced in a digital environment. The main objective of the study is to reveal how the use of light, colour, and atmosphere in the game structures the emotional messages conveyed to the player. In this context, the game's visual language was examined within the framework of the ‘thermal dramaturgy’ model proposed and used in the research. Twenty-three key scenes representing the game's narrative flow were analysed using a Python-based image processing library (OpenCV), and the RGB colour intensities and visual heat values of the scenes were converted to numerical data. The algorithmic data confirm that cold (blue/grey) colour codes symbolise ‘isolation and uncertainty’. In contrast, warm (amber/orange) colour codes symbolise ‘connection and hope’ as part of a systematic communication strategy. The study reveals that the atmosphere in new media environments is a visual communication tool that can be measured using computational methods.

Keywords

References

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  7. Böhme, G. (1993). Atmosphere is the fundamental concept of a new aesthetics. Thesis Eleven, 36(1), 113-126. https://doi.org/10.1177/072551369303600107
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Details

Primary Language

English

Subjects

Communication Technology and Digital Media Studies, New Communication Technologies, New Media

Journal Section

Research Article

Publication Date

April 30, 2026

Submission Date

November 29, 2025

Acceptance Date

March 27, 2026

Published in Issue

Year 2026 Number: 17

APA
Aşkın, O. (2026). Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’. Etkileşim, 17, 308-338. https://doi.org/10.32739/etkilesim.2026.9.17.340
AMA
1.Aşkın O. Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’. Etkileşim. 2026;(17):308-338. doi:10.32739/etkilesim.2026.9.17.340
Chicago
Aşkın, Onur. 2026. “Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis Of ‘Death Stranding’”. Etkileşim, nos. 17: 308-38. https://doi.org/10.32739/etkilesim.2026.9.17.340.
EndNote
Aşkın O (April 1, 2026) Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’. Etkileşim 17 308–338.
IEEE
[1]O. Aşkın, “Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’”, Etkileşim, no. 17, pp. 308–338, Apr. 2026, doi: 10.32739/etkilesim.2026.9.17.340.
ISNAD
Aşkın, Onur. “Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis Of ‘Death Stranding’”. Etkileşim. 17 (April 1, 2026): 308-338. https://doi.org/10.32739/etkilesim.2026.9.17.340.
JAMA
1.Aşkın O. Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’. Etkileşim. 2026;:308–338.
MLA
Aşkın, Onur. “Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis Of ‘Death Stranding’”. Etkileşim, no. 17, Apr. 2026, pp. 308-3, doi:10.32739/etkilesim.2026.9.17.340.
Vancouver
1.Onur Aşkın. Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’. Etkileşim. 2026 Apr. 1;(17):308-3. doi:10.32739/etkilesim.2026.9.17.340

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