Visual Communication in New Media Narratives: A Computational Thermal Dramaturgy Analysis of ‘Death Stranding’
Öz
Digital games, as one of today's most effective new media narrative environments, transform audiences from passive recipients into interactive experiencers. This study examines Hideo Kojima's Death Stranding (2019) as a visual communication plane in which cinematic aesthetics are reproduced in a digital environment. The main objective of the study is to reveal how the use of light, colour, and atmosphere in the game structures the emotional messages conveyed to the player. In this context, the game's visual language was examined within the framework of the ‘thermal dramaturgy’ model proposed and used in the research. Twenty-three key scenes representing the game's narrative flow were analysed using a Python-based image processing library (OpenCV), and the RGB colour intensities and visual heat values of the scenes were converted to numerical data. The algorithmic data confirm that cold (blue/grey) colour codes symbolise ‘isolation and uncertainty’. In contrast, warm (amber/orange) colour codes symbolise ‘connection and hope’ as part of a systematic communication strategy. The study reveals that the atmosphere in new media environments is a visual communication tool that can be measured using computational methods.
Anahtar Kelimeler
Kaynakça
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Ayrıntılar
Birincil Dil
İngilizce
Konular
İletişim Teknolojisi ve Dijital Medya Çalışmaları, Yeni İletişim Teknolojileri, Yeni Medya
Bölüm
Araştırma Makalesi
Yazarlar
Onur Aşkın
*
0000-0002-1928-474X
Türkiye
Yayımlanma Tarihi
30 Nisan 2026
Gönderilme Tarihi
29 Kasım 2025
Kabul Tarihi
27 Mart 2026
Yayımlandığı Sayı
Yıl 2026 Sayı: 17


