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Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’

Sayı: 17 30 Nisan 2026
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Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’

Öz

Digital games, as one of today's most effective new media narrative environments, transform audiences from passive recipients into interactive experiencers. This study examines Hideo Kojima's Death Stranding (2019) as a visual communication plane in which cinematic aesthetics are reproduced in a digital environment. The main objective of the study is to reveal how the use of light, colour, and atmosphere in the game structures the emotional messages conveyed to the player. In this context, the game's visual language was examined within the framework of the ‘thermal dramaturgy’ model proposed and used in the research. Twenty-three key scenes representing the game's narrative flow were analysed using a Python-based image processing library (OpenCV), and the RGB colour intensities and visual heat values of the scenes were converted to numerical data. The algorithmic data confirm that cold (blue/grey) colour codes symbolise ‘isolation and uncertainty’. In contrast, warm (amber/orange) colour codes symbolise ‘connection and hope’ as part of a systematic communication strategy. The study reveals that the atmosphere in new media environments is a visual communication tool that can be measured using computational methods.

Anahtar Kelimeler

Kaynakça

  1. Aarseth, E. J. (1997). Cybertext: Perspectives on ergodic literature. Johns Hopkins University Press.
  2. Adams, B. (2003). Where does computational media aesthetics fit?. IEEE MultiMedia, 10(2), 18-27. https://doi.org/10.1109/MMUL.2003.1195158
  3. Bellantoni, P. (2005). If it is purple, someone is going to die: The power of colour in visual storytelling. Focal Press.
  4. Bo, Y., Yu, J., & Zhang, K. (2018). Computational aesthetics and applications. Visual Computing for Industry, Biomedicine, and Art, 1(1), 6. https://doi.org/10.1186/s42492-018-0006-1
  5. Bolter, J. D., & Grusin, R. (1999). Remediation: Understanding new media. The MIT Press.
  6. Bordwell, D., & Thompson, K. (2013). Film art: An introduction (10th ed.). McGraw-Hill.
  7. Böhme, G. (1993). Atmosphere is the fundamental concept of a new aesthetics. Thesis Eleven, 36(1), 113-126. https://doi.org/10.1177/072551369303600107
  8. Brachmann, A., & Redies, C. (2017). Computational and experimental approaches to visual aesthetics. Frontiers in computational neuroscience, 11, 102. https://doi.org/10.3389/fncom.2017.00102

Ayrıntılar

Birincil Dil

İngilizce

Konular

İletişim Teknolojisi ve Dijital Medya Çalışmaları, Yeni İletişim Teknolojileri, Yeni Medya

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Nisan 2026

Gönderilme Tarihi

29 Kasım 2025

Kabul Tarihi

27 Mart 2026

Yayımlandığı Sayı

Yıl 2026 Sayı: 17

Kaynak Göster

APA
Aşkın, O. (2026). Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’. Etkileşim, 17, 308-338. https://doi.org/10.32739/etkilesim.2026.9.17.340
AMA
1.Aşkın O. Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’. Etkileşim. 2026;(17):308-338. doi:10.32739/etkilesim.2026.9.17.340
Chicago
Aşkın, Onur. 2026. “Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’”. Etkileşim, sy 17: 308-38. https://doi.org/10.32739/etkilesim.2026.9.17.340.
EndNote
Aşkın O (01 Nisan 2026) Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’. Etkileşim 17 308–338.
IEEE
[1]O. Aşkın, “Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’”, Etkileşim, sy 17, ss. 308–338, Nis. 2026, doi: 10.32739/etkilesim.2026.9.17.340.
ISNAD
Aşkın, Onur. “Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’”. Etkileşim. 17 (01 Nisan 2026): 308-338. https://doi.org/10.32739/etkilesim.2026.9.17.340.
JAMA
1.Aşkın O. Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’. Etkileşim. 2026;:308–338.
MLA
Aşkın, Onur. “Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’”. Etkileşim, sy 17, Nisan 2026, ss. 308-3, doi:10.32739/etkilesim.2026.9.17.340.
Vancouver
1.Onur Aşkın. Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’. Etkileşim. 01 Nisan 2026;(17):308-3. doi:10.32739/etkilesim.2026.9.17.340